forked from SilverStudioGames/WTS
Use childful transforms as displayable
that's not *explicitly* documented, but it won't change any time soon also deletes a placeholder image
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@ -1,6 +1,3 @@
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image object:
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Null()
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transform OBJbutterfly(hue=random.randint(0, 359)):
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zoom random.uniform(0.4, 0.85)
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matrixcolor HueMatrix(hue)
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@ -60,7 +60,7 @@ screen spectrevision():
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tag spectrevision
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for i in range(wrackspurts_count):
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add "object" at OBJwrackspurt
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add OBJwrackspurt
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add "spectrevision"
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@ -5,7 +5,7 @@ screen quid_pitch_back():
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add "images/rooms/quidditch_pitch/back.webp" zoom 0.5
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if game.weather == "cloudy":
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for i in range(random.randint(2, 5)):
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add "object" at OBJcloud
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add OBJcloud
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add "images/rooms/quidditch_pitch/back_overlay.webp" zoom 0.5
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screen quid_pitch_mid():
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@ -18,4 +18,4 @@ screen quid_pitch_front():
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zorder 5
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add "images/rooms/quidditch_pitch/front.webp" zoom 0.5
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for i in range(random.randint(1, 3)):
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add "object" at OBJbutterfly
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add OBJbutterfly
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