forked from SilverStudioGames/WTS
Gouvernathor
a2665c15fe
- don't use a reserved name (starting with an underscore) - use a file-local mangled name (starting with two underscores - use renpy.dynamx to cleanup the variable automatically
305 lines
11 KiB
Plaintext
305 lines
11 KiB
Plaintext
label deck_builder:
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python:
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for card in playerdeck:
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card.playercard = True
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label deck_builder_jump:
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show screen deck_builder_screen
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$ renpy.block_rollback()
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$ renpy.dynamic(__choice = ui.interact())
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if __choice in unlocked_cards:
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$ selectcard = unlocked_cards.index(__choice)
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jump deck_builder_jump
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elif __choice == "gallery":
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hide screen deck_builder_screen
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show screen deck_builder_gallery
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elif __choice == "back":
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hide screen deck_builder_gallery
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show screen deck_builder_screen
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elif __choice == "Close":
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$ selectcard = -1
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hide screen deck_builder_screen
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jump main_room_menu
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elif __choice == "guide":
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$ selectcard = -1
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hide screen deck_builder_screen
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jump deck_builder_guide
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elif __choice == "inc":
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$ currentpage += 1
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$ selectcard = -1
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jump deck_builder_jump
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elif __choice == "dec":
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$ currentpage -= 1
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$ selectcard = -1
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jump deck_builder_jump
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elif __choice == "unselect":
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$ selectcard = -1
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jump deck_builder_jump
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else:
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if not selectcard == -1:
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python:
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if unlocked_cards[selectcard].copies > -1:
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unlocked_cards[selectcard].copies -= 1
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add_card_to_deck(playerdeck[int(__choice)].title)
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playerdeck[int(__choice)] = unlocked_cards[selectcard]
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selectcard = -1
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pass
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jump deck_builder_jump
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else:
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jump deck_builder_jump
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screen deck_builder_screen():
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zorder 8
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$ card_shown=5
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imagebutton idle "images/cardgame/deck_builder.webp" action Return("unselect")
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for i in range(0, clamp(card_shown, 0, (len(unlocked_cards))-(card_shown*currentpage))):
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use cardrender(unlocked_cards[clamp(i+(currentpage*card_shown), 0, len(unlocked_cards))], 18,17+80*i, True)
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if not selectcard == -1:
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use cardrender(unlocked_cards[selectcard], 885, 316)
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#add im.Scale(unlocked_cards[selectcard].imagepath, card_width*0.5, card_height*0.5) xpos 885 ypos 316
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vbox:
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xpos 560
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ypos 320
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xsize 340
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ysize 33
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text "{size=-3}"+unlocked_cards[selectcard].get_title()+"{/size}" xalign 0 yalign 0.5 size 22
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vbox:
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xpos 760
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ypos 520
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xsize 112
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ysize 33
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text unlocked_cards[selectcard].get_amount() xalign 1 yalign 0.5
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vbox:
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xpos 560
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ypos 520
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xsize 112
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ysize 33
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text "{color=#ffffff}Value:{/color}"+unlocked_cards[selectcard].get_totalvalue() xalign 0 yalign 0.5
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vbox:
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xpos 560
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ypos 350
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xsize 300
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ysize 500
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text "{size=-5}"+unlocked_cards[selectcard].get_description()+"{/size}"
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for i in range(0,5):
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use cardrender(playerdeck[i], 223+165*i, 17, True, return_value=i, color=True)
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imagebutton:
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xpos 200
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ypos 380
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idle "images/cardgame/scrollup.webp"
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if not currentpage <= 0:
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hover "images/cardgame/scrollup_hover.webp"
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action Return("dec")
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imagebutton:
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xpos 200
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ypos 430
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idle "images/cardgame/scrolldown.webp"
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if currentpage < math.ceil((len(unlocked_cards)-1)/card_shown):
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hover "images/cardgame/scrolldown_hover.webp"
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action Return("inc")
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#Page info
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$ str_currentpage = currentpage+1
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$ str_currentpage_max = int(math.ceil((len(unlocked_cards)-1)/card_shown)+1.0)
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text "{color=#FFFFFF}{size=-5}Page [str_currentpage]/[str_currentpage_max]{/size}{/color}" xpos 215 ypos 360 text_align 0.5 xalign 0.5
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#Gallery button
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imagebutton:
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xpos 274
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ypos 310
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idle "images/cardgame/gallery.webp"
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hover "images/cardgame/gallery_hover.webp"
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action [Show("deck_builder_gallery"), Hide("deck_builder_screen")]
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#Guide button
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imagebutton:
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xpos 274
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ypos 400
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idle "images/cardgame/guide.webp"
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hover "images/cardgame/guide_hover.webp"
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action Return("guide")
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#Exit button
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imagebutton:
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xpos 274
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ypos 502
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idle "images/cardgame/exit.webp"
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hover "images/cardgame/exit_hover.webp"
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action Return("Close")
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keysym "game_menu"
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#Easter egg
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# hbox:
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# xpos 1020
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# ypos 296
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# xsize 40
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# ysize 40
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# button action Jump("color_change") background "#ffffff00"
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# #add Solid(get_hex_string(playercolor_rgb))
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screen deck_builder_gallery():
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zorder 8
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imagebutton idle "interface/desk/_bg_.webp" action NullAction()
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text "{size=+15}Gallery{/size}" ypos 15 xalign 0.5
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for i, card in enumerate(cards_all):
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$ col = (i // 4) % 13
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$ row = i % 4
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use cardrender(card, 18+80*col, 67+125*row, False, cardzoom=0.25, color=card_exist(unlocked_cards, card))
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imagebutton:
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anchor (1.0, 0.0)
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ypos 18
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xalign 0.98
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idle "images/cardgame/back.webp"
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hover "images/cardgame/back_hover.webp"
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action [Show("deck_builder_screen"), Hide("deck_builder_gallery")]
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keysym "game_menu"
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label color_change:
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python:
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playercolor_rgb = tuple(color_picker(playercolor_rgb), False, "Player border")
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enemycolor_rgb = tuple(color_picker(enemycolor_rgb), False, "Enemy border")
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jump deck_builder
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label deck_builder_guide:
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$ deck_guide_page = 0
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$ deck_guide_zone = ""
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$ deck_guide_helper = ""
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play music "music/GrapeSodaIsFuckingRawbyjrayteam6.ogg" fadein 1 if_changed
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show screen deck_builder_tutorial
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with dissolve
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nar "The goal of Wizard cards is to own the most cards on the playing field until all 9 slots are filled."
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nar "To win the game you have to pay attention to your deck but also the enemy deck."
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# Sides guide
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$ deck_guide_zone = "player_zone"
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nar "This is your deck."
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nar "You can have a maximum of five cards in your active deck."
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$ deck_guide_zone = "enemy_zone"
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nar "This is your opponent's deck."
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nar "Your opponent's deck is also limited to five cards."
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# Inspection guide
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$ deck_guide_zone = ""
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$ deck_guide_page = 1
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nar "You can inspect cards by clicking on them."
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$ deck_guide_page = 2
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nar "In the current version of the game you can also inspect enemy cards."
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nar "This might change later on if we feel like the game is not difficult enough."
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# Card guide
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$ deck_guide_page = 1
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nar "To place down a card, simply select it and click on any of the empty fields."
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$ deck_guide_page = 3
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nar "You can place only one card per turn."
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$ deck_guide_zone = "card_zone"
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$ deck_guide_helper = "border_guide"
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nar "Every card you place down is displayed with a Blue border and signifies that you own the card."
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nar "Your opponent's cards are displayed in red."
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$ deck_guide_helper = "numbers_guide"
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nar "Numbers on the sides, top, and bottom indicate the power of the card in a specific direction."
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$ deck_guide_helper = "tier_guide"
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nar "This is what we call a card tier."
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nar "The shape and colour of it indicates the rarity of the card, while the number tells you the overall power of it."
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$ deck_guide_helper = ""
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nar "The card currently displayed is a special card."
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nar "Special cards are unique and cannot be obtained more than once."
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$ deck_guide_page = 33
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nar "This card, for example, is simply called a girl card."
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$ deck_guide_helper = "cho_stage2"
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nar "They also cannot be obtained more than once, but the picture changes depending on how many challenges you have won."
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nar "You'll learn more about those as you play, but the gist is..."
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$ deck_guide_helper = "cho_stage3"
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nar "The more challenges you beat, the fewer clothes a character wears."
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nar "Cool, right?"
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gen "Hell yes!" ("grin", xpos="far_left", ypos="head")
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$ deck_guide_helper = ""
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$ deck_guide_page = 3
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nar "Moving on."
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gen "..." ("base", xpos="far_left", ypos="head")
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#
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$ deck_guide_zone = "fight_zone"
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$ deck_guide_helper = "fight_guide"
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$ deck_guide_page = 4
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nar "Once a card is played, it can be taken by the opponent when they place a card with a number higher than the side of the card facing that number."
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$ deck_guide_helper = "border_guide"
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nar "When a card is taken, its border changes colour."
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$ deck_guide_zone = ""
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$ deck_guide_helper = ""
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$ deck_guide_page = 5
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nar "The player with the most cards of their colour by the end wins the game."
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if not states.sna.ev.cardgame.known:
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gen "(Seems simple enough....)" ("base", xpos="far_left", ypos="head")
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gen "(Wait... who the fuck do I play against?)" ("angry", xpos="far_left", ypos="head")
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gen "(Maybe I should ask my good ole pal Snape if he has any cards...)" ("grin", xpos="far_left", ypos="head")
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gen "..." ("base", xpos="far_left", ypos="head")
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gen "(*Shudders*)" ("base", xpos="far_left", ypos="head")
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gen "(Well... might as well...)" ("base", xpos="far_left", ypos="head")
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#$ renpy.dynamic(__choice = ui.interact())
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#if __choice == "back":
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call music_block
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hide screen deck_builder_tutorial
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jump deck_builder
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screen deck_builder_tutorial():
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zorder 18
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#imagebutton idle "interface/desk/_bg_.webp" action None
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add "images/cardgame/guide/[deck_guide_page].webp"
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if not deck_guide_zone == "":
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add "images/cardgame/guide/[deck_guide_zone].webp"
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if deck_guide_helper == "border_guide":
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add "images/cardgame/guide/[deck_guide_helper].webp" xpos 600 ypos 250
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if deck_guide_helper == "numbers_guide":
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add "images/cardgame/guide/[deck_guide_helper].webp" xpos 540 ypos 300 xalign 0.5 yalign 0.5
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if deck_guide_helper == "tier_guide":
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add "images/cardgame/guide/[deck_guide_helper].webp" xpos 500 ypos 200 xanchor 0.5
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if deck_guide_helper == "cho_stage2":
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add "images/cardgame/guide/[deck_guide_helper].webp" xpos 540 ypos 300 xalign 0.5 yalign 0.5
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if deck_guide_helper == "cho_stage3":
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add "images/cardgame/guide/[deck_guide_helper].webp" xpos 540 ypos 300 xalign 0.5 yalign 0.5
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if deck_guide_helper == "cho_stage4":
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add "images/cardgame/guide/[deck_guide_helper].webp" xpos 540 ypos 300 xalign 0.5 yalign 0.5
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if deck_guide_helper == "fight_guide":
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add "images/cardgame/guide/[deck_guide_helper].webp" xpos 540 ypos 360 xalign 0.5
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##Back button
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#imagebutton:
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# xpos 930
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# ypos 480
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# idle "images/cardgame/back.webp"
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# hover "images/cardgame/back_hover.webp"
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# action Return("back")
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# keysym "game_menu"
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