98 lines
2.1 KiB
Plaintext
98 lines
2.1 KiB
Plaintext
label modal_popup(title, entry, img=None, confirm="Okay"):
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$ disable_game_menu()
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play sound "sounds/pop01.ogg"
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call screen modal_popup(title, entry, img, confirm)
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$ enable_game_menu()
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return
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screen modal_popup(title, entry, img=None, confirm="Okay"):
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modal True
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layer "interface"
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zorder 5
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style_prefix "frame"
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default img = img and renpy.loadable(img)
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add "gui_fade_both" at gui_fade
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frame:
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at gui_modal_popup
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label title
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vbox:
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add img xalign 0.5
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text entry
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textbutton confirm action Return(True)
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transform gui_fade:
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on show:
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alpha 0.0
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easein 1.0 alpha 1.0
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on hide:
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easeout 0.5 alpha 0.0
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transform gui_modal_popup:
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subpixel True
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on show:
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zoom 0.0
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alpha 0.0
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easein_back 0.4 zoom 1.0 alpha 1.0
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on hide:
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easeout_back 0.4 zoom 0.0 alpha 0.0
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image gui_fade_both = Fixed(Frame(Image("gui/creamy_pumpkin_pie/fade_top.png", oversample=4)), Frame(Image("gui/creamy_pumpkin_pie/fade_bottom.png", oversample=4)))
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style frame is empty:
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align (0.5, 0.5)
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yminimum 200
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maximum (600, 450)
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fit_first True
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xfill False
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yfill False
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padding (50, 10)
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background Frame(Image("gui/creamy_pumpkin_pie/window_frame.png", oversample=4), 50, 100, 50, 75, tile=False)
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style frame_vbox:
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xalign 0.5
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first_spacing 0
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yspacing 5
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ypos 30
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fit_first True
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xfill False
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yfill False
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style frame_label:
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xalign 0.5
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yoffset -8
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style frame_label_text is who:
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size 24
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color "#fff"
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outlines [(2, "#000000", 1, 1)]
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style frame_text is what:
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xalign 0.5
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xoffset 0
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ypos 0
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xsize None
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color "#fff"
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outlines [(1, "#000000", 1, 1)]
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hinting "bytecode"
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size 16
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xmaximum 500
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style frame_button is button:
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hover_background Frame(Image("gui/creamy_pumpkin_pie/choice_alt.png", oversample=4), 0, 4, 0, 4, tile=False)
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xpadding 25
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align (0.5, 1.0)
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style frame_button_text is choice_text:
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align (0.5, 0.5)
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image frame_spacer = Image("gui/creamy_pumpkin_pie/window_frame_spacer.png", oversample=4)
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