2022-06-27 21:31:51 +00:00
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init -10 python:
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if renpy.android:
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# Attempts at fixing the texture leak plaguing
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# android devices, mainly running on Android11 & Android 12.
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class Android11TextureLeakFix(NoRollback):
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def __init__(self, limit=100):
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self.statements = 0
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self.limit = limit
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def __call__(self, name):
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if renpy.is_init_phase():
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return
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self.statements += 1
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if self.statements > self.limit:
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self.statements = 0
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# Big thanks to Andykl (https://github.com/Andykl)
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# for finding the issue and inventing this workaround.
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# https://github.com/renpy/renpy/issues/3643
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cache = renpy.display.im.cache
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cache_size = cache.get_total_size()
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cache_limit = cache.cache_limit * 0.95
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if cache_size >= cache_limit:
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if config.developer:
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print("Cache limit reached, purging cache... ({}/{})\n{}".format(cache_size, cache_limit, renpy.get_filename_line()))
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cache.clear()
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if renpy.game.interface is not None:
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if config.developer:
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print("Statements limit reached, cleaning textures... ({})\n{}".format(self.limit, renpy.get_filename_line()))
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renpy.game.interface.full_redraw = True
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renpy.game.interface.restart_interaction = True
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if renpy.display.draw is not None:
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renpy.display.draw.kill_textures()
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renpy.display.render.free_memory()
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config.statement_callbacks.append(Android11TextureLeakFix())
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if renpy.windows:
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# On windows, Renpy does not support backslashes in some of its functions,
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# but because the code needs to be platform-independent,
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# we require to monkey patch those functions in order
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# to remain compatible with all platforms without losing functionality.
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@renpy.pure
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def _loadable(filename):
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filename = filename.replace("\\", "/")
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2022-06-29 18:46:19 +00:00
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return renpy.loader.loadable(filename)
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2022-06-27 21:31:51 +00:00
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renpy.loadable = _loadable
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