WTS/game/scripts/characters/tonks/gifts.rpy

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### Give Tonks Gift ###
label give_ton_gift(gift_item):
hide tonks_main
with d5
ton "" (xpos="mid", ypos="base", trans=d5)
$ gave_tonks_gift = True
if gift_item == lollipop_ITEM:
ton "A lollipop?" (face="neutral", xpos="mid", ypos="base", trans=d5)
call give_gift(">You give the lollipop to Tonks...", gift_item)
ton "I know the perfect student to give this to." (face="happy")
call ton_friendship(1)
elif gift_item == chocolate_ITEM:
ton "*Mhmm*, Chocolate!" (pupils="down", face="happy", xpos="mid", ypos="base", trans=d5)
call give_gift(">You give the chocolate to Tonks...", gift_item)
ton "It's said that chocolate is a very effective mood enhancer after a Dementor attack." (mouth="open", face="happy")
ton "That's because chocolate is considered to be a great aphrodisiac..." (face="horny")
ton "I'll keep this for one of my private lessons." (face="happy")
call ton_friendship(1)
elif gift_item == plush_owl_ITEM:
ton "An Owl?" (face="neutral", xpos="mid", ypos="base", trans=d5)
ton "Oh, it's a toy... Haven't seen one of these in a while." (face="disgusted")
call give_gift(">You give the stuffed owl to Tonks...",gift_item)
ton "Okay, for nostalgias sake then..." (face="neutral")
call ton_friendship(0)
elif gift_item == butterbeer_ITEM:
ton "Butterbeer?" (face="disgusted", xpos="mid", ypos="base", trans=d5)
ton "Don't you have anything stronger?" (mouth="open", face="annoyed")
call give_gift(">You give the bottle to Tonks...", gift_item)
ton "Just joking, I'll save it for when I've got company." (face="happy")
call ton_friendship(1)
elif gift_item == science_mag_ITEM:
ton "Jinxes and sphinxes? These could help for some of my lessons." (mouth="open", face="neutral", xpos="mid", ypos="base", trans=d5)
call give_gift(">You give an assortment of educational magazines to Tonks...", gift_item)
ton "Thank you, [ton_genie_name]." (face="neutral")
call ton_friendship(0)
elif gift_item == girls_mag_ITEM:
ton "Some girl magazines? I could definitely put these in my classroom." (mouth="open", face="neutral", xpos="mid", ypos="base", trans=d5)
call give_gift(">You give an assortment of rather girly magazines to Tonks...", gift_item)
ton "The girls do love staying after hours to socialise." (face="happy")
call ton_friendship(0)
elif gift_item == adult_mag_ITEM:
ton "Adult magazines?" (face="disgusted", xpos="mid", ypos="base", trans=d5)
ton "Wont be the first time I've slipped one in the stack of magazines in my classroom." (face="horny")
call give_gift(">You give an assortment of adult magazines to Tonks...", gift_item)
ton "Thank you, [ton_genie_name]." (face="happy")
call ton_friendship(1)
elif gift_item == porn_mag_ITEM:
ton "Porn magazines?" (face="disgusted", xpos="mid", ypos="base", trans=d5)
ton "I already know most positions in this book already of course..." (face="happy")
call give_gift(">You give an assortment of pornographic magazines to Tonks...", gift_item)
ton "Although..." (face="horny")
ton "I'll keep them. Thank you, [ton_genie_name]." (face="happy")
call ton_friendship(1)
elif gift_item == krum_poster_ITEM:
ton "That's that Krum boy is it?" (face="horny", xpos="mid", ypos="base", trans=d5)
call give_gift(">You give the poster to Tonks...", gift_item)
ton "Nice figure, could set a good mood in the classroom... Or my office." (pupils="down", face="happy")
ton "Thank you, [ton_genie_name]." (face="happy")
call ton_friendship(1)
elif gift_item == sexy_lingerie_ITEM:
ton "Oh, I see you're a man with a sense of style." (mouth="open", pupils="down", face="happy", xpos="mid", ypos="base", trans=d5)
call give_gift(">You give the sexy lingerie to Tonks...", gift_item)
ton "If it were up to me these would be part of the school uniform..." (face="happy")
call ton_friendship(1)
elif gift_item == sexy_stockings_ITEM :
ton "Nice, I have a pair just like these..." (mouth="open", pupils="down", face="happy", xpos="mid", ypos="base", trans=d5)
ton "Although another pair without holes in them wont hurt..." (face="happy")
call give_gift(">You give the sexy stockings to Tonks...", gift_item)
call ton_friendship(1)
elif gift_item == pink_condoms_ITEM:
ton "Some condoms?" (face="neutral", xpos="mid", ypos="base", trans=d5)
call give_gift(">You give some condoms to Tonks...", gift_item)
ton "Safe sex is important..." (face="neutral")
ton "I don't remember taking sex ed when I was in school... maybe I was too busy experimenting it myself that day..." (face="horny")
call ton_friendship(1)
elif gift_item == vibrator_ITEM:
ton "A vibra-- back massager?" (face="disgusted", xpos="mid", ypos="base", trans=d5)
ton "Mm, Mine seemingly went missing from my desk. This should do if it doesn't turn up again." (face="annoyed")
call give_gift(">You give the vibrator to Tonks...", gift_item)
ton "Thank you, [ton_genie_name]." (face="neutral")
call ton_friendship(1)
elif gift_item == anal_lube_ITEM:
ton "That's one big jar of Anal lube you have there." (face="disgusted", xpos="mid", ypos="base", trans=d5)
call give_gift(">You give the jar of lube to Tonks...", gift_item)
ton "What's the difference between this and regular lube?" (mouth="open", face="disgusted")
ton "Seems like it might be enough to cover the whole body..." (mouth="open", face="happy")
ton "Thank you, [ton_genie_name]." (face="neutral")
call ton_friendship(1)
elif gift_item == ballgag_and_cuffs_ITEM:
ton "Ball gag and cuffs?" (pupils="down", face="happy", xpos="mid", ypos="base", trans=d5)
call give_gift(">You give the ball gag and cuffs to Tonks...", gift_item)
ton "These are pretty cute. Should come in handy during my.... private lessons." (face="horny")
call ton_friendship(1)
elif gift_item == anal_plugs_ITEM:
ton "Some anal plugs?" (face="disgusted", xpos="mid", ypos="base", trans=d5)
ton "Wow, this is what they use these days? Very colourful..." (face="happy")
call give_gift(">You give an assortment of anal plugs to Tonks...", gift_item)
ton "I think I might leave some in one of the desks..." (face="horny")
call ton_friendship(1)
elif gift_item == testral_strapon_ITEM:
ton "Is that a strap-on?" ("open", "wide", "shocked", "stare", xpos="mid",ypos="base",trans=d5)
call give_gift(">You give the thestral strap-on to Tonks...", gift_item)
ton "This will be a perfect addition to my collection..." (face="angry")
ton "Thank you, [ton_genie_name]." (face="happy")
call ton_friendship(2)
elif gift_item == broom_2000_ITEM:
ton "I don't remember the brooms looking like this when I took flying lessons..." (face="angry", xpos="mid", ypos="base", trans=d5)
call give_gift(">You give the broom to Tonks...", gift_item)
ton "Seems like a good way to stay put on the broom though... unless you lose focus." (mouth="open", face="happy")
ton "Which you probably will with this..." (face="horny")
call ton_friendship(3)
elif gift_item == sexdoll_ITEM:
ton "a sex doll?" (face="horny", xpos="mid", ypos="base", trans=d5)
ton "Not too useful for me, but I might put it in one of our secret gift exchanges." (mouth="open", face="horny")
call give_gift(">You give the sex doll to Tonks...", gift_item)
ton "They'll gossip for weeks wondering who it's from." (face="horny")
call ton_friendship(1)
elif gift_item == anal_beads_ITEM:
ton "anal beads?" (face="disgusted", xpos="mid", ypos="base", trans=d5)
ton "It's a bit short but I'll take it..." (face="happy")
call give_gift(">You give the anal beads to Tonks...", gift_item)
ton "Thanks..." (face="horny")
call ton_friendship(1)
elif gift_item == wine_ITEM:
if not firewhisky_ITEM.unlocked:
ton "A bottle of wine?" (face="neutral", xpos="mid", ypos="base", trans=d5)
ton "I was hoping for something with a bit more \'punch\'." (mouth="open", pupils="R", face="neutral")
call ton_friendship(0)
else:
ton "I had told you before I don't particularly like wine.." (mouth="open", pupils="R", face="neutral", xpos="mid", ypos="base", trans=d5)
call ton_friendship(-1)
elif gift_item == firewhisky_ITEM:
ton "Firewhisky?" (face="happy", xpos="mid", ypos="base", trans=d5)
ton "*Mmm*.. My favourite. But let's save it for later, shall we?" (face="horny")
call ton_friendship(0)
ton "" (xpos="base",ypos="base")
hide tonks_main
with d5
return
label ton_friendship(value=0):
show screen blktone
with d3
if value > 0:
if value == 1:
"Tonks likes you a bit more now."
else:
"Tonks likes you more now."
elif value < 0:
if value == -1:
"Tonks didn't seem to like that."
else:
"Tonks likes you a bit less now."
else:
"Tonks' friendship towards you hasn't changed much."
$ ton_friendship = max(min(ton_friendship+value, 100), 0)
hide screen blktone
return