forked from SilverStudioGames/WTS
LoafyLemon
dc212e80d1
* Added `sound` sfx channel * Refactored and unified sound & music calls * Fixed missing sounds in astoria events * Removed hide_screens label (Redundant) * Removed play_music, play_sound call labels
181 lines
3.8 KiB
Plaintext
181 lines
3.8 KiB
Plaintext
# Hide all character images (not chibi)
|
|
label hide_characters:
|
|
hide hermione_main
|
|
hide luna_main
|
|
hide cho_main
|
|
hide astoria_main
|
|
hide susan_main
|
|
hide tonks_main
|
|
hide snape_main
|
|
hide screen genie_main
|
|
# Do not add transitions. Use one after return.
|
|
return
|
|
|
|
label update_interface_color(color=None):
|
|
if color in ["gold", "gray"]:
|
|
$ interface_color = color
|
|
elif game.daytime:
|
|
$ interface_color = "gold"
|
|
else:
|
|
$ interface_color = "gray"
|
|
|
|
return
|
|
|
|
# Reset menu
|
|
label reset_menu_position:
|
|
|
|
$ menu_x = 0.5
|
|
$ menu_y = 0.6
|
|
|
|
return
|
|
|
|
label bld(action=None):
|
|
if action == "hide":
|
|
hide screen bld1
|
|
else:
|
|
show screen bld1
|
|
with d3
|
|
|
|
return
|
|
|
|
label blktone:
|
|
show screen bld1 # blktone looks stupid without bld1
|
|
show screen blktone
|
|
with d5
|
|
|
|
return
|
|
|
|
label hide_blktone:
|
|
hide screen blktone
|
|
with d5
|
|
|
|
return
|
|
|
|
label blktone_top:
|
|
show screen bld1 # blktone looks stupid without bld1
|
|
show screen blktone # Has higher zorder than normal blktone
|
|
with d5
|
|
|
|
return
|
|
|
|
label hide_blktone_top:
|
|
hide screen blktone
|
|
with d5
|
|
|
|
return
|
|
|
|
label blkfade:
|
|
hide screen bld1
|
|
hide screen blktone
|
|
show screen blkfade
|
|
with d5
|
|
pause.2
|
|
|
|
return
|
|
|
|
label hide_blkfade:
|
|
hide screen blkfade
|
|
with d5
|
|
|
|
return
|
|
|
|
label ctc:
|
|
show screen ctc
|
|
with d3
|
|
pause
|
|
hide screen ctc
|
|
with d1
|
|
|
|
return
|
|
|
|
# Play day/night theme
|
|
label music_block:
|
|
if current_room == "main_room":
|
|
if game.daytime:
|
|
play music "music/Brittle Rille.ogg" fadein 1
|
|
else:
|
|
play music "music/Music for Manatees.ogg" fadein 1
|
|
elif current_room == "snape_office":
|
|
play music "music/the-other-side-of-the-door-by-kevin-macleod-from-filmmusic-io.ogg" fadein 1
|
|
return
|
|
|
|
label unlock_clothing(text="", item="interface/icons/box_blue_1.webp"):
|
|
|
|
$ menu_x = 0.5
|
|
$ menu_y = 0.75 #makes the menu lower so it isn't writing over the image.
|
|
|
|
show screen clothing_unlock(item)
|
|
show screen blktone
|
|
with d3
|
|
|
|
menu:
|
|
"[text]"
|
|
"-Done Reading-":
|
|
pass
|
|
|
|
hide screen clothing_unlock
|
|
hide screen blktone
|
|
with d3
|
|
|
|
$ item.unlock()
|
|
|
|
call reset_menu_position
|
|
|
|
return
|
|
|
|
|
|
label describe_mood(name, value):
|
|
call blktone
|
|
if 5 > value >= 1:
|
|
nar "[name] is a little upset with you..."
|
|
elif 10 > value >= 5:
|
|
nar "[name] is upset with you."
|
|
elif 20 > value >= 10:
|
|
nar "[name] is very upset with you."
|
|
elif 30 > value >= 20:
|
|
nar "[name] is mad at you."
|
|
elif 40 > value >= 30:
|
|
nar "[name] is very mad at you."
|
|
elif 50 > value >= 40:
|
|
nar "[name] is furious at you."
|
|
elif value >= 50:
|
|
nar "[name] hates your guts."
|
|
else:
|
|
nar "[name] is calm."
|
|
call hide_blktone
|
|
|
|
return
|
|
|
|
|
|
label describe_mood_after_gift(was_negative, mood, change):
|
|
if was_negative and mood == 0:
|
|
call notes
|
|
"She's no longer upset with you."
|
|
elif was_negative and change < 0:
|
|
"But she's still upset with you."
|
|
elif was_negative:
|
|
"She's still upset with you."
|
|
|
|
return
|
|
|
|
|
|
label notes():
|
|
play sound "sounds/win_04.ogg" #Not loud.
|
|
hide screen notes
|
|
show screen notes
|
|
return
|
|
|
|
label not_implemented():
|
|
"Not implemented."
|
|
return
|
|
|
|
label end_of_content():
|
|
$ renpy.choice_for_skipping()
|
|
|
|
"SilverStudioGames" "This concludes story progression for this character as of version [config.version].\nThere still may be side events and activities that you have missed, but main story won't progress past this point."
|
|
"SilverStudioGames" "We hope you have enjoyed yourself. Stay tuned for more in the future."
|
|
call notes
|
|
nar " All stats have been maxed out. You can now use all of the wardrobe options."
|
|
|
|
return
|