WTS/game/scripts/rooms/boxing_ring/init.rpy

65 lines
2.1 KiB
Plaintext

default boxing_ring = Room("boxing_ring")
default boxing_ring_lights = False
screen boxing_ring():
tag room
zorder 0
sensitive False
# default objects = sorted(boxing_ring.objects, key=lambda x: x.zorder)
add "images/rooms/boxing_ring/bg.webp" zoom 0.5
add "boxing_ring crowd_back" zoom 0.5
add "images/rooms/boxing_ring/stands.webp" zoom 0.5
add "boxing_ring flash_back"
add "images/rooms/boxing_ring/ring.webp" zoom 0.5
# for obj in objects:
# imagebutton:
# anchor obj.get_anchor()
# pos obj.get_pos()
# idle obj.get_idle()
# hover obj.get_hover()
# foreground obj.foreground
# background obj.background
# focus_mask obj.focus_mask
# tooltip obj.tooltip
# hovered obj.hovered
# unhovered obj.unhovered
# action obj.action
screen boxing_ring_overlay():
tag room_overlay
zorder 7
add "boxing_ring microphone" zoom 0.5
add "images/rooms/boxing_ring/vignette.webp" zoom 0.5
add "boxing_ring dust" zoom 0.5
if boxing_ring_lights:
add "images/rooms/boxing_ring/lights.webp" zoom 0.5
add "boxing_ring flash_front"
add "boxing_ring crowd_front" zoom 0.5
if not boxing_ring_lights:
add "black" alpha 0.5
# label snape_office:
# call room("snape_office")
# play music "music/the-other-side-of-the-door-by-kevin-macleod-from-filmmusic-io.ogg" fadein 1 if_changed
# if game.daytime:
# $ snape_office_desk_OBJ.set_image("snape_office_desk")
# $ snape_office_brewing_station_OBJ.set_image("snape_office_brewing_station_off")
# $ snape_office_brewing_station_OBJ.foreground = None
# else:
# $ snape_office_desk_OBJ.set_image("snape_desk_work")
# $ snape_office_brewing_station_OBJ.set_image("snape_office_brewing_station_on")
# $ snape_office_brewing_station_OBJ.foreground = "snape_office_brewing_station_anim"
# call gen_walk(action="enter", xpos="door", ypos="base", speed=1.5, flip=True)
# jump quests