LoafyLemon
9b771d1a77
* Fixed character calls breaking when the supplied number of expressions was less than 4, from now on expressions must be supplied as keyword arguments (this is already internally enforced)
158 lines
4.7 KiB
Plaintext
158 lines
4.7 KiB
Plaintext
define her_face = {
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"mouth": {
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"neutral": ["annoyed","base"],
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"happy": ["smile","grin"],
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"naughty": ["base","soft"],
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"horny": ["base","grin","soft"],
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"annoyed": ["annoyed"],
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"disgusted": ["disgust","clench","annoyed"],
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"angry": ["angry","clench","mad"]
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},
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"eyes": {
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"neutral": ["base"],
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"happy": ["base","base","happyCl"],
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"naughty": ["narrow","base"],
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"horny": ["narrow"],
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"annoyed": ["narrow"],
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"disgusted": ["narrow"],
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"angry": ["narrow","base"]
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},
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"eyebrows": {
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"neutral": ["base"],
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"happy": ["base"],
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"naughty": ["base"],
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"horny": ["base"],
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"annoyed": ["worried"],
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"disgusted": ["base", "angry"],
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"angry": ["angry"]
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},
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"pupils": {
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"neutral": ["mid","L","R"],
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"happy": ["mid_soft","L_soft","R_soft"],
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"naughty": ["mid_soft"],
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"horny": ["mid","L","R","down","up"],
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"annoyed": ["mid","R"],
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"disgusted": ["down"],
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"angry": ["mid"]
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}
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}
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label update_hermione:
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$ hermione_chibi.update()
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$ hermione.xzoom = 1
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return
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label end_hermione_event:
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call her_chibi("hide")
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hide hermione_main
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with d3
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pause.5
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call update_hermione
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$ active_girl = None
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$ hermione_busy = True
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$ hermione.wear("all")
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$ hermione.set_cum(None)
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call music_block
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jump main_room_menu
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define character.hermione_say = Character("name_hermione_genie", show_icon="hermione", dynamic=True)
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init python:
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def her(what, mouth=None, eyes=None, eyebrows=None, pupils=None, cheeks=None, tears=None,
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emote=None, face=None, xpos=None, ypos=None, pos=None, flip=None, trans=None, animation=False, **kwargs):
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redraw = False
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tag = hermione.tag
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layer = hermione.layer
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#showing = renpy.showing(name=tag, layer=layer)
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if xpos != None or ypos != None:
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xpos = hermione.pos[0] if xpos == None else sprite_pos.get("x").get(xpos, xpos)
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ypos = hermione.pos[1] if ypos == None else sprite_pos.get("y").get(ypos, ypos)
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hermione.pos = (xpos, ypos)
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redraw = True
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head_only = hermione.pos[1] == sprite_pos.get("y").get("head")
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if any((mouth, eyes, eyebrows, pupils, cheeks, tears)):
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hermione.set_face(mouth=mouth, eyes=eyes, eyebrows=eyebrows, pupils=pupils, cheeks=cheeks, tears=tears)
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redraw = True
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hermione.set_emote(emote)
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if animation != False:
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hermione.animation = animation
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redraw = True
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if flip != None:
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hermione.xzoom = -1 if flip else 1
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redraw = True
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if redraw:
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hermione.show()
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if not renpy.in_rollback():
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if trans:
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renpy.with_statement(trans)
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else:
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renpy.with_statement(d2)
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if what:
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character.hermione_say(what, **kwargs)
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if head_only:
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hermione.hide()
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label too_much:
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stop music fadeout 2.0
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her "[name_genie_hermione]??!" ("shock", "wide", "base", "stare",xpos="mid",trans=fade)
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her "How could you ask for such a thing!?"
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her "I think I better leave." ("angry", "happyCl", "worried", "mid",emote="sweat")
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call her_walk(action="leave")
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$ _responses = [
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"(*Hmm*... I guess it was a little too soon for that.)",
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"(Did I say something wrong...?)",
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"(Welp, was worth a shot I guess.)",
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"(Perhaps I should rethink my appraoch...)",
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"(Judging by her reaction she's not yet ready for it...)"
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]
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$ renpy.say(m, renpy.random.choice(_responses))
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$ her_mood += 6
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jump end_hermione_event
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label too_much_public:
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stop music fadeout 2.0
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her "[name_genie_hermione]??!" ("shock", "wide", "base", "stare",xpos="mid",trans=fade)
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her "How could you ask for such a thing!?"
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her "People would take me for a whore, I cannot let it happen!"
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her "I think I better leave." ("angry", "happyCl", "worried", "mid",emote="sweat")
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call her_walk(action="leave")
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$ _responses = [
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"(*Hmm*... Maybe I should start with some easier tasks to lower her reputation first.)",
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"(I guess she still cares too much about her precious reputation.)",
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"(Silly girl still doesn't understand that her *reputation* isn't as important as she thinks.)",
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"(Did I ask too much of her...?)",
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"(She doesn't seem to be ready for this just yet.)"
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]
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$ renpy.say(m, renpy.random.choice(_responses))
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$ her_mood += 6
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jump end_hermione_event
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