forked from SilverStudioGames/WTS
Bug fixes
* Fixed cancellation method for events utilising subevents * Fixed callstack when cancel method is called and the next node is a jump (odd) * Fixed missing 'ask her to do x' blurbs for fail event variants * Fixed 'grope her' fail variant repeat dialogue flag * Removed 'hermione_favor_menu' from ignore labels (superseded)
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@ -60,6 +60,8 @@ label end_hg_pf_strip:
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### Fail Events ###
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label hg_pf_strip_fail:
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call start_hg_pf_strip
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$ states.her.ev.dance_for_me.strip_asked = True
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gen "[name_hermione_genie], I need you to dance for me a little." ("base", xpos="far_left", ypos="head")
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her "You want me to..." ("soft", "wide", "base", "stare")
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@ -63,6 +63,8 @@ label end_hg_pf_handjob:
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### Fail Events ###
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label hg_pf_handjob_fail:
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call start_hg_pf_handjob
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her "" ("base", "base", "base", "mid", xpos="mid", ypos="base", trans=fade)
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gen "[name_hermione_genie]." ("base", xpos="far_left", ypos="head")
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her "Yes, [name_genie_hermione]?" ("base", "base", "base", "mid")
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@ -75,6 +75,8 @@ label end_hg_pf_titjob:
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### Fail Events ###
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label hg_pf_titjob_fail:
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call start_hg_pf_titjob
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her "" ("base", "base", "base", "mid", xpos="mid", ypos="base", trans=fade)
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gen "[name_hermione_genie]..." ("base", xpos="far_left", ypos="head")
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her "Yes, [name_genie_hermione]?" ("base", "base", "base", "mid")
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@ -99,9 +99,11 @@ label end_hg_pf_grope:
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# Those events still prgress, but Hermione will run off and get mad.
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# The heart icons for these events are 'black'
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label hg_pf_grope_T1_fail:
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label hg_pf_grope_T1_E1:
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if not _events_filtered_completed_any:
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call start_hg_pf_grope
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if not _event_completed_failed:
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gen "[name_hermione_genie], would you mind if I play with your tits a little?" ("base", xpos="far_left", ypos="head")
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her "Play with...?" ("shock", "wide", "base", "stare")
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her "My tits?!" ("angry", "wide", "base", "mid")
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@ -77,6 +77,8 @@ label end_hg_pf_sex:
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### Fail Events ###
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label hg_pf_sex_fail:
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call start_hg_pf_sex
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gen "[name_hermione_genie]..." ("base", xpos="far_left", ypos="head")
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gen "Why don't you come over here, and then I pound your pussy for a bit..." ("base", xpos="far_left", ypos="head")
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gen "With my cock!" ("grin", xpos="far_left", ypos="head")
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@ -16,9 +16,6 @@ label start_hg_pf_admire_breasts:
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$ current_payout = 10
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return
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label hg_pf_admire_breasts_fail:
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jump end_hermione_event
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label end_hg_pf_admire_breasts:
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# Setup
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@ -118,6 +118,7 @@ init -1 python:
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class Event(object):
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_queue = None
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_parent = None
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def __init__(self, id, wait=0, priority=5, daytime=None, req=None, label=None, func=None, queue="eventqueue", autoenqueue=False, autodequeue=True,
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repeat=True, fail_suffixes=("_fail", "too_much", "too_much_public"), ignore_labels=[], subevents=[]):
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@ -136,6 +137,9 @@ init -1 python:
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self.ignore_labels = ignore_labels
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self.subevents = subevents
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for ev in subevents:
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getattr(store, ev)._parent = self
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self.queued = False
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self.started = False
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self.completed = False
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@ -241,6 +245,12 @@ init -1 python:
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if self._track_completion in event_callbacks:
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event_callbacks.remove(self._track_completion)
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if self._parent:
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self._parent.cancel()
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if renpy.get_return_stack():
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renpy.pop_call()
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def _track_completion(self, label, abnormal):
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if renpy.is_init_phase():
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return
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@ -257,15 +267,12 @@ init -1 python:
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# Ignore local labels
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return
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# if _last_label_call == label:
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# # Ignore calls.
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# return
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# if abnormal:
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# if abnormal: # Irrelevant
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# return
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if renpy.game.context().return_stack:
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# If return stack exists, ignore, because we're probably in a call label.
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# We only allow room_menu, to pass.
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return
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if self.started: # Event cancelled abnormally?
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@ -285,15 +292,6 @@ init -1 python:
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if self._track_completion in event_callbacks:
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event_callbacks.remove(self._track_completion)
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# def catch_label_call(label, args, kwargs):
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# if config.developer:
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# print(f"Called '{label}' with ARGS: {args} KWARGS: {kwargs}")
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# global _last_label_call
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# _last_label_call = label
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def execute_event_callbacks(label, abnormal):
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if renpy.is_init_phase() or not hasattr(store, "event_callbacks"):
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return
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@ -306,7 +304,6 @@ init -1 python:
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# We need to add these after defaults are finished.
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renpy.config.label_callbacks.append(execute_event_callbacks)
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# renpy.config.call_callbacks.append(catch_label_call)
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def show_events_menu(queues, filter=False, **kwargs):
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def menu_hints(queue, filter):
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@ -349,5 +346,4 @@ init -1 python:
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init offset = -5
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default eventqueue = EventQueue("mainloop")
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# default _last_label_call = None
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default eventqueue = EventQueue("mainloop")
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