forked from SilverStudioGames/WTS
Quidditch Outro
* Enable quidditch outro event * Add daytime/night time switch for the color temperature shader * Fixed lacking jump to end_cho_event at the end * Fixed missing flag switch
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@ -1796,6 +1796,9 @@ label cho_quid_E14:
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cho "There we go!"
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cho "There we go!"
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cho "You can open your eyes now."
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cho "You can open your eyes now."
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if game.daytime:
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show cho_handjob as cg zorder 16
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else:
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show cho_handjob as cg zorder 16 at color_temperature(1.0)
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show cho_handjob as cg zorder 16 at color_temperature(1.0)
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hide screen blkfade
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hide screen blkfade
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@ -2222,6 +2225,9 @@ label cho_quid_E14:
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gen "*Ah*...{w=0.4} Why did you--"
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gen "*Ah*...{w=0.4} Why did you--"
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if game.daytime:
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show cho_handjob cho_body_idle mouth_neutral eyes_open_right penis_hard_spit_on_shaft as cg zorder 16
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else:
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show cho_handjob cho_body_idle mouth_neutral eyes_open_right penis_hard_spit_on_shaft as cg zorder 16 at color_temperature(1.0)
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show cho_handjob cho_body_idle mouth_neutral eyes_open_right penis_hard_spit_on_shaft as cg zorder 16 at color_temperature(1.0)
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hide screen blkfade
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hide screen blkfade
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@ -2421,7 +2427,7 @@ label cho_quid_E14:
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show screen blkfade with None
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show screen blkfade with None
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show cho_handjob cho_body_idle2 penis_soft shirt_open mouth_neutral eyes_open_narrow_down as cg zorder 16 # at color_temperature(1.0)
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show cho_handjob cho_body_idle2 penis_soft shirt_open mouth_neutral eyes_open_narrow_down as cg zorder 16
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hide screen blkfade
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hide screen blkfade
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with d5
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with d5
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@ -2862,6 +2868,13 @@ label cho_quid_E14.facefuck:
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cho "[name_genie_cho], what are you--{fast} *Glick*!!"
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cho "[name_genie_cho], what are you--{fast} *Glick*!!"
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# Throatfuck CG:
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# Throatfuck CG:
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if game.daytime:
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if _no_shirt:
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show cho_facefuck up eyebrows_low eyes_narrow_down no_shirt as cg zorder 15
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else:
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show cho_facefuck up eyebrows_low eyes_narrow_down as cg zorder 15
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else:
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if _no_shirt:
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if _no_shirt:
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show cho_facefuck up eyebrows_low eyes_narrow_down no_shirt as cg zorder 15 at color_temperature(1.0)
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show cho_facefuck up eyebrows_low eyes_narrow_down no_shirt as cg zorder 15 at color_temperature(1.0)
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else:
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else:
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@ -3522,6 +3535,12 @@ label cho_quid_E14.facefuck:
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play sound "sounds/cloth_sound3.ogg"
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play sound "sounds/cloth_sound3.ogg"
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pause 0.8
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pause 0.8
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if game.daytime:
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if _no_shirt:
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show cho_handjob no_shirt cho_body_idle eyebrows_base mouth_smile eyes_open_forward penis_soft as cg zorder 16
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else:
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show cho_handjob cho_body_idle eyebrows_base mouth_smile eyes_open_forward penis_softt as cg zorder 16
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else:
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if _no_shirt:
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if _no_shirt:
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show cho_handjob no_shirt cho_body_idle eyebrows_base mouth_smile eyes_open_forward penis_soft as cg zorder 16 at color_temperature(1.0)
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show cho_handjob no_shirt cho_body_idle eyebrows_base mouth_smile eyes_open_forward penis_soft as cg zorder 16 at color_temperature(1.0)
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else:
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else:
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@ -3608,9 +3627,10 @@ label cho_quid_E14.facefuck:
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$ states.cho.status.deepthroat = True
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$ states.cho.status.deepthroat = True
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$ states.cho.status.gokkun = True
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$ states.cho.status.gokkun = True
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$ states.cho.ev.quidditch.e14_complete = True
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show screen blkfade
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show screen blkfade
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with d5
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with d5
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hide cg
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hide cg
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return
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jump end_cho_event
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@ -24,8 +24,8 @@ label summon_cho:
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elif states.cho.tier == 3 and not states.cho.ev.quidditch.e10_complete:
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elif states.cho.tier == 3 and not states.cho.ev.quidditch.e10_complete:
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jump cho_quid_E10
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jump cho_quid_E10
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# Quidditch Outro (Not yet finished, need a few more days)
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# Quidditch Outro (Not yet finished, need a few more days)
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# elif states.cho.tier == 4 and not states.cho.ev.quidditch.e14_complete:
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elif states.cho.tier == 4 and not states.cho.ev.quidditch.e14_complete:
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# jump cho_quid_E14
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jump cho_quid_E14
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# Clothes Events
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# Clothes Events
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call cho_summon_setup
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call cho_summon_setup
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