forked from SilverStudioGames/WTS
LoafyLemon
dc212e80d1
* Added `sound` sfx channel * Refactored and unified sound & music calls * Fixed missing sounds in astoria events * Removed hide_screens label (Redundant) * Removed play_music, play_sound call labels
169 lines
3.9 KiB
Plaintext
169 lines
3.9 KiB
Plaintext
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init offset = -1
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screen help(page='tutorials'):
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tag menu
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use game_menu(_("Help"), scroll="viewport"):
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style_prefix "help"
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vbox:
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spacing 8
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null # Tab margin
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if page == 'tutorials':
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use tutorials_help
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elif page == "controls":
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use controls_help
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elif page == "gamepad":
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use gamepad_help
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elif page == "about":
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use about_help
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hbox:
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style_prefix gui.theme("tab")
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pos (25 + 15, 100)
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yanchor 0.5
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textbutton _("Tutorials") action [SelectedIf(page == 'tutorials'), Show("help", config.intra_transition, "tutorials")]
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if not renpy.mobile:
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textbutton _("Controls") action [SelectedIf(page == 'controls'), Show("help", config.intra_transition, "controls")]
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if GamepadExists():
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textbutton _("Gamepad") action [SelectedIf(page == 'gamepad'), Show("help", config.intra_transition, "gamepad")]
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textbutton _("About") action [SelectedIf(page == 'about'), Show("help", config.intra_transition, "about")]
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screen tutorials_help():
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for entry, tutorial in tutorial_dict.items():
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$ title = tutorial[0]
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textbutton "[title]":
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action Function(renpy.call_in_new_context, 'tutorials_help', entry)
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# action ShowTransient('tutorial', None, entry)
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# sensitive tutorial_is_done(entry)
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label tutorials_help(entry):
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show screen help('tutorials')
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play sound "sounds/pop01.ogg"
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$ renpy.music.set_volume(0.5, 3.0)
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call screen tutorial(entry)
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$ renpy.music.set_volume(1.0, 3.0)
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return
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screen controls_help():
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hbox:
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label _("Interaction")
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text _("Space, Enter or Left Mouse Button")
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hbox:
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label _("Navigate Interface")
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text _("Arrow keys or mouse")
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hbox:
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label _("Cancel/Menu")
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text _("Escape or Right Mouse Button")
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hbox:
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label _("Skipping")
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text _("Ctrl")
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hbox:
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label _("Toggle Skipping")
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text _("Tab")
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hbox:
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label _("Roll Back")
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text _("Page Up or Mouse Wheel Up")
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hbox:
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label _("Roll Forward")
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text _("Page Down or Mouse Wheel Down")
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hbox:
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label "Hide Interface"
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text _("H or Middle Mouse Button")
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hbox:
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label "Screenshot"
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text _("Print Screen")
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hbox:
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label "Sleep"
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text _("s")
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hbox:
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label "Map"
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text _("m")
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hbox:
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label "Stats"
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text _("c")
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hbox:
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label "Inventory"
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text _("i")
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hbox:
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label "Fap-Fap-Fap"
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text _("f")
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hbox:
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label "Summon"
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text _("d")
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screen gamepad_help():
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hbox:
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label _("Right Trigger\nA/Bottom Button")
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text _("Advances dialogue and activates the interface.")
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hbox:
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label _("Left Trigger\nLeft Shoulder")
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text _("Rolls back to earlier dialogue.")
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hbox:
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label _("Right Shoulder")
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text _("Rolls forward to later dialogue.")
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hbox:
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label _("D-Pad, Sticks")
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text _("Navigate the interface.")
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hbox:
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label _("Start, Guide")
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text _("Accesses the game menu.")
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hbox:
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label _("Y/Top Button")
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text _("Hides the user interface.")
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textbutton _("Calibrate") action GamepadCalibrate()
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screen about_help():
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vbox:
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spacing gui.pref_spacing
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if gui.about:
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text "[gui.about!t]\n"
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text _("Made with {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]") size 12
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style help_button is gui_button:
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background None
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xmargin 7
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style help_button_text is gui_button_text
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style help_label is gui_label:
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xsize 209
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right_padding 17
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style help_label_text is gui_label_text:
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xalign 1.0
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text_align 1.0
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outlines [(2, "#000", 0, 0)]
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style help_text is gui_text
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