forked from SilverStudioGames/WTS
Quidditch Outro
* Enable quidditch outro event * Add daytime/night time switch for the color temperature shader * Fixed lacking jump to end_cho_event at the end * Fixed missing flag switch
This commit is contained in:
parent
5d9b311430
commit
96ed0b69a2
@ -1796,7 +1796,10 @@ label cho_quid_E14:
|
|||||||
cho "There we go!"
|
cho "There we go!"
|
||||||
cho "You can open your eyes now."
|
cho "You can open your eyes now."
|
||||||
|
|
||||||
show cho_handjob as cg zorder 16 at color_temperature(1.0)
|
if game.daytime:
|
||||||
|
show cho_handjob as cg zorder 16
|
||||||
|
else:
|
||||||
|
show cho_handjob as cg zorder 16 at color_temperature(1.0)
|
||||||
|
|
||||||
hide screen blkfade
|
hide screen blkfade
|
||||||
with d5
|
with d5
|
||||||
@ -2222,7 +2225,10 @@ label cho_quid_E14:
|
|||||||
|
|
||||||
gen "*Ah*...{w=0.4} Why did you--"
|
gen "*Ah*...{w=0.4} Why did you--"
|
||||||
|
|
||||||
show cho_handjob cho_body_idle mouth_neutral eyes_open_right penis_hard_spit_on_shaft as cg zorder 16 at color_temperature(1.0)
|
if game.daytime:
|
||||||
|
show cho_handjob cho_body_idle mouth_neutral eyes_open_right penis_hard_spit_on_shaft as cg zorder 16
|
||||||
|
else:
|
||||||
|
show cho_handjob cho_body_idle mouth_neutral eyes_open_right penis_hard_spit_on_shaft as cg zorder 16 at color_temperature(1.0)
|
||||||
|
|
||||||
hide screen blkfade
|
hide screen blkfade
|
||||||
with d5
|
with d5
|
||||||
@ -2421,7 +2427,7 @@ label cho_quid_E14:
|
|||||||
|
|
||||||
show screen blkfade with None
|
show screen blkfade with None
|
||||||
|
|
||||||
show cho_handjob cho_body_idle2 penis_soft shirt_open mouth_neutral eyes_open_narrow_down as cg zorder 16 # at color_temperature(1.0)
|
show cho_handjob cho_body_idle2 penis_soft shirt_open mouth_neutral eyes_open_narrow_down as cg zorder 16
|
||||||
|
|
||||||
hide screen blkfade
|
hide screen blkfade
|
||||||
with d5
|
with d5
|
||||||
@ -2862,10 +2868,17 @@ label cho_quid_E14.facefuck:
|
|||||||
cho "[name_genie_cho], what are you--{fast} *Glick*!!"
|
cho "[name_genie_cho], what are you--{fast} *Glick*!!"
|
||||||
|
|
||||||
# Throatfuck CG:
|
# Throatfuck CG:
|
||||||
if _no_shirt:
|
|
||||||
show cho_facefuck up eyebrows_low eyes_narrow_down no_shirt as cg zorder 15 at color_temperature(1.0)
|
if game.daytime:
|
||||||
|
if _no_shirt:
|
||||||
|
show cho_facefuck up eyebrows_low eyes_narrow_down no_shirt as cg zorder 15
|
||||||
|
else:
|
||||||
|
show cho_facefuck up eyebrows_low eyes_narrow_down as cg zorder 15
|
||||||
else:
|
else:
|
||||||
show cho_facefuck up eyebrows_low eyes_narrow_down as cg zorder 15 at color_temperature(1.0)
|
if _no_shirt:
|
||||||
|
show cho_facefuck up eyebrows_low eyes_narrow_down no_shirt as cg zorder 15 at color_temperature(1.0)
|
||||||
|
else:
|
||||||
|
show cho_facefuck up eyebrows_low eyes_narrow_down as cg zorder 15 at color_temperature(1.0)
|
||||||
|
|
||||||
hide screen blkfade
|
hide screen blkfade
|
||||||
with d5
|
with d5
|
||||||
@ -3522,10 +3535,16 @@ label cho_quid_E14.facefuck:
|
|||||||
play sound "sounds/cloth_sound3.ogg"
|
play sound "sounds/cloth_sound3.ogg"
|
||||||
pause 0.8
|
pause 0.8
|
||||||
|
|
||||||
if _no_shirt:
|
if game.daytime:
|
||||||
show cho_handjob no_shirt cho_body_idle eyebrows_base mouth_smile eyes_open_forward penis_soft as cg zorder 16 at color_temperature(1.0)
|
if _no_shirt:
|
||||||
|
show cho_handjob no_shirt cho_body_idle eyebrows_base mouth_smile eyes_open_forward penis_soft as cg zorder 16
|
||||||
|
else:
|
||||||
|
show cho_handjob cho_body_idle eyebrows_base mouth_smile eyes_open_forward penis_softt as cg zorder 16
|
||||||
else:
|
else:
|
||||||
show cho_handjob cho_body_idle eyebrows_base mouth_smile eyes_open_forward penis_softt as cg zorder 16 at color_temperature(1.0)
|
if _no_shirt:
|
||||||
|
show cho_handjob no_shirt cho_body_idle eyebrows_base mouth_smile eyes_open_forward penis_soft as cg zorder 16 at color_temperature(1.0)
|
||||||
|
else:
|
||||||
|
show cho_handjob cho_body_idle eyebrows_base mouth_smile eyes_open_forward penis_softt as cg zorder 16 at color_temperature(1.0)
|
||||||
|
|
||||||
play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 if_changed
|
play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 if_changed
|
||||||
|
|
||||||
@ -3608,9 +3627,10 @@ label cho_quid_E14.facefuck:
|
|||||||
|
|
||||||
$ states.cho.status.deepthroat = True
|
$ states.cho.status.deepthroat = True
|
||||||
$ states.cho.status.gokkun = True
|
$ states.cho.status.gokkun = True
|
||||||
|
$ states.cho.ev.quidditch.e14_complete = True
|
||||||
|
|
||||||
show screen blkfade
|
show screen blkfade
|
||||||
with d5
|
with d5
|
||||||
hide cg
|
hide cg
|
||||||
|
|
||||||
return
|
jump end_cho_event
|
||||||
|
@ -24,8 +24,8 @@ label summon_cho:
|
|||||||
elif states.cho.tier == 3 and not states.cho.ev.quidditch.e10_complete:
|
elif states.cho.tier == 3 and not states.cho.ev.quidditch.e10_complete:
|
||||||
jump cho_quid_E10
|
jump cho_quid_E10
|
||||||
# Quidditch Outro (Not yet finished, need a few more days)
|
# Quidditch Outro (Not yet finished, need a few more days)
|
||||||
# elif states.cho.tier == 4 and not states.cho.ev.quidditch.e14_complete:
|
elif states.cho.tier == 4 and not states.cho.ev.quidditch.e14_complete:
|
||||||
# jump cho_quid_E14
|
jump cho_quid_E14
|
||||||
|
|
||||||
# Clothes Events
|
# Clothes Events
|
||||||
call cho_summon_setup
|
call cho_summon_setup
|
||||||
|
Loading…
Reference in New Issue
Block a user