forked from SilverStudioGames/WTS
Use expression instead of image
the only documented lingua this is AST-equivalent
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@ -712,7 +712,7 @@ label hufflepuff_match:
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her "Higher up, Cho seems to have caught an eye on the snitch and is chasing after it, directly followed by Cedric who..." ("open", "slit", "low", "stare", flip=True)
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her "Hold on a minute... Is Cho wearing a skirt?" ("scream", "wide", "worried", "stare")
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show image "CG quidditch cho_flashing" as cg zorder 17
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show expression "CG quidditch cho_flashing" as cg zorder 17
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with fade
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play sound "sounds/crowd_gasp.ogg"
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@ -735,7 +735,7 @@ label hufflepuff_match:
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call ctc
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# Pack to stands.
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hide image cg
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hide expression cg
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with fade
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pause .1
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@ -3,7 +3,7 @@ label start_wt:
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show screen blkfade
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with d3
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show image "images/rooms/_bg_/castle.webp"
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show expression "images/rooms/_bg_/castle.webp"
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hide screen blkfade
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with d3
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show screen close_button(action=MainMenu())
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@ -40,7 +40,7 @@ label start_wt:
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$ states.ton.level = 5
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jump skip_to_hermione
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hide image "images/rooms/_bg_/castle.webp"
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hide expression "images/rooms/_bg_/castle.webp"
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hide screen close_button
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$ enable_game_menu()
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@ -182,7 +182,7 @@ label genie_intro_E4:
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label skip_to_hermione:
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$ renpy.block_rollback()
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hide image "images/rooms/_bg_/castle.webp"
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hide expression "images/rooms/_bg_/castle.webp"
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hide screen close_button
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$ enable_game_menu()
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@ -120,7 +120,7 @@ label a_bad_time_to_disrobe_part_1:
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show screen blkfade
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with d3
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show image Text("{image=images/rooms/room_of_requirement/qmark.webp}{size=+4}{color=#cbcbcb}Hermione will remember that{/color}{/size}") as qmark zorder 100:
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show expression Text("{image=images/rooms/room_of_requirement/qmark.webp}{size=+4}{color=#cbcbcb}Hermione will remember that{/color}{/size}") as qmark zorder 100:
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pos (10, 10)
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nar "Hermione returns the next morning, looking nervous but more determined than yesterday."
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@ -18,7 +18,7 @@ label an_odd_circumstance:
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$ hermione.equip(her_outfit_default)
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call room("main_room")
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stop music fadeout 1
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show image "dark_overlay" zorder 6 as dark_overlay
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show expression "dark_overlay" zorder 6 as dark_overlay
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show screen blkfade
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with d5
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@ -86,7 +86,7 @@ label an_odd_circumstance:
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$ hermione_chibi.zorder = states.desk_chibi_zorder - 1
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call her_chibi("stand",210, 450, flip=True)
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hide screen white
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show image "dark_overlay" zorder 6 as dark_overlay
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show expression "dark_overlay" zorder 6 as dark_overlay
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with d1
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her "Silencio."
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@ -1,6 +1,6 @@
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label enlarge_poster:
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show image "#00000080" as underlay
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show image Image(poster_OBJ.decoration.image) zorder 25 at truecenter as poster
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show expression "#00000080" as underlay
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show expression Image(poster_OBJ.decoration.image) zorder 25 at truecenter as poster
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call ctc
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@ -878,7 +878,7 @@ label purchase_outfit(item):
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gen "Well, if you could, I'd like something like this... *Scribbles*." ("base", xpos="far_left", ypos="head")
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#TODO uncomment once conversion for python 3 allows it
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#show image Transform(Fixed("paper", "geniedrawing", fit_first=True), align=(0.5, 0.5), zoom=0.5) as drawing
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#show expression Transform(Fixed("paper", "geniedrawing", fit_first=True), align=(0.5, 0.5), zoom=0.5) as drawing
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#with d5
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#call ctc
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#hide drawing
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