WTS/game/scripts/characters/luna/summon.rpy

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label summon_luna:
$ states.active_girl = "luna"
$ states.lun.busy = True
call update_luna
call update_lun_tier
$ renpy.checkpoint(hard=True)
play music "music/wallpaper-by-kevin-macleod.ogg" fadein 1 if_changed
play sound "sounds/door.ogg"
call lun_chibi("stand","mid","base")
with d3
random:
lun "[name_genie_luna]..." ("base", "base", "base", "mid", xpos="base", ypos="base", trans=d3)
block:
if states.env.daytime:
lun "Good morning, [name_genie_luna]." ("base", "base", "base", "mid", xpos="base", ypos="base", trans=d3)
else:
lun "Good evening, [name_genie_luna]." ("base", "base", "base", "mid", xpos="base", ypos="base", trans=d3)
if states.lun.ev.spectrespecs.e3_complete and not states.lun.ev.spectrespecs.e4_complete:
jump spectrespecs_E4
label luna_requests:
lun "" (xpos="base",ypos="base")
menu:
# Talk
"-Talk-" (icon="interface/icons/small/talk.webp"):
if states.lun.mood > 0:
lun "I have nothing to say to you sir..."
jump luna_requests
call luna_chitchat
jump luna_talk
# Personal Favors
"-Sexual Favours-" (icon="interface/icons/small/condom.webp") if states.lun.favors_unlocked:
jump luna_favor_menu
"-Sexual Favours-" (style="disabled") if not states.lun.favors_unlocked:
nar "You haven't unlocked this feature yet."
jump luna_requests
# Wardrobe
"-Wardrobe-" (icon="interface/icons/small/wardrobe.webp") if states.lun.wardrobe_unlocked:
hide luna_main with d1
jump wardrobe
jump luna_requests
"-Wardrobe-" (style="disabled") if not states.lun.wardrobe_unlocked:
nar "You haven't unlocked this feature yet."
jump luna_requests
"-Give Item-" (icon="interface/icons/small/gift.webp") if states.lun.favors_unlocked:
hide luna_main with d1
call gift_menu
jump luna_requests
# Dismiss
"-Dismiss her-":
stop music fadeout 3.0
if states.env.daytime:
if states.lun.mood >= 3:
lun "Good day..."
else:
lun "Sure thing, [name_genie_luna]. I will head to class."
else:
if states.lun.mood >= 3:
lun "Good night..."
else:
lun "Sure thing, good night [name_genie_luna]."
jump end_luna_event
label update_lun_tier:
if states.lun.tier == 1 and states.lun.level >= 3:
if not states.lun.ev.talk_to_me.t1_e3_complete:
return
$ lun_level_up = 1
elif states.lun.tier == 2 and states.lun.level >= 6:
if not states.lun.ev.inspect_her_body.t2_e3_complete:
return
$ lun_level_up = 2
elif states.lun.tier == 3 and states.lun.level >= 9:
if not states.lun.ev.play_with_yourself.t3_e3_complete:
return
$ lun_level_up = 3
elif states.lun.tier == 4 and states.lun.level >= 13:
# T5 NOT AVAILABLE
return
# unreachable
# Requirement: Tier 4 - Blow me T4 E3
$ lun_level_up = 4
return
label luna_level_up(tier=None):
if tier == 1:
gen "(I think it's about time to give her a proper inspection...)" ("base", xpos="far_left", ypos="head")
elif tier == 2:
gen "(Let's see if she's ready for some self-care...)" ("base", xpos="far_left", ypos="head")
elif tier == 3:
gen "(I wonder if she'll be able to get the spurts out with her mouth...)" ("base", xpos="far_left", ypos="head")
elif tier == 4:
gen "(Getting the spurts out of two people at the same time...)" ("base", xpos="far_left", ypos="head")
gen "(Now that's going to require some careful timing!)" ("grin", xpos="far_left", ypos="head")
$ states.lun.tier = tier+1
$ lun_level_up = None
$ states.lun.mood = 0
pause.5
nar "Luna has reached {i}favour tier{/i} [states.lun.tier]!"
call update_lun_tier
return
# Luna Favor Menu
label luna_favor_menu:
menu:
"-Level Up-" (icon="interface/icons/small/levelup.webp") if lun_level_up is not None:
call luna_level_up(tier=lun_level_up)
jump luna_favor_menu
"-Personal Favours-" (icon="interface/icons/small/heart_red.webp"):
call tutorial("hearts")
label .personal:
$ result = show_events_menu(luna_favors)
if result in ("disabled", "noncompliant"):
"You haven't unlocked this favour opportunity yet."
jump .personal
elif result == "exit":
jump luna_favor_menu
else:
$ result.start()
"-Public Requests-" (icon="interface/icons/small/star_yellow.webp", style="disabled"):
label .requests:
call not_available
# $ result = show_events_menu(hermione_requests)
# if result in ("disabled", "noncompliant"):
# "You haven't unlocked this request opportunity yet."
# jump .requests
# elif result == "exit":
# jump .skip_points_check
# else:
# $ result.start()
jump luna_favor_menu
"-Never mind-":
jump luna_requests
label luna_talk:
# General.
menu:
"-Ask her to cheer for Ravenclaw-" if states.cho.ev.quidditch.gryffindor_failed and not states.cho.ev.quidditch.e11_complete:
jump cho_quid_E11
"-Address me only as-" if states.lun.ev.spectrespecs.e4_complete:
menu:
"-Sir-":
$ name_genie_luna = _("Sir")
"-Dumbledore-":
$ name_genie_luna = _("Dumbledore")
"-Professor-":
$ name_genie_luna = _("Professor")
"-Partner-":
$ name_genie_luna = _("Partner")
"-Master-" if states.lun.tier >= 2:
$ name_genie_luna = _("Master")
"-Daddy-" if states.lun.tier >= 2:
$ name_genie_luna = _("Daddy")
"-Genie-" if states.lun.ev.gen_genie_nickname_unlocked:
$ name_genie_luna = _("Genie")
"-Custom Input-" if states.lun.tier >= 3:
$ name_genie_luna = renpy.input(_("(Please enter the name.)"), name_genie_luna, ALLOWED_CHARACTERS, length=14).strip() or "Professor"
"-Never mind-":
jump luna_talk
jump genie_luna_change
"-From now on, I will refer to you as-" if states.lun.ev.spectrespecs.e4_complete:
menu:
"-Miss Lovegood-":
$ name_luna_genie = _("Miss Lovegood")
"-Luna-":
$ name_luna_genie = _("Luna")
"-Loony-":
$ name_luna_genie = _("Loony")
"-Girl-":
$ name_luna_genie = _("Girl")
"-Partner-":
$ name_luna_genie = _("Partner")
"-Bimbo-" if states.lun.tier >= 2:
$ name_luna_genie = _("Bimbo")
"-Minx-" if states.lun.tier >= 3:
$ name_luna_genie = _("Minx")
"-Cumslut-" if states.lun.ev.lun_cumslut_nickname_unlocked:
$ name_luna_genie = _("Cumslut")
"-Custom Input-" if states.lun.tier >= 3:
$ name_luna_genie = renpy.input(_("(Please enter the name.)"), name_luna_genie, ALLOWED_CHARACTERS, length=14).strip() or "Miss Lovegood"
"-Never mind-":
jump luna_talk
jump name_luna_genie
"-Never mind-":
jump luna_requests
label genie_luna_change:
# NickName responses
if name_genie_luna == _("Sir"):
lun "Certainly, [name_genie_luna]." ("base", "base", "base", "mid")
elif name_genie_luna == _("Dumbledore"):
lun "You want me to call you by your last name?" ("annoyed", "narrow", "base", "mid")
gen "Is that going to be a problem?" ("base", xpos="far_left", ypos="head")
lun "Of course not [name_genie_luna]..." ("angry", "base", "base", "mid")
lun "[name_genie_luna]..." ("angry", "base", "base", "downL")
lun "Don't think I've ever heard anyone call you just [name_genie_luna] before..." ("grin", "base", "base", "mid")
elif name_genie_luna == _("Professor"):
lun "Yes, [name_genie_luna]." ("base", "base", "base", "mid")
elif name_genie_luna == _("Partner"):
lun "[name_genie_luna]?" ("soft", "base", "raised", "mid")
gen "Yes, we're working together now, so it's only appropriate." ("base", xpos="far_left", ypos="head")
lun "Oh... Of course [name_genie_luna]." ("grin", "base", "base", "mid")
elif name_genie_luna == _("Master"):
lun "[name_genie_luna]?" ("soft", "narrow", "base", "mid")
lun "What are you a [name_genie_luna] of exactly?" ("angry", "base", "base", "mid")
if states.lun.tier >= 3:
gen "A master baiter!" ("grin", xpos="far_left", ypos="head")
lun "Oh, right!" ("smile", "base", "base", "mid")
lun "Thank you for allowing me to be your pupil, [name_genie_luna]." ("base", "base", "base", "mid")
else:
gen "*Err*...{w=0.4} Of the arts?" ("base", xpos="far_left", ypos="head")
lun "What arts?" ("angry", "narrow", "base", "mid")
gen "Avoiding confrontation." ("base", xpos="far_left", ypos="head")
lun "*Huh*?" ("mad", "base", "base", "mid")
gen "..." ("base", xpos="far_left", ypos="head")
lun "..." ("annoyed", "base", "base", "mid")
gen "..." ("base", xpos="far_left", ypos="head")
lun "Sir?" ("soft", "narrow", "base", "mid")
gen "..." ("base", xpos="far_left", ypos="head")
lun "[name_genie_luna]?" ("open", "base", "base", "mid")
gen "That's me." ("base", xpos="far_left", ypos="head")
lun "Okay, I'll call you [name_genie_luna] from now on." ("soft", "base", "base", "mid")
gen "(Another confrontation expertly avoided...)" ("base", xpos="far_left", ypos="head")
elif name_genie_luna == _("Daddy"):
$ achievements.unlock("daddy")
lun "[name_genie_luna]?" ("open", "narrow", "base", "mid")
gen "Yes..." ("base", xpos="far_left", ypos="head")
lun "But won't that be confusing?" ("annoyed", "narrow", "base", "mid")
gen "Would it?" ("base", xpos="far_left", ypos="head")
lun "Yes, that's usually what I call my father..." ("open", "base", "base", "R")
gen "I'm your daddy now..." ("base", xpos="far_left", ypos="head")
lun "*Huh*?" ("angry", "base", "base", "mid")
gen "Call me daddy you naughty girl!" ("angry", xpos="far_left", ypos="head")
lun "Oh...{w=0.4} Yes, I'm sorry [name_genie_luna]!" ("angry", "happyCl", "base", "mid")
elif name_genie_luna == _("Genie"):
lun "[name_genie_luna]..." ("open", "narrow", "base", "mid")
lun "Wouldn't it be a bit weird if I called you that?" ("annoyed", "base", "base", "mid")
gen "Why would it?" ("base", xpos="far_left", ypos="head")
lun "Wouldn't me calling you \"genie\" be the same as you calling me \"human\"?" ("soft", "narrow", "base", "mid")
gen "Genie's my name..." ("base", xpos="far_left", ypos="head")
lun "Oh...{w=0.4} How convenient!" ("soft", "base", "base", "stare")
else: #custom/fallback
lun "Okay, I'll call you [name_genie_luna] from now on..." ("base", "base", "base", "mid")
jump luna_talk
label name_luna_genie:
# NickName responses
if name_luna_genie == _("Miss Lovegood"):
lun "Of course, [name_genie_luna]." ("base", "wink", "base", "mid")
elif name_luna_genie == _("Luna"):
lun "But that's my first name!" ("angry", "base", "base", "mid")
gen "So?" ("base", xpos="far_left", ypos="head")
lun "Isn't it against the law?" ("mad", "narrow", "base", "mid")
gen "... Is what against the law?" ("base", xpos="far_left", ypos="head")
lun "Teachers and students referring to each other by their first name. I read an article about it in the quibbler." ("angry", "narrow", "raised", "mid")
gen "*Err*... No, they recently made it legal." ("base", xpos="far_left", ypos="head")
lun "Oh, How progressive!" ("soft", "base", "base", "stare")
lun "In that case, you can call me that!" ("smile", "base", "base", "mid")
elif name_luna_genie == _("Loony"):
lun "Do you really need to call me that, [name_genie_luna]?" ("upset", "base", "base", "mid")
lun "Other students call me that to make fun of me." ("upset", "base", "base", "R")
gen "I like it." ("grin", xpos="far_left", ypos="head")
lun "Alright then..." ("annoyed", "base", "base", "mid")
elif name_luna_genie == _("Girl"):
lun "Just [name_luna_genie]?" ("soft", "base", "raised", "mid")
gen "Yep." ("base", xpos="far_left", ypos="head")
lun "Alright, I suppose I am a girl after all." ("grin", "narrow", "base", "mid")
elif name_luna_genie == _("Partner"):
lun "[name_luna_genie]?" ("soft", "base", "base", "mid")
gen "Yes, we're partners in this venture, are we not?" ("base", xpos="far_left", ypos="head")
lun "Oh right!" ("angry", "base", "base", "mid")
lun "Of course, you can call me that!" ("grin", "base", "base", "mid")
elif name_luna_genie == _("Bimbo"):
lun "A what?" ("soft", "base", "base", "mid")
gen "A Bimbo..." ("base", xpos="far_left", ypos="head")
lun "Oh... Okay..." ("base", "base", "base", "mid")
gen "(...{w} Maybe she doesn't know what that means...)" ("base", xpos="far_left", ypos="head")
elif name_luna_genie == _("Minx"):
lun "A mink?" ("soft", "base", "base", "mid")
gen "No, a--" ("base", xpos="far_left", ypos="head")
lun "I love minks!" ("smile", "wide", "base", "mid")
gen "...{w=0.3} Great." ("base", xpos="far_left", ypos="head")
elif name_luna_genie == _("Cumslut"):
lun "Well I do love helping you cum..." ("grin", "narrow", "base", "downL")
lun "Sure, you can call me that." ("grin", "base", "base", "mid")
else: #Custom/fallback
lun "Sure, you can call me that!" ("base", "base", "base", "mid")
jump luna_talk