forked from SilverStudioGames/WTS
Avoid using lists
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@ -1344,7 +1344,7 @@ label slytherin_match:
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call gen_chibi("stand_alt", 300, 365, flip=False)
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call gen_chibi("stand_alt", 300, 365, flip=False)
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call sna_chibi("stand", 215, 360, flip=True)
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call sna_chibi("stand", 215, 360, flip=True)
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call quidditch_stands(crowd=[], crowd_react=[None, None, None])
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call quidditch_stands(crowd=(), crowd_react=(None, None, None))
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stop background fadeout 4
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stop background fadeout 4
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stop music fadeout 2
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stop music fadeout 2
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@ -5,17 +5,17 @@ default quidditch_stands = {
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"weather": "sun_high",
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"weather": "sun_high",
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"rain": False,
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"rain": False,
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"puddles": False,
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"puddles": False,
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"crowd": [],
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"crowd": (),
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"crowd_react": [None, None, None],
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"crowd_react": (None, None, None),
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"spotlight": False,
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"spotlight": False,
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"hole": False,
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"hole": False,
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"tree_fire": False
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"tree_fire": False
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}
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}
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# Crowd density presets
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# Crowd density presets
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define crowd_few = ["low_1"]
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define crowd_few = ("low_1")
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define crowd_mid = ["low_1", "low_2", "tower_1"]
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define crowd_mid = ("low_1", "low_2", "tower_1")
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define crowd_full = ["low_1", "low_2", "low_3", "low_4", "tower_1", "tower_2"]
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define crowd_full = ("low_1", "low_2", "low_3", "low_4", "tower_1", "tower_2")
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image quidditch_stands rain_heavy:
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image quidditch_stands rain_heavy:
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"images/rooms/quidditch_stands/rain/heavy_0.webp"
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"images/rooms/quidditch_stands/rain/heavy_0.webp"
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@ -64,7 +64,7 @@ label quidditch_stands(hidden=False, reset=False, **kwargs):
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return
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return
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screen quidditch_stands_back(weather, rain=False, crowd=[], crowd_bj=False, crowd_react=[None, None, None], tree_fire=False, puddles=False, **kwargs):
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screen quidditch_stands_back(weather, rain=False, crowd=(), crowd_bj=False, crowd_react=(None, None, None), tree_fire=False, puddles=False, **kwargs):
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zorder 0
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zorder 0
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add "images/rooms/quidditch_stands/bg_{}.webp".format(weather) zoom 0.5
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add "images/rooms/quidditch_stands/bg_{}.webp".format(weather) zoom 0.5
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@ -72,7 +72,7 @@ screen quidditch_stands_back(weather, rain=False, crowd=[], crowd_bj=False, crow
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if tree_fire:
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if tree_fire:
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add "quid_stands_fire" pos (870, -15)
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add "quid_stands_fire" pos (870, -15)
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for c in set(crowd):
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for c in crowd:
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add "images/rooms/quidditch_stands/crowd_{}.webp".format(c) zoom 0.5
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add "images/rooms/quidditch_stands/crowd_{}.webp".format(c) zoom 0.5
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if crowd_bj:
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if crowd_bj:
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@ -161,4 +161,3 @@ label test_stands:
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call quidditch_stands(weather="overcast", crowd=["bj"])
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call quidditch_stands(weather="overcast", crowd=["bj"])
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pause 1
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pause 1
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jump test_stands
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jump test_stands
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@ -3,8 +3,8 @@
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default quidditch_stands2 = {
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default quidditch_stands2 = {
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"weather": "sun_high",
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"weather": "sun_high",
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"crowd": [],
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"crowd": (),
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"crowd_react": [None, None, None],
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"crowd_react": (None, None, None),
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}
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}
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label quidditch_stands2(hidden=False, reset=False, **kwargs):
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label quidditch_stands2(hidden=False, reset=False, **kwargs):
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@ -16,12 +16,12 @@ label quidditch_stands2(hidden=False, reset=False, **kwargs):
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show screen quidditch_stands_front2(**quidditch_stands2)
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show screen quidditch_stands_front2(**quidditch_stands2)
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return
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return
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screen quidditch_stands_back2(weather, crowd=[], crowd_react=[None, None, None], **kwargs):
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screen quidditch_stands_back2(weather, crowd=(), crowd_react=(None, None, None), **kwargs):
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zorder 0
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zorder 0
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add "images/rooms/quidditch_stands2/bg_{}.webp".format(weather) zoom 0.5
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add "images/rooms/quidditch_stands2/bg_{}.webp".format(weather) zoom 0.5
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for c in set(crowd):
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for c in crowd:
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add "images/rooms/quidditch_stands2/crowd_{}.webp".format(c) zoom 0.5
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add "images/rooms/quidditch_stands2/crowd_{}.webp".format(c) zoom 0.5
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add crowd_react[0] pos (570, 140)
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add crowd_react[0] pos (570, 140)
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