forked from SilverStudioGames/WTS
Hasten ConditionSwitch-es
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@ -1,4 +1,3 @@
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label weather_sound:
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if game.weather == "blizzard":
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play weather "sounds/blizzard.ogg" fadeout 0.5 fadein 0.5 if_changed
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@ -28,15 +27,15 @@ transform cloud_move:
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repeat
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image weather_clear = ConditionSwitch(
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"game.daytime == True", "images/rooms/main_room/weather/sky.webp",
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"game.moon == True", "images/rooms/main_room/weather/night_sky_moon.webp",
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"game.daytime == False", "images/rooms/main_room/weather/night_sky.webp",
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"game.daytime", "images/rooms/main_room/weather/sky.webp",
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"game.moon", "images/rooms/main_room/weather/night_sky_moon.webp",
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"True", "images/rooms/main_room/weather/night_sky.webp",
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)
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image weather_overcast = ConditionSwitch(
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"game.daytime == True", "images/rooms/main_room/weather/sky_overcast.webp",
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"game.moon == True", "images/rooms/main_room/weather/night_sky_moon_overcast.webp",
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"game.daytime == False", "images/rooms/main_room/weather/night_sky_overcast.webp",
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"game.daytime", "images/rooms/main_room/weather/sky_overcast.webp",
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"game.moon", "images/rooms/main_room/weather/night_sky_moon_overcast.webp",
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"True", "images/rooms/main_room/weather/night_sky_overcast.webp",
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)
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image weather_cloudy_clouds_night = Composite(
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@ -54,8 +53,8 @@ image weather_cloudy_clouds_day = Composite(
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)
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image weather_cloudy_clouds = ConditionSwitch(
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"game.daytime == True", "weather_cloudy_clouds_day",
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"game.daytime == False", "weather_cloudy_clouds_night",
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"game.daytime", "weather_cloudy_clouds_day",
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"True", "weather_cloudy_clouds_night",
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)
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image weather_cloudy_fx:
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