WTS/game/scripts/rooms/boxing_ring/images.rpy

127 lines
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image boxing_ring crowd_back:
subpixel True
"images/rooms/boxing_ring/crowd_back.webp"
anchor (0.5, 0.0)
xoffset 540
linear 2.0 xzoom 0.99 yzoom 1.04
linear 2.0 xzoom 1.0 yzoom 1.0
repeat
image boxing_ring crowd_front:
subpixel True
"images/rooms/boxing_ring/crowd_front.webp"
anchor (0.5, 0.0)
xoffset 540
linear 2.0 xzoom 0.99 yzoom 1.02
linear 2.0 xzoom 1.0 yzoom 1.0
repeat
image boxing_ring microphone:
subpixel True
transform_anchor True
anchor (0.5, 0.0)
yoffset -100
xoffset 618
"images/rooms/boxing_ring/microphone.webp"
parallel:
ease_quad 2.0 rotate -4
ease_quad 2.0 rotate 4
repeat
parallel:
ease_quad 3.0 yoffset 0
image boxing_ring flash_back:
subpixel True
pos (300, 200)
anchor (0.5, 0.5)
zoom 0.0
alpha 0.12
"gui/main_menu/sparkle.webp"
easeout 0.1 zoom 3.0
easeout 0.1 zoom 0.0
pause 1
pos (500, 100)
anchor (0.5, 0.5)
zoom 0.0
easeout 0.1 zoom 2.0
easeout 0.1 zoom 0.0
pause 1.5
pos (800, 400)
anchor (0.5, 0.5)
zoom 0.0
easeout 0.1 zoom 2.5
easeout 0.1 zoom 0.0
pause 2
pos (700, 150)
anchor (0.5, 0.5)
zoom 0.0
easeout 0.1 zoom 2.0
easeout 0.1 zoom 0.0
pause 1.5
pos (900, 250)
anchor (0.5, 0.5)
zoom 0.0
easeout 0.1 zoom 2.0
easeout 0.1 zoom 0.0
pause 1
repeat
image boxing_ring flash_front:
subpixel True
pos (320, 600)
anchor (0.5, 0.5)
zoom 0.0
alpha 0.24
"gui/main_menu/sparkle.webp"
easeout 0.1 zoom 5.0
easeout 0.1 zoom 0.0
pause 4
pos (900, 550)
anchor (0.5, 0.5)
zoom 0.0
alpha 0.24
"gui/main_menu/sparkle.webp"
easeout 0.1 zoom 5.0
easeout 0.1 zoom 0.0
pause 1
repeat
image boxing_ring dust:
subpixel True
"images/rooms/boxing_ring/dust.webp"
anchor (0.5, 0.0)
xoffset 540
alpha 0.25
ytile 3
parallel:
ease_quad 3.0 xoffset 520
ease_quad 3.0 xoffset 540
repeat
parallel:
ease_quad 7.0 yoffset -25
ease_quad 7.0 yoffset 0
repeat