forked from SilverStudioGames/WTS
LoafyLemon
dc212e80d1
* Added `sound` sfx channel * Refactored and unified sound & music calls * Fixed missing sounds in astoria events * Removed hide_screens label (Redundant) * Removed play_music, play_sound call labels
117 lines
3.4 KiB
Plaintext
117 lines
3.4 KiB
Plaintext
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# Genie chibi actions:
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# stand, stand_alt, stand_shocked
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# rummage, petting, grab_mid, grab_high
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# sit_behind_desk
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# jerk_off_behind_desk, cum_behind_desk, cum_behind_desk_done
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# dick_out
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# hold_dick, jerk_off, cum, cum_done, cum_close, cum_close_done
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# read, read_done, read_near_fire, read_near_fire_done
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# Note: The flip parameter defaults to True, because Genie is most often facing right
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label gen_chibi(action=None, xpos=None, ypos=None, flip=True, pic=None):
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$ genie_chibi.position(xpos, ypos, flip)
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if action == "hide":
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$ chair_left_OBJ.hidden = False
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$ desk_OBJ.hidden = False
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$ desk_OBJ.idle = "desk_empty"
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$ genie_chibi.hide()
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return
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elif action == "leave":
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hide screen genie_main
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hide screen bld1
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hide screen blktone
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play sound "sounds/door.ogg"
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$ chair_left_OBJ.hidden = False
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$ desk_OBJ.hidden = False
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$ desk_OBJ.idle = "desk_empty"
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$ genie_chibi.hide()
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with d3
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pause .5
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return
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elif action == "sit_behind_desk":
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$ chair_left_OBJ.hidden = True
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$ desk_OBJ.hidden = False
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$ desk_OBJ.idle = "ch_gen sit_behind_desk"
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$ genie_chibi.hide()
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return
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elif action in ("jerk_off_behind_desk", "cum_behind_desk", "cum_behind_desk_done", "jerk_off_behind_desk_pause"):
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$ chair_left_OBJ.hidden = True
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$ desk_OBJ.hidden = True
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$ genie_chibi.position(218, 205+262, False)
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$ genie_chibi.do(action)
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return
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elif action in ("paperwork", "paperwork_idle"):
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$ chair_left_OBJ.hidden = True
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$ desk_OBJ.hidden = True
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$ genie_chibi.position(224, 205+262, False)
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$ genie_chibi.do(action)
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return
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elif action == "stand_by_desk":
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$ chair_left_OBJ.hidden = False
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$ desk_OBJ.hidden = True
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$ genie_chibi.do(action)
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return
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elif action in ("read", "read_done", "read_near_fire", "read_near_fire_done"):
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$ chair_left_OBJ.hidden = True
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$ desk_OBJ.hidden = False
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$ desk_OBJ.idle = "desk_empty"
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$ genie_chibi.position(430, 205+340, False)
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$ genie_chibi.do(action)
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return
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$ chair_left_OBJ.hidden = False
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$ desk_OBJ.hidden = False
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$ desk_OBJ.idle = "desk_empty"
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$ genie_chibi.do(action)
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return
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label gen_walk(xpos=None, ypos=None, speed=1.0, action=None, reduce=False, path=None, flip=False):
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call hide_characters
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hide screen bld1
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hide screen blktone
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with d3
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if action == "enter":
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play sound "sounds/door.ogg"
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call gen_chibi(None, "door", "base", flip)
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with d3
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if xpos or ypos:
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$ genie_chibi.move((xpos, ypos), speed, reduce)
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elif action == "leave":
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$ genie_chibi.show()
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$ genie_chibi.move(("door", "base"), speed, reduce)
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play sound "sounds/door.ogg"
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$ genie_chibi.hide()
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with d3
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pause .5
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elif path:
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$ genie_chibi.show()
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$ genie_chibi.move(path, speed, reduce)
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else:
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$ genie_chibi.show()
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$ genie_chibi.move((xpos, ypos), speed, reduce)
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$ genie_chibi.do()
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return
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# Chibi definition
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default genie_chibi = Chibi("genie", ["base"], update_genie_chibi)
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init python:
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def update_genie_chibi(chibi):
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# Assume chibi action has a matching image definition
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chibi_image = "ch_gen {}".format(chibi.action or "stand")
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chibi["base"] = chibi_image
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