forked from SilverStudioGames/WTS
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10 Commits
01126edc4e
...
95b3db770e
Author | SHA1 | Date | |
---|---|---|---|
95b3db770e | |||
0d4a309898 | |||
9d61a4c583 | |||
5a2434df5e | |||
06b4da76f6 | |||
a2665c15fe | |||
710400f2ce | |||
a3ccbf60ce | |||
07d0c7b151 | |||
49fe8f4902 |
@ -103,25 +103,25 @@ label upgrades_menu(xx=150, yy=90):
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with d3
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with d3
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label .after_init:
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label .after_init:
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$ _choice = ui.interact()
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$ renpy.dynamic(__choice = ui.interact())
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if _choice[0] == "category":
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if __choice[0] == "category":
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$ current_category = _choice[1]
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$ current_category = __choice[1]
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$ category_items = 0
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$ category_items = 0
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$ menu_items = upgrades_sortfilter([], current_sorting)
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$ menu_items = upgrades_sortfilter([], current_sorting)
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$ menu_items_length = len(menu_items)
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$ menu_items_length = len(menu_items)
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$ current_item = 0
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$ current_item = 0
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elif _choice[0] == "subcat":
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elif __choice[0] == "subcat":
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if _choice[1] != current_subcategory:
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if __choice[1] != current_subcategory:
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$ current_subcategory = _choice[1]
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$ current_subcategory = __choice[1]
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elif _choice[0] == "buy":
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elif __choice[0] == "buy":
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if game.gold >= _choice[1] and ton_friendship >= _choice[3]*25:
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if game.gold >= __choice[1] and ton_friendship >= __choice[3]*25:
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python:
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python:
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renpy.play('sounds/money.ogg')
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renpy.play('sounds/money.ogg')
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game.gold -= _choice[1]
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game.gold -= __choice[1]
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_list = _choice[2]
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_list = __choice[2]
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_iter = _choice[3]
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_iter = __choice[3]
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item_bought = True
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item_bought = True
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@ -129,7 +129,7 @@ label upgrades_menu(xx=150, yy=90):
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if not _list[i].unlocked:
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if not _list[i].unlocked:
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_list[i].unlock()
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_list[i].unlock()
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ton_clothing_upgrades += 1
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ton_clothing_upgrades += 1
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elif ton_friendship < _choice[4]:
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elif ton_friendship < __choice[4]:
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$ renpy.play('sounds/fail.ogg')
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$ renpy.play('sounds/fail.ogg')
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"> Tonks doesn't like you enough."
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"> Tonks doesn't like you enough."
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else:
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else:
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@ -201,12 +201,12 @@ label achievement_menu(xx=150, yy=90):
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label .after_init:
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label .after_init:
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python:
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python:
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_choice = ui.interact()
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renpy.dynamic(__choice = ui.interact())
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if _choice[0] == "select":
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if __choice[0] == "select":
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current_item = _choice[1]
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current_item = __choice[1]
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elif _choice[0] == "category":
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elif __choice[0] == "category":
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current_category = _choice[1]
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current_category = __choice[1]
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if current_category == "All":
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if current_category == "All":
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category_items = list(persistent.achievements.items())
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category_items = list(persistent.achievements.items())
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else:
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else:
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@ -215,11 +215,11 @@ label achievement_menu(xx=150, yy=90):
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menu_items_length = len(menu_items)
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menu_items_length = len(menu_items)
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current_page = 0
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current_page = 0
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current_item = next(iter(menu_items), None)
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current_item = next(iter(menu_items), None)
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elif _choice == "inc":
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elif __choice == "inc":
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current_page += 1
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current_page += 1
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elif _choice == "dec":
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elif __choice == "dec":
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current_page += -1
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current_page += -1
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elif _choice == "filter":
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elif __choice == "filter":
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if current_filter == None:
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if current_filter == None:
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current_filter = "Locked"
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current_filter = "Locked"
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elif current_filter == "Locked":
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elif current_filter == "Locked":
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@ -232,7 +232,7 @@ label achievement_menu(xx=150, yy=90):
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menu_items_length = len(menu_items)
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menu_items_length = len(menu_items)
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current_page = 0
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current_page = 0
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current_item = next(iter(menu_items), None)
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current_item = next(iter(menu_items), None)
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elif _choice == "sort":
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elif __choice == "sort":
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if current_sorting == "A-z":
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if current_sorting == "A-z":
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current_sorting = "z-A"
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current_sorting = "z-A"
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elif current_sorting == "z-A":
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elif current_sorting == "z-A":
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@ -79,24 +79,24 @@ label book_handle(book=None):
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show screen book_animator("book_page_next", 0.5)
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show screen book_animator("book_page_next", 0.5)
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label .after_init:
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label .after_init:
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$ _choice = ui.interact()
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$ renpy.dynamic(__choice = ui.interact())
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if _choice == "next":
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if __choice == "next":
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$ book.next()
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$ book.next()
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play sound "sounds/pageflip.ogg"
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play sound "sounds/pageflip.ogg"
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show screen book_animator("book_page_next", 0.5)
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show screen book_animator("book_page_next", 0.5)
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with d1
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with d1
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elif _choice == "prev":
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elif __choice == "prev":
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$ book.prev()
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$ book.prev()
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play sound "sounds/pageflip.ogg"
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play sound "sounds/pageflip.ogg"
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show screen book_animator("book_page_prev", 0.5)
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show screen book_animator("book_page_prev", 0.5)
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with d1
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with d1
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elif _choice == "back":
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elif __choice == "back":
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$ book.open()
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$ book.open()
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play sound "sounds/pageflipback.ogg"
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play sound "sounds/pageflipback.ogg"
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show screen book_animator("book_page_start", 0.5)
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show screen book_animator("book_page_start", 0.5)
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with d1
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with d1
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elif _choice == "Close":
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elif __choice == "Close":
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$ book.close()
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$ book.close()
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play sound "sounds/bookclose.ogg"
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play sound "sounds/bookclose.ogg"
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return
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return
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@ -31,11 +31,11 @@ label brewing_menu(xx=150, yy=90):
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show screen brewing(xx, yy)
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show screen brewing(xx, yy)
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label .after_init:
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label .after_init:
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$ _choice = ui.interact()
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$ renpy.dynamic(__choice = ui.interact())
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if _choice[0] == "select":
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if __choice[0] == "select":
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$ current_item = _choice[1]
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$ current_item = __choice[1]
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elif _choice == "filter":
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elif __choice == "filter":
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if current_filter == "Unlocked":
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if current_filter == "Unlocked":
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$ current_filter = None
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$ current_filter = None
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elif current_filter == None:
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elif current_filter == None:
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@ -44,7 +44,7 @@ label brewing_menu(xx=150, yy=90):
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$ menu_items = brewing_sortfilter(inventory.get_instances_of_type("potion"), current_sorting, current_filter)
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$ menu_items = brewing_sortfilter(inventory.get_instances_of_type("potion"), current_sorting, current_filter)
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$ menu_items_length = len(menu_items)
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$ menu_items_length = len(menu_items)
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$ current_item = next(iter(menu_items), None)
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$ current_item = next(iter(menu_items), None)
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elif _choice == "sort":
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elif __choice == "sort":
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if current_sorting == "A-z":
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if current_sorting == "A-z":
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$ current_sorting = "z-A"
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$ current_sorting = "z-A"
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else:
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else:
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@ -53,10 +53,10 @@ label brewing_menu(xx=150, yy=90):
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$ menu_items = brewing_sortfilter(inventory.get_instances_of_type("potion"), current_sorting, current_filter)
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$ menu_items = brewing_sortfilter(inventory.get_instances_of_type("potion"), current_sorting, current_filter)
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$ menu_items_length = len(menu_items)
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$ menu_items_length = len(menu_items)
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#$ current_item = next(iter(menu_items), None)
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#$ current_item = next(iter(menu_items), None)
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elif _choice[0] == "make":
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elif __choice[0] == "make":
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if _choice[1].has_ingredients():
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if __choice[1].has_ingredients():
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play sound "sounds/bubble.ogg"
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play sound "sounds/bubble.ogg"
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$ _choice[1].make()
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$ __choice[1].make()
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else:
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else:
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gen "It appears I'm missing some key ingredients..." ("base", xpos="far_left", ypos="head")
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gen "It appears I'm missing some key ingredients..." ("base", xpos="far_left", ypos="head")
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else:
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else:
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@ -34,18 +34,18 @@ label summon_menu(xx=723, yy=90):
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show screen summon(xx, yy)
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show screen summon(xx, yy)
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$ _choice = ui.interact()
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$ renpy.dynamic(__choice = ui.interact())
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if _choice[0] == "summon":
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if __choice[0] == "summon":
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hide screen summon
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hide screen summon
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if not _choice[2]:
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if not __choice[2]:
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$ enable_game_menu()
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$ enable_game_menu()
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$ renpy.jump_out_of_context("summon_"+_choice[1].lower())
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$ renpy.jump_out_of_context("summon_"+__choice[1].lower())
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else:
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else:
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if game.daytime or _choice[1] in ["Tonks", "Snape"]:
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if game.daytime or __choice[1] in ["Tonks", "Snape"]:
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nar "[_choice[1]] is currently busy. Try again later."
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nar "[__choice[1]] is currently busy. Try again later."
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else:
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else:
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nar "[_choice[1]] is currently asleep. Try again tomorrow."
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nar "[__choice[1]] is currently asleep. Try again tomorrow."
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else:
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else:
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hide screen summon
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hide screen summon
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return
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return
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@ -62,13 +62,13 @@ label inventory_menu(xx=150, yy=90):
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label .after_init:
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label .after_init:
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$ _choice = ui.interact()
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$ renpy.dynamic(__choice = ui.interact())
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if _choice[0] == "select":
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if __choice[0] == "select":
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$ current_item = _choice[1]
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$ current_item = __choice[1]
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elif _choice[0] == "category":
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elif __choice[0] == "category":
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python:
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python:
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current_category = _choice[1]
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current_category = __choice[1]
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category_items = inventory_dict[current_category]
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category_items = inventory_dict[current_category]
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menu_items = inventory_sortfilter(category_items, current_sorting, current_filter)
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menu_items = inventory_sortfilter(category_items, current_sorting, current_filter)
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menu_items_length = len(menu_items)
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menu_items_length = len(menu_items)
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@ -79,11 +79,11 @@ label inventory_menu(xx=150, yy=90):
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current_page = 0
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current_page = 0
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current_item = next(iter(menu_items), None)
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current_item = next(iter(menu_items), None)
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elif _choice == "inc":
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elif __choice == "inc":
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$ current_page += 1
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$ current_page += 1
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elif _choice == "dec":
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elif __choice == "dec":
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$ current_page += -1
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$ current_page += -1
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elif _choice == "sort":
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elif __choice == "sort":
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python:
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python:
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if current_sorting == "A-z":
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if current_sorting == "A-z":
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current_sorting = "z-A"
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current_sorting = "z-A"
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@ -104,7 +104,7 @@ label inventory_menu(xx=150, yy=90):
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if not current_item or not menu_items_length:
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if not current_item or not menu_items_length:
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current_item = next(iter(menu_items), None)
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current_item = next(iter(menu_items), None)
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elif _choice == "filter":
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elif __choice == "filter":
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python:
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python:
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if current_filter == None:
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if current_filter == None:
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current_filter = "Owned"
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current_filter = "Owned"
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@ -121,11 +121,11 @@ label inventory_menu(xx=150, yy=90):
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if not current_item or not menu_items_length:
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if not current_item or not menu_items_length:
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current_item = next(iter(menu_items), None)
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current_item = next(iter(menu_items), None)
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elif _choice == "use":
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elif __choice == "use":
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python:
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python:
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enable_game_menu()
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enable_game_menu()
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current_item.use()
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current_item.use()
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elif _choice == "give":
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elif __choice == "give":
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if current_item.type == "gift":
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if current_item.type == "gift":
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if get_character_gifted(states.active_girl):
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if get_character_gifted(states.active_girl):
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@ -111,18 +111,18 @@ label stats_menu(xx=150, yy=90):
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show screen stats(xx, yy)
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show screen stats(xx, yy)
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label .after_init:
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label .after_init:
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$ _choice = ui.interact()
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$ renpy.dynamic(__choice = ui.interact())
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if _choice[0] == "category":
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if __choice[0] == "category":
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$ current_category = _choice[1]
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$ current_category = __choice[1]
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$ category_items = stats_dict[current_category]
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$ category_items = stats_dict[current_category]
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$ menu_items = stats_sortfilter(category_items, current_sorting)
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$ menu_items = stats_sortfilter(category_items, current_sorting)
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$ menu_items_length = len(menu_items)
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$ menu_items_length = len(menu_items)
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$ current_item = stats_dict[current_category]
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$ current_item = stats_dict[current_category]
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#$ current_subcategory = "overview"
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#$ current_subcategory = "overview"
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elif _choice[0] == "subcat":
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elif __choice[0] == "subcat":
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if _choice[1] != current_subcategory:
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if __choice[1] != current_subcategory:
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$ current_subcategory = _choice[1]
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$ current_subcategory = __choice[1]
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else:
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else:
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hide screen stats
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hide screen stats
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return
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return
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@ -31,7 +31,7 @@ label tutorial(entry):
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label .display(entry):
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label .display(entry):
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show screen tutorial(entry)
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show screen tutorial(entry)
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$ _choice = ui.interact()
|
$ _choice = ui.interact() # ???
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return
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return
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screen tutorial(entry):
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screen tutorial(entry):
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@ -5,34 +5,34 @@ label deck_builder:
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label deck_builder_jump:
|
label deck_builder_jump:
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show screen deck_builder_screen
|
show screen deck_builder_screen
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$ renpy.block_rollback()
|
$ renpy.block_rollback()
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$ _choice = ui.interact()
|
$ renpy.dynamic(__choice = ui.interact())
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|
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if _choice in unlocked_cards:
|
if __choice in unlocked_cards:
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$ selectcard = unlocked_cards.index(_choice)
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$ selectcard = unlocked_cards.index(__choice)
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jump deck_builder_jump
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jump deck_builder_jump
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elif _choice == "gallery":
|
elif __choice == "gallery":
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hide screen deck_builder_screen
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hide screen deck_builder_screen
|
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show screen deck_builder_gallery
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show screen deck_builder_gallery
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elif _choice == "back":
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elif __choice == "back":
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hide screen deck_builder_gallery
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hide screen deck_builder_gallery
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show screen deck_builder_screen
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show screen deck_builder_screen
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elif _choice == "Close":
|
elif __choice == "Close":
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$ selectcard = -1
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$ selectcard = -1
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hide screen deck_builder_screen
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hide screen deck_builder_screen
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jump main_room_menu
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jump main_room_menu
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elif _choice == "guide":
|
elif __choice == "guide":
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$ selectcard = -1
|
$ selectcard = -1
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hide screen deck_builder_screen
|
hide screen deck_builder_screen
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jump deck_builder_guide
|
jump deck_builder_guide
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elif _choice == "inc":
|
elif __choice == "inc":
|
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$ currentpage += 1
|
$ currentpage += 1
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$ selectcard = -1
|
$ selectcard = -1
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jump deck_builder_jump
|
jump deck_builder_jump
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elif _choice == "dec":
|
elif __choice == "dec":
|
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$ currentpage -= 1
|
$ currentpage -= 1
|
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$ selectcard = -1
|
$ selectcard = -1
|
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jump deck_builder_jump
|
jump deck_builder_jump
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elif _choice == "unselect":
|
elif __choice == "unselect":
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$ selectcard = -1
|
$ selectcard = -1
|
||||||
jump deck_builder_jump
|
jump deck_builder_jump
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else:
|
else:
|
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@ -40,8 +40,8 @@ label deck_builder:
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|||||||
python:
|
python:
|
||||||
if unlocked_cards[selectcard].copies > -1:
|
if unlocked_cards[selectcard].copies > -1:
|
||||||
unlocked_cards[selectcard].copies -= 1
|
unlocked_cards[selectcard].copies -= 1
|
||||||
add_card_to_deck(playerdeck[int(_choice)].title)
|
add_card_to_deck(playerdeck[int(__choice)].title)
|
||||||
playerdeck[int(_choice)] = unlocked_cards[selectcard]
|
playerdeck[int(__choice)] = unlocked_cards[selectcard]
|
||||||
selectcard = -1
|
selectcard = -1
|
||||||
pass
|
pass
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||||||
jump deck_builder_jump
|
jump deck_builder_jump
|
||||||
@ -256,9 +256,9 @@ label deck_builder_guide:
|
|||||||
gen "(*Shudders*)" ("base", xpos="far_left", ypos="head")
|
gen "(*Shudders*)" ("base", xpos="far_left", ypos="head")
|
||||||
gen "(Well... might as well...)" ("base", xpos="far_left", ypos="head")
|
gen "(Well... might as well...)" ("base", xpos="far_left", ypos="head")
|
||||||
|
|
||||||
#$ _choice = ui.interact()
|
#$ renpy.dynamic(__choice = ui.interact())
|
||||||
|
|
||||||
#if _choice == "back":
|
#if __choice == "back":
|
||||||
call music_block
|
call music_block
|
||||||
|
|
||||||
hide screen deck_builder_tutorial
|
hide screen deck_builder_tutorial
|
||||||
|
@ -85,12 +85,12 @@
|
|||||||
|
|
||||||
# $ test_sign.interactive = True
|
# $ test_sign.interactive = True
|
||||||
|
|
||||||
# $ _choice = ui.interact()
|
# $ renpy.dynamic(__choice = ui.interact())
|
||||||
|
|
||||||
# if _choice[0] == "result":
|
# if __choice[0] == "result":
|
||||||
# $ test_sign.interactive = False
|
# $ test_sign.interactive = False
|
||||||
# pause 3.0
|
# pause 3.0
|
||||||
# if _choice[1] >= 50.0:
|
# if __choice[1] >= 50.0:
|
||||||
# "Magician" "Congratulations, you have passed the test with the score of [_sign_max]%%, I am proud of you!"
|
# "Magician" "Congratulations, you have passed the test with the score of [_sign_max]%%, I am proud of you!"
|
||||||
# menu:
|
# menu:
|
||||||
# "Magician" "Would you like to keep playing?"
|
# "Magician" "Would you like to keep playing?"
|
||||||
@ -116,21 +116,21 @@
|
|||||||
|
|
||||||
# show screen draw_magic
|
# show screen draw_magic
|
||||||
|
|
||||||
# $ _choice = ui.interact()
|
# $ renpy.dynamic(__choice = ui.interact())
|
||||||
|
|
||||||
# if _choice[0] == "result":
|
# if __choice[0] == "result":
|
||||||
# $ test_sign.interactive = False
|
# $ test_sign.interactive = False
|
||||||
# pause 3.0
|
# pause 3.0
|
||||||
|
|
||||||
# if _choice[1] == 0.0:
|
# if __choice[1] == 0.0:
|
||||||
# "Magician" "You suck."
|
# "Magician" "You suck."
|
||||||
# elif 25.0 > _choice[1] > 0.0:
|
# elif 25.0 > __choice[1] > 0.0:
|
||||||
# "Magician" "You still suck."
|
# "Magician" "You still suck."
|
||||||
# elif 50.0 > _choice[1] > 25.0:
|
# elif 50.0 > __choice[1] > 25.0:
|
||||||
# "Magician" "You're average."
|
# "Magician" "You're average."
|
||||||
# elif 75.0 > _choice[1] > 50.0:
|
# elif 75.0 > __choice[1] > 50.0:
|
||||||
# "Magician" "You're above average."
|
# "Magician" "You're above average."
|
||||||
# elif 100.0 > _choice[1] > 75.0:
|
# elif 100.0 > __choice[1] > 75.0:
|
||||||
# "Magician" "You're good."
|
# "Magician" "You're good."
|
||||||
# else:
|
# else:
|
||||||
# "Magician" "Holy shit! CRITICAL HIT!"
|
# "Magician" "Holy shit! CRITICAL HIT!"
|
||||||
|
@ -35,23 +35,23 @@ label mirror_menu(xx=150, yy=90):
|
|||||||
show screen mirror(xx, yy)
|
show screen mirror(xx, yy)
|
||||||
|
|
||||||
label .after_init:
|
label .after_init:
|
||||||
$ _choice = ui.interact()
|
$ renpy.dynamic(__choice = ui.interact())
|
||||||
|
|
||||||
if _choice[0] == "select":
|
if __choice[0] == "select":
|
||||||
$ current_item = _choice[1]
|
$ current_item = __choice[1]
|
||||||
$ current_item.seen = True
|
$ current_item.seen = True
|
||||||
elif _choice[0] == "category":
|
elif __choice[0] == "category":
|
||||||
$ current_category = _choice[1]
|
$ current_category = __choice[1]
|
||||||
|
|
||||||
$ menu_items = mirror_sortfilter(mirror.get_instances_of_tag(current_category), current_sorting, current_filter)
|
$ menu_items = mirror_sortfilter(mirror.get_instances_of_tag(current_category), current_sorting, current_filter)
|
||||||
$ menu_items_length = len(menu_items)
|
$ menu_items_length = len(menu_items)
|
||||||
$ current_page = 0
|
$ current_page = 0
|
||||||
$ current_item = next(iter(menu_items), None)
|
$ current_item = next(iter(menu_items), None)
|
||||||
elif _choice == "inc":
|
elif __choice == "inc":
|
||||||
$ current_page += 1
|
$ current_page += 1
|
||||||
elif _choice == "dec":
|
elif __choice == "dec":
|
||||||
$ current_page += -1
|
$ current_page += -1
|
||||||
elif _choice == "filter":
|
elif __choice == "filter":
|
||||||
if current_filter == "Unlocked":
|
if current_filter == "Unlocked":
|
||||||
$ current_filter = None
|
$ current_filter = None
|
||||||
elif current_filter == None:
|
elif current_filter == None:
|
||||||
@ -61,7 +61,7 @@ label mirror_menu(xx=150, yy=90):
|
|||||||
$ menu_items_length = len(menu_items)
|
$ menu_items_length = len(menu_items)
|
||||||
$ current_page = 0
|
$ current_page = 0
|
||||||
$ current_item = next(iter(menu_items), None)
|
$ current_item = next(iter(menu_items), None)
|
||||||
elif _choice == "sort":
|
elif __choice == "sort":
|
||||||
if current_sorting == "A-z":
|
if current_sorting == "A-z":
|
||||||
$ current_sorting = "z-A"
|
$ current_sorting = "z-A"
|
||||||
else:
|
else:
|
||||||
@ -71,8 +71,8 @@ label mirror_menu(xx=150, yy=90):
|
|||||||
$ menu_items_length = len(menu_items)
|
$ menu_items_length = len(menu_items)
|
||||||
$ current_page = 0
|
$ current_page = 0
|
||||||
$ current_item = next(iter(menu_items), None)
|
$ current_item = next(iter(menu_items), None)
|
||||||
elif _choice[0] == "play":
|
elif __choice[0] == "play":
|
||||||
$ _choice[1].play()
|
$ __choice[1].play()
|
||||||
$ renpy.jump_out_of_context("mirror")
|
$ renpy.jump_out_of_context("mirror")
|
||||||
else:
|
else:
|
||||||
$ enable_game_menu()
|
$ enable_game_menu()
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -5,13 +5,13 @@ init python:
|
|||||||
item = sorted(item, key=lambda x: natsort_key(x.name))
|
item = sorted(item, key=lambda x: natsort_key(x.name))
|
||||||
|
|
||||||
if sortby == "Price (Asc)":
|
if sortby == "Price (Asc)":
|
||||||
item = sorted(item, key=lambda x: x.price, reverse=False)
|
item.sort(key=lambda x: x.price, reverse=False)
|
||||||
elif current_sorting == "Price (Desc)":
|
elif current_sorting == "Price (Desc)":
|
||||||
item = sorted(item, key=lambda x: x.price, reverse=True)
|
item.sort(key=lambda x: x.price, reverse=True)
|
||||||
if sortby == "Lewdness (Asc)":
|
if sortby == "Lewdness (Asc)":
|
||||||
item = sorted(item, key=lambda x: get_outfit_score(x), reverse=False)
|
item.sort(key=get_outfit_score, reverse=False)
|
||||||
elif current_sorting == "Lewdness (Desc)":
|
elif current_sorting == "Lewdness (Desc)":
|
||||||
item = sorted(item, key=lambda x: get_outfit_score(x), reverse=True)
|
item.sort(key=get_outfit_score, reverse=True)
|
||||||
return item
|
return item
|
||||||
|
|
||||||
label shop_dress:
|
label shop_dress:
|
||||||
@ -25,7 +25,7 @@ label shop_dress_menu:
|
|||||||
category_items = {"hermione": hermione.outfits, "tonks": tonks.outfits, "cho": cho.outfits, "luna": luna.outfits, "astoria": astoria.outfits, "susan": susan.outfits}
|
category_items = {"hermione": hermione.outfits, "tonks": tonks.outfits, "cho": cho.outfits, "luna": luna.outfits, "astoria": astoria.outfits, "susan": susan.outfits}
|
||||||
current_category = "hermione"
|
current_category = "hermione"
|
||||||
store_cart = set()
|
store_cart = set()
|
||||||
menu_items = shop_dress_sortfilter([x for x in category_items.get(current_category, []) if bool(x.unlocked == False and x.price > 0 and not x in store_cart)], current_sorting)
|
menu_items = shop_dress_sortfilter((x for x in category_items.get(current_category, []) if (x.unlocked == False and x.price > 0 and x not in store_cart)), current_sorting)
|
||||||
current_item = next(iter(menu_items), None)
|
current_item = next(iter(menu_items), None)
|
||||||
parcel_callbacks = []
|
parcel_callbacks = []
|
||||||
|
|
||||||
@ -33,25 +33,25 @@ label shop_dress_menu:
|
|||||||
|
|
||||||
label .after_init:
|
label .after_init:
|
||||||
|
|
||||||
$ _choice = ui.interact()
|
$ renpy.dynamic(__choice = ui.interact())
|
||||||
|
|
||||||
if _choice[0] == "category":
|
if __choice[0] == "category":
|
||||||
$ current_category = _choice[1]
|
$ current_category = __choice[1]
|
||||||
$ menu_items = shop_dress_sortfilter([x for x in category_items.get(current_category, []) if bool(x.unlocked == False and x.price > 0 and not x in store_cart)], current_sorting)
|
$ menu_items = shop_dress_sortfilter((x for x in category_items.get(current_category, []) if (x.unlocked == False and x.price > 0 and x not in store_cart)), current_sorting)
|
||||||
$ current_item = next(iter(menu_items), None)
|
$ current_item = next(iter(menu_items), None)
|
||||||
elif _choice[0] == "buy":
|
elif __choice[0] == "buy":
|
||||||
show screen blktone
|
show screen blktone
|
||||||
with d3
|
with d3
|
||||||
if game.gold < _choice[1].price:
|
if game.gold < __choice[1].price:
|
||||||
gen "(I don't have enough gold.)" ("base", xpos="far_left", ypos="head")
|
gen "(I don't have enough gold.)" ("base", xpos="far_left", ypos="head")
|
||||||
else:
|
else:
|
||||||
if len(store_cart) < 5:
|
if len(store_cart) < 5:
|
||||||
$ renpy.call("purchase_outfit", _choice[1])
|
$ renpy.call("purchase_outfit", __choice[1])
|
||||||
|
|
||||||
play sound "sounds/money.ogg"
|
play sound "sounds/money.ogg"
|
||||||
$ game.gold -= _choice[1].price
|
$ game.gold -= __choice[1].price
|
||||||
$ store_cart.add(_choice[1])
|
$ store_cart.add(__choice[1])
|
||||||
$ menu_items = shop_dress_sortfilter([x for x in category_items.get(current_category, []) if bool(x.unlocked == False and x.price > 0 and not x in store_cart)], current_sorting)
|
$ menu_items = shop_dress_sortfilter((x for x in category_items.get(current_category, []) if (x.unlocked == False and x.price > 0 and x not in store_cart)), current_sorting)
|
||||||
$ current_item = next(iter(menu_items), None)
|
$ current_item = next(iter(menu_items), None)
|
||||||
|
|
||||||
if len(store_cart) < 5:
|
if len(store_cart) < 5:
|
||||||
@ -63,7 +63,7 @@ label shop_dress_menu:
|
|||||||
hide screen blktone
|
hide screen blktone
|
||||||
with d3
|
with d3
|
||||||
|
|
||||||
elif _choice == "sort":
|
elif __choice == "sort":
|
||||||
if current_sorting == "Price (Asc)":
|
if current_sorting == "Price (Asc)":
|
||||||
$ current_sorting = "Price (Desc)"
|
$ current_sorting = "Price (Desc)"
|
||||||
elif current_sorting == "Price (Desc)":
|
elif current_sorting == "Price (Desc)":
|
||||||
@ -112,12 +112,12 @@ label shop_dress_menu:
|
|||||||
$ curry = renpy.curry(execute_callbacks)(parcel_callbacks) if parcel_callbacks else None
|
$ curry = renpy.curry(execute_callbacks)(parcel_callbacks) if parcel_callbacks else None
|
||||||
$ parcel_callbacks = []
|
$ parcel_callbacks = []
|
||||||
$ Parcel(contents=[(k, 1) for k in store_cart], wait=transit_time, func=curry).send()
|
$ Parcel(contents=[(k, 1) for k in store_cart], wait=transit_time, func=curry).send()
|
||||||
|
|
||||||
return
|
return
|
||||||
else:
|
else:
|
||||||
gen "Nothing has caught my eye I'm afraid." ("base", xpos="far_left", ypos="head")
|
gen "Nothing has caught my eye I'm afraid." ("base", xpos="far_left", ypos="head")
|
||||||
maf "Maybe next time."
|
maf "Maybe next time."
|
||||||
return
|
return
|
||||||
|
|
||||||
jump .after_init
|
jump .after_init
|
||||||
|
|
||||||
|
@ -90,13 +90,8 @@ label purchase_item(item):
|
|||||||
$ game.gold -= item.price
|
$ game.gold -= item.price
|
||||||
$ item.owned += 1
|
$ item.owned += 1
|
||||||
|
|
||||||
$ item_store_achievements()
|
python hide:
|
||||||
|
# We hide the lambdas which aren't pickleable
|
||||||
return
|
|
||||||
|
|
||||||
init python:
|
|
||||||
def item_store_achievements():
|
|
||||||
# We require a function because lambdas aren't pickleable
|
|
||||||
if isinstance(item, Decoration):
|
if isinstance(item, Decoration):
|
||||||
_posters = filter(lambda x: (x.type == "decoration" and x.placement == poster_OBJ), inventory.items)
|
_posters = filter(lambda x: (x.type == "decoration" and x.placement == poster_OBJ), inventory.items)
|
||||||
_hats = filter(lambda x: (x.type == "decoration" and "hat" in x.name.lower()), inventory.items)
|
_hats = filter(lambda x: (x.type == "decoration" and "hat" in x.name.lower()), inventory.items)
|
||||||
@ -105,4 +100,6 @@ init python:
|
|||||||
achievements.unlock("postman")
|
achievements.unlock("postman")
|
||||||
|
|
||||||
if all(i.owned > 0 for i in _hats):
|
if all(i.owned > 0 for i in _hats):
|
||||||
achievements.unlock("hats")
|
achievements.unlock("hats")
|
||||||
|
|
||||||
|
return
|
||||||
|
@ -4,9 +4,9 @@ init python:
|
|||||||
item = sorted(item, key=lambda x: natsort_key(x.name))
|
item = sorted(item, key=lambda x: natsort_key(x.name))
|
||||||
|
|
||||||
if sortby == "Price (Asc)":
|
if sortby == "Price (Asc)":
|
||||||
item = sorted(item, key=lambda x: x.price, reverse=False)
|
item.sort(key=lambda x: x.price, reverse=False)
|
||||||
elif current_sorting == "Price (Desc)":
|
elif current_sorting == "Price (Desc)":
|
||||||
item = sorted(item, key=lambda x: x.price, reverse=True)
|
item.sort(key=lambda x: x.price, reverse=True)
|
||||||
return item
|
return item
|
||||||
|
|
||||||
label shop_item:
|
label shop_item:
|
||||||
@ -31,9 +31,9 @@ label shop_item_menu(xx=150, yy=90):
|
|||||||
current_sorting = "Price (Asc)"
|
current_sorting = "Price (Asc)"
|
||||||
|
|
||||||
if current_category in {"Gifts", "Ingredients"}:
|
if current_category in {"Gifts", "Ingredients"}:
|
||||||
category_items = [x for x in inventory_dict[current_category] if bool(x.price > 0 and x.unlocked)]
|
category_items = [x for x in inventory_dict[current_category] if (x.price > 0 and x.unlocked)]
|
||||||
elif current_category in {"Books", "Scrolls", "Decorations", "Quest Items"}:
|
elif current_category in {"Books", "Scrolls", "Decorations", "Quest Items"}:
|
||||||
category_items = [x for x in inventory_dict[current_category] if bool(x.price > 0 and x.owned < x.limit and x.unlocked)]
|
category_items = [x for x in inventory_dict[current_category] if (x.price > 0 and x.owned < x.limit and x.unlocked)]
|
||||||
|
|
||||||
menu_items = shop_item_sortfilter(category_items, current_sorting)
|
menu_items = shop_item_sortfilter(category_items, current_sorting)
|
||||||
menu_items_length = len(menu_items)
|
menu_items_length = len(menu_items)
|
||||||
@ -43,39 +43,39 @@ label shop_item_menu(xx=150, yy=90):
|
|||||||
show screen shop_item(xx, yy)
|
show screen shop_item(xx, yy)
|
||||||
|
|
||||||
label .after_init:
|
label .after_init:
|
||||||
$ _choice = ui.interact()
|
$ renpy.dynamix(__choice = ui.interact())
|
||||||
|
|
||||||
if _choice[0] == "select":
|
if __choice[0] == "select":
|
||||||
$ current_item = _choice[1]
|
$ current_item = __choice[1]
|
||||||
elif _choice[0] == "category":
|
elif __choice[0] == "category":
|
||||||
$ current_category = _choice[1]
|
$ current_category = __choice[1]
|
||||||
if current_category in {"Gifts", "Ingredients"}:
|
if current_category in {"Gifts", "Ingredients"}:
|
||||||
$ category_items = [x for x in inventory_dict[current_category] if bool(x.price > 0 and x.unlocked)]
|
$ category_items = [x for x in inventory_dict[current_category] if (x.price > 0 and x.unlocked)]
|
||||||
elif current_category in {"Books", "Scrolls", "Decorations", "Quest Items"}:
|
elif current_category in {"Books", "Scrolls", "Decorations", "Quest Items"}:
|
||||||
$ category_items = [x for x in inventory_dict[current_category] if bool(x.price > 0 and x.owned < x.limit and x.unlocked)]
|
$ category_items = [x for x in inventory_dict[current_category] if (x.price > 0 and x.owned < x.limit and x.unlocked)]
|
||||||
$ menu_items = shop_item_sortfilter(category_items, current_sorting)
|
$ menu_items = shop_item_sortfilter(category_items, current_sorting)
|
||||||
$ menu_items_length = len(menu_items)
|
$ menu_items_length = len(menu_items)
|
||||||
$ current_page = 0
|
$ current_page = 0
|
||||||
$ current_item = next(iter(menu_items), None)
|
$ current_item = next(iter(menu_items), None)
|
||||||
pass
|
pass
|
||||||
elif _choice == "inc":
|
elif __choice == "inc":
|
||||||
$ current_page += 1
|
$ current_page += 1
|
||||||
elif _choice == "dec":
|
elif __choice == "dec":
|
||||||
$ current_page += -1
|
$ current_page += -1
|
||||||
elif _choice == "sort":
|
elif __choice == "sort":
|
||||||
if current_sorting == "Price (Asc)":
|
if current_sorting == "Price (Asc)":
|
||||||
$ current_sorting = "Price (Desc)"
|
$ current_sorting = "Price (Desc)"
|
||||||
elif current_sorting == "Price (Desc)":
|
elif current_sorting == "Price (Desc)":
|
||||||
$ current_sorting = "Price (Asc)"
|
$ current_sorting = "Price (Asc)"
|
||||||
|
|
||||||
$ menu_items = shop_item_sortfilter(category_items, current_sorting)
|
$ menu_items = shop_item_sortfilter(category_items, current_sorting)
|
||||||
elif _choice == "buy":
|
elif __choice == "buy":
|
||||||
$ renpy.call("purchase_item", current_item)
|
$ renpy.call("purchase_item", current_item)
|
||||||
|
|
||||||
if current_category in {"Gifts", "Ingredients"}:
|
if current_category in {"Gifts", "Ingredients"}:
|
||||||
$ category_items = [x for x in inventory_dict[current_category] if bool(x.price > 0 and x.unlocked)]
|
$ category_items = [x for x in inventory_dict[current_category] if (x.price > 0 and x.unlocked)]
|
||||||
elif current_category in {"Books", "Scrolls", "Decorations", "Quest Items"}:
|
elif current_category in {"Books", "Scrolls", "Decorations", "Quest Items"}:
|
||||||
$ category_items = [x for x in inventory_dict[current_category] if bool(x.price > 0 and x.owned < x.limit and x.unlocked)]
|
$ category_items = [x for x in inventory_dict[current_category] if (x.price > 0 and x.owned < x.limit and x.unlocked)]
|
||||||
$ menu_items = shop_item_sortfilter(category_items, current_sorting)
|
$ menu_items = shop_item_sortfilter(category_items, current_sorting)
|
||||||
$ menu_items_length = len(menu_items)
|
$ menu_items_length = len(menu_items)
|
||||||
|
|
||||||
|
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Load Diff
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Load Diff
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Reference in New Issue
Block a user