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BIN
game/characters/genie/outfits/robes_beard.webp
(Stored with Git LFS)
Normal file
BIN
game/characters/genie/outfits/robes_beard.webp
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -1,6 +1,8 @@
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image object:
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Null()
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transform OBJbutterfly(hue=random.randint(0, 359)):
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zoom random.uniform(0.4, 0.85)
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matrixcolor HueMatrix(hue)
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choice:
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pause random.randint(1, 7)
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@ -20,13 +22,13 @@ transform OBJbutterfly(hue=random.randint(0, 359)):
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ease_circ 1.0 rotate 15
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repeat
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parallel:
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"images/rooms/quidditch_pitch/butterfly/0.webp" with d3
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im.MatrixColor("images/rooms/quidditch_pitch/butterfly/0.webp", im.matrix.hue(hue)) with d3
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pause .3
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"images/rooms/quidditch_pitch/butterfly/1.webp" with d3
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im.MatrixColor("images/rooms/quidditch_pitch/butterfly/1.webp", im.matrix.hue(hue)) with d3
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pause .3
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"images/rooms/quidditch_pitch/butterfly/2.webp" with d3
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im.MatrixColor("images/rooms/quidditch_pitch/butterfly/2.webp", im.matrix.hue(hue)) with d3
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pause .3
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"images/rooms/quidditch_pitch/butterfly/1.webp" with d3
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im.MatrixColor("images/rooms/quidditch_pitch/butterfly/1.webp", im.matrix.hue(hue)) with d3
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pause .3
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repeat
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choice:
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@ -47,13 +49,13 @@ transform OBJbutterfly(hue=random.randint(0, 359)):
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ease_circ 1.0 rotate -15
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repeat
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parallel:
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"images/rooms/quidditch_pitch/butterfly/0.webp" with d3
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im.MatrixColor("images/rooms/quidditch_pitch/butterfly/0.webp", im.matrix.hue(hue)) with d3
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pause .3
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"images/rooms/quidditch_pitch/butterfly/1.webp" with d3
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im.MatrixColor("images/rooms/quidditch_pitch/butterfly/1.webp", im.matrix.hue(hue)) with d3
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pause .3
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"images/rooms/quidditch_pitch/butterfly/2.webp" with d3
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im.MatrixColor("images/rooms/quidditch_pitch/butterfly/2.webp", im.matrix.hue(hue)) with d3
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pause .3
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"images/rooms/quidditch_pitch/butterfly/1.webp" with d3
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im.MatrixColor("images/rooms/quidditch_pitch/butterfly/1.webp", im.matrix.hue(hue)) with d3
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pause .3
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repeat
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repeat
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@ -1,3 +1,4 @@
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init 5 python:
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def her_cg_doll(st, at):
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return hermione.image, None
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@ -24,21 +25,35 @@ image CG cho_doll = DynamicDisplayable(cho_cg_doll)
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image CG ast_doll = DynamicDisplayable(ast_cg_doll)
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image CG sus_doll = DynamicDisplayable(sus_cg_doll)
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transform CG_masker(child):
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contains:
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"images/CG/common/bg.webp"
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contains:
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AlphaMask(
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Fixed(Transform(child, zoom=1.2, pos=(880, -180)), xfit=True, yfit=True),
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"images/CG/common/mask.webp",
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)
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image CG luna = Fixed(
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"images/CG/common/bg.webp",
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AlphaMask(Composite((2160, 1200), (880, -180), Transform("CG lun_doll", zoom=1.2)), "images/CG/common/mask.webp"),
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)
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image CG luna = At("CG lun_doll", CG_masker)
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image CG hermione = At("CG her_doll", CG_masker)
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image CG tonks = At("CG ton_doll", CG_masker)
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image CG cho = At("CG cho_doll", CG_masker)
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image CG astoria = At("CG ast_doll", CG_masker)
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image CG susan = At("CG sus_doll", CG_masker)
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image CG hermione = Fixed(
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"images/CG/common/bg.webp",
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AlphaMask(Composite((2160, 1200), (880, -180), Transform("CG her_doll", zoom=1.2)), "images/CG/common/mask.webp"),
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)
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image CG tonks = Fixed(
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"images/CG/common/bg.webp",
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AlphaMask(Composite((2160, 1200), (880, -180), Transform("CG ton_doll", zoom=1.2)), "images/CG/common/mask.webp"),
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)
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image CG cho = Fixed(
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"images/CG/common/bg.webp",
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AlphaMask(Composite((2160, 1200), (880, -180), Transform("CG cho_doll", zoom=1.2)), "images/CG/common/mask.webp"),
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)
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image CG astoria = Fixed(
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"images/CG/common/bg.webp",
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AlphaMask(Composite((2160, 1200), (880, -180), Transform("CG ast_doll", zoom=1.2)), "images/CG/common/mask.webp"),
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)
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image CG susan = Fixed(
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"images/CG/common/bg.webp",
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AlphaMask(Composite((2160, 1200), (880, -180), Transform("CG sus_doll", zoom=1.2)), "images/CG/common/mask.webp"),
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)
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# Snape CG
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screen snape_groping():
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File diff suppressed because it is too large
Load Diff
@ -712,7 +712,7 @@ label hufflepuff_match:
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her "Higher up, Cho seems to have caught an eye on the snitch and is chasing after it, directly followed by Cedric who..." ("open", "slit", "low", "stare", flip=True)
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her "Hold on a minute... Is Cho wearing a skirt?" ("scream", "wide", "worried", "stare")
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show expression "CG quidditch cho_flashing" as cg zorder 17
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show image "CG quidditch cho_flashing" as cg zorder 17
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with fade
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play sound "sounds/crowd_gasp.ogg"
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@ -735,7 +735,7 @@ label hufflepuff_match:
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call ctc
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# Pack to stands.
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hide expression cg
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hide image cg
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with fade
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pause .1
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@ -1344,7 +1344,7 @@ label slytherin_match:
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call gen_chibi("stand_alt", 300, 365, flip=False)
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call sna_chibi("stand", 215, 360, flip=True)
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call quidditch_stands(crowd=(), crowd_react=(None, None, None))
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call quidditch_stands(crowd=[], crowd_react=[None, None, None])
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stop background fadeout 4
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stop music fadeout 2
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