forked from SilverStudioGames/WTS
LoafyLemon
dc212e80d1
* Added `sound` sfx channel * Refactored and unified sound & music calls * Fixed missing sounds in astoria events * Removed hide_screens label (Redundant) * Removed play_music, play_sound call labels
195 lines
6.0 KiB
Plaintext
195 lines
6.0 KiB
Plaintext
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label summon_tonks:
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$ active_girl = "tonks"
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$ last_character = "tonks"
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$ tonks_busy = True
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call update_ton_tier
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call update_tonks
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play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1
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play sound "sounds/door.ogg"
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$ renpy.checkpoint(hard=True)
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# Clothes Events
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call tonks_summon_setup
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label tonks_requests:
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# Reset
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call reset_menu_position
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ton "" (xpos="base",ypos="base")
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menu:
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# Talk
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"-Talk-" (icon="interface/icons/small/talk.webp"):
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if ton_mood > 0:
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ton "I have a headache right now, let's talk later."
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jump tonks_requests
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call tonks_chitchat
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jump tonks_talk
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# Favours
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"-Sexual favours-" (icon="interface/icons/small/condom.webp"):
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jump tonks_favor_menu
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# Fireplace Chats
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"-Let's hang-" (icon="interface/icons/small/toast.webp") if (wine_ITEM.owned > 0 and nt_he_drink.counter == 0) or (firewhisky_ITEM.owned > 0 and nt_he_drink.counter > 0):
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jump tonks_hangout
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"-Let's hang-" (icon="interface/icons/small/toast.webp", style="disabled") if (firewhisky_ITEM.owned < 1 and nt_he_drink.counter > 0):
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gen "(I don't have any firewhisky...)" ("base", xpos="far_left", ypos="head")
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jump tonks_requests
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"-Let's hang-" (icon="interface/icons/small/toast.webp", style="disabled") if (wine_ITEM.owned < 1 and nt_he_drink.counter == 0):
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gen "(I don't have any wine...)" ("base", xpos="far_left", ypos="head")
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jump tonks_requests
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# Wardrobe
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"-Wardrobe-" (icon="interface/icons/small/wardrobe.webp") if tonks_wardrobe_unlocked:
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hide tonks_main with d1
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call wardrobe
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# Hair fix
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$ tonks_haircolor = [c for c in tonks.get_equipped("hair").color]
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jump tonks_requests
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"-Hidden-" (style="disabled") if not tonks_wardrobe_unlocked:
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nar "You haven't unlocked this feature yet."
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jump tonks_requests
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"-Give Item-" (icon="interface/icons/small/gift.webp"):
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hide tonks_main with d1
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call gift_menu
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jump tonks_requests
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# Dismiss
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"-Never mind-":
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stop music fadeout 3.0
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if game.daytime:
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ton "Alright, back to work then..."
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else:
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ton "Sweet dreams, [name_genie_tonks]."
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play sound "sounds/door.ogg"
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jump end_tonks_event
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# Tonks level up
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label update_ton_tier:
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if ton_tier == 1 and nt_he.favors_E2:
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$ ton_level_up = 1
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return
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label tonks_level_up(tier=None):
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call bld
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if tier == 1:
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gen "(Time to teach those students something useful!)" ("grin", xpos="far_left", ypos="head")
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$ ton_tier = tier+1
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$ ton_level_up = None
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pause.5
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nar "Tonks has reached level [ton_tier]!"
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call update_ton_tier
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return
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# Tonks Requests Menu
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label tonks_favor_menu:
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# call update_tonks_favors
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menu:
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"-Level Up-" (icon="interface/icons/small/levelup.webp") if ton_level_up != None:
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call tonks_level_up(tier=ton_level_up)
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jump tonks_requests
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"-Personal Favours-" (icon="interface/icons/small/heart_red.webp", style="disabled"):
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call not_available
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jump tonks_favor_menu
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#
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# Uncomment once favours are ready
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#
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# label .personal:
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# python:
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# menu_choices = []
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# for i in nt_favor_list:
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# if i in []: # Not in the game yet.
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# menu_choices.append(gui.menu_item("-Not available-", "na", style="disabled"))
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# elif i.start_tier > ton_tier:
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# menu_choices.append(gui.menu_item("-Not ready-", "vague", style="disabled"))
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# else:
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# menu_choices.append(i.get_menu_item())
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# menu_choices.append(("-Never mind-", "nvm"))
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# result = renpy.display_menu(menu_choices)
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# if result == "nvm":
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# jump tonks_favor_menu
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# elif result == "vague":
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# call favor_not_ready
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# jump .personal
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# elif result == "na":
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# call not_available
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# jump .personal
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# else:
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# $ renpy.jump(result)
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"-Public Requests-" (icon="interface/icons/small/star_yellow.webp") if game.daytime and tonks_requests_unlocked:
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jump tonks_requests_menu
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"-Public Requests-" (icon="interface/icons/small/star_yellow.webp", style="disabled") if not game.daytime or not tonks_requests_unlocked:
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if not tonks_requests_unlocked:
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nar "You haven't unlocked this feature yet."
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elif not game.daytime:
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nar "Public requests are available during the day only."
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jump tonks_favor_menu
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"-Never mind-":
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jump tonks_requests
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label tonks_requests_menu:
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call update_ton_requests
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python:
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menu_choices = []
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for i in nt_requests_list:
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if i in []: # Not in the game yet.
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menu_choices.append(gui.menu_item("-Not available-", "na", style="disabled"))
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elif i.start_tier > ton_tier:
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menu_choices.append(gui.menu_item("-Not ready-", "vague", style="disabled"))
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else:
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menu_choices.append(i.get_menu_item())
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menu_choices.append(("-Never mind-", "nvm"))
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result = renpy.display_menu(menu_choices)
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if result == "nvm":
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jump tonks_favor_menu
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elif result == "vague":
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call favor_not_ready
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jump tonks_requests_menu
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elif result == "na":
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call not_available
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jump tonks_requests_menu
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else:
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$ renpy.jump(result)
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label update_ton_requests:
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# Set event tier to current Tonks tier if they are different
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python:
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for i in nt_requests_list:
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i.tier = ton_tier
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return
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