forked from SilverStudioGames/WTS
Temporary expression assignment support
* Added temporary expression assignment functionality * Fixed get_face returning a live dict object instead of a dict copy * Improved and simplified character speaker functions * Removed obsolete face dicts
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@ -20,24 +20,40 @@ init python:
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def hoo(what, mouth=None, eyes=None, eyebrows=None, pupils=None, cheeks=None, tears=None,
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def hoo(what, mouth=None, eyes=None, eyebrows=None, pupils=None, cheeks=None, tears=None,
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emote=None, face=None, xpos=None, ypos=None, pos=None, flip=None, trans=None, animation=False, **kwargs):
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emote=None, face=None, xpos=None, ypos=None, pos=None, flip=None, trans=None, animation=False, **kwargs):
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def show():
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hooch.show()
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if not renpy.in_rollback():
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renpy.with_statement(trans or d2)
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face = {"mouth": mouth, "eyes": eyes, "eyebrows": eyebrows, "pupils": pupils, "cheeks": cheeks, "tears": tears}
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temp_face = renpy.game.context().temporary_attributes
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redraw = False
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redraw = False
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tag = hooch.tag
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tag = hooch.tag
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layer = hooch.layer
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layer = hooch.layer
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#showing = renpy.showing(name=tag, layer=layer)
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if xpos != None or ypos != None:
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if xpos is not None or ypos is not None:
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xpos = sprite_pos.get("x").get(xpos, xpos) or hooch.pos[0]
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xpos = sprite_pos.get("x").get(xpos, hooch.pos[0])
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ypos = sprite_pos.get("y").get(ypos, ypos) or hooch.pos[1]
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ypos = sprite_pos.get("y").get(ypos, hooch.pos[1])
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hooch.pos = (xpos, ypos)
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hooch.pos = (xpos, ypos)
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redraw = True
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redraw = True
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head_only = hooch.pos[1] == sprite_pos.get("y").get("head")
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head_only = hooch.pos[1] == sprite_pos.get("y").get("head")
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if any((mouth, eyes, eyebrows, pupils, cheeks, tears)):
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if any(face.values()):
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hooch.set_face(mouth=mouth, eyes=eyes, eyebrows=eyebrows, pupils=pupils, cheeks=cheeks, tears=tears)
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hooch.set_face(**face)
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redraw = True
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redraw = True
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hooch.set_emote(emote)
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if temp_face:
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last_face = hooch.get_face()
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d = dict(zip(temp_face[::2], temp_face[1::2]))
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hooch.set_face(**d)
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redraw = True
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if emote:
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hooch.set_emote(emote)
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redraw = True
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if animation != False:
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if animation != False:
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hooch.animation = animation
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hooch.animation = animation
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@ -48,16 +64,15 @@ init python:
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redraw = True
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redraw = True
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if redraw:
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if redraw:
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hooch.show()
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show()
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if not renpy.in_rollback():
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if trans:
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renpy.with_statement(trans)
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else:
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renpy.with_statement(d2)
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if what:
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if what:
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character.hooch_say(what, **kwargs)
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character.hooch_say(what, **kwargs)
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# Reshow sprite if any changes have been made
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if temp_face:
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hooch.set_face(**last_face)
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show()
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if head_only:
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if head_only:
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hooch.hide()
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hooch.hide()
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@ -37,7 +37,7 @@ init python:
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layers = {}
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layers = {}
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for part, name in face.items():
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for part, name in face.items():
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if name is None:
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if name in (None, False):
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continue
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continue
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path = posixpath.join(self.char.modpath, "characters", self.char.name, "poses", self.char.pose, subpath, "face", part, name)
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path = posixpath.join(self.char.modpath, "characters", self.char.name, "poses", self.char.pose, subpath, "face", part, name)
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@ -14,7 +14,7 @@ init python:
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outfit_last = outfit = get_character_outfit(c, type="last")
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outfit_last = outfit = get_character_outfit(c, type="last")
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outfit_last.save()
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outfit_last.save()
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char.set_face(mouth="base", eyes="base", eyebrows="base", pupils="mid")
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char.set_face(mouth="base", eyes="base", eyebrows="base", pupils="mid", cheeks="none", tears="none")
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def chibi_init():
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def chibi_init():
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# TODO: Perhaps it could be automated?
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# TODO: Perhaps it could be automated?
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@ -446,7 +446,7 @@ init python:
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def get_face(self):
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def get_face(self):
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"""Returns a dictionary containing currently set facial expressions. Used in character studio."""
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"""Returns a dictionary containing currently set facial expressions. Used in character studio."""
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return self.face._face
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return self.face._face.copy()
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def set_body_hue(self, arg):
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def set_body_hue(self, arg):
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"""Takes integer between 0 - 359, rotates the character body colour by given amount."""
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"""Takes integer between 0 - 359, rotates the character body colour by given amount."""
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@ -67,7 +67,7 @@ label blueballing_bad:
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call her_walk(xpos="418", ypos="430", speed=1.5)
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call her_walk(xpos="418", ypos="430", speed=1.5)
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her "He--{w=0.2} He's covered his tracks... Or he made that {size=-3}idiot{/size} teacher Snape take them!" ("angry", "base", "annoyed", "R_soft")
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her "He--{w=0.2} He's covered his tracks... Or he made that {size=-3}idiot{/size} teacher Snape take them!" ("angry", "base", "annoyed", "R_soft")
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call her_walk(xpos="600", ypos="410", speed=1.5)
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call her_walk(xpos="600", ypos="410", speed=1.5)
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ton "Miss Granger, please, you have to--{w=0.5}{nw}" ("open", "base", "annoyed", "stare", hair="annoyed")
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ton "Miss Granger, please, you have to--{w=0.5}{nw}" ("open", "base", "annoyed", "stare", hair="upset")
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her "You think this is something-{w=0.25} You think this is bad?{w=0.25} This, this chicanery?!" ("angry", "wide", "angry", "L_soft", flip=True)
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her "You think this is something-{w=0.25} You think this is bad?{w=0.25} This, this chicanery?!" ("angry", "wide", "angry", "L_soft", flip=True)
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call her_walk(xpos="599", ypos="410", speed=1.5)
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call her_walk(xpos="599", ypos="410", speed=1.5)
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@ -95,7 +95,7 @@ label blueballing_bad:
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her "" ("open", "wide", "base", "down", xpos="mid", ypos="base")
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her "" ("open", "wide", "base", "down", xpos="mid", ypos="base")
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pause
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pause
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her "..." ("open", "wide", "base", "shocked")
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her "..." ("open", "wide", "base", "shocked")
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ton "..." ("annoyed", "base", "annoyed", "stare", hair="annoyed")
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ton "..." ("annoyed", "base", "annoyed", "stare", hair="upset")
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gen "..." ("base", xpos="far_left", ypos="head")
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gen "..." ("base", xpos="far_left", ypos="head")
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her "{w=0.5}{size=+5}-!{/size}" ("disgust", "wide", "worried", "R", cheeks="blush")
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her "{w=0.5}{size=+5}-!{/size}" ("disgust", "wide", "worried", "R", cheeks="blush")
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@ -104,7 +104,7 @@ label blueballing_bad:
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call music_block
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call music_block
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ton "..." ("annoyed", "base", "annoyed", "stare", hair="annoyed")
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ton "..." ("annoyed", "base", "annoyed", "stare", hair="upset")
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ton "I guess this proves that the greatest prudes are the ones with the biggest stick up their asses." ("soft", "base", "base", "L", hair="neutral")
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ton "I guess this proves that the greatest prudes are the ones with the biggest stick up their asses." ("soft", "base", "base", "L", hair="neutral")
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gen "Tonks, what the fuck are you talking about?" ("open", xpos="far_left", ypos="head")
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gen "Tonks, what the fuck are you talking about?" ("open", xpos="far_left", ypos="head")
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ton "I'm saying this girl should really learn how to loosen up." ("annoyed", "base", "annoyed", "L", hair="neutral")
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ton "I'm saying this girl should really learn how to loosen up." ("annoyed", "base", "annoyed", "L", hair="neutral")
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