forked from SilverStudioGames/WTS
LoafyLemon
79e25c27e9
* Improved efficiency of RoomObject image creation * Fixed a crash during one of the Tonks' hangout events * Fixed DollMakeup object lacking clone method, causing issues with saved outfits * Fixed DollMakeup non-uniform parameter order * Fixed doll strip method affecting types like pubic hair, piercings, and tattoos * Fixed ATL flicker on room objects due to inefficient creation of the images for room objects
149 lines
2.9 KiB
Plaintext
149 lines
2.9 KiB
Plaintext
transform sepia(strength=1.0, tint='#ffeec2', desat=(0.2126, 0.7152, 0.0722)):
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matrixcolor TintMatrix(tint) * SaturationMatrix(1.0-strength, desat)
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transform uvlight():
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matrixcolor SepiaMatrix("#590098", desat=(1.0, 1.5, 1.0))
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transform move_in(x, t):
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xpos x
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linear t xpos 0
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pause t
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transform move_fade:
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on show, appear, start:
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alpha 0.0
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xoffset 200
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easein_back 1.0 alpha 1.0 xoffset absolute(0)
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on hide:
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alpha 1.0
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xoffset 0
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easeout_back 1.0 alpha 0.0 xoffset absolute(200)
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transform fade_show(t):
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alpha 0
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on show:
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linear t alpha 1
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transform fade_show_hide(t):
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alpha 0
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linear t alpha 1
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on hide:
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linear t alpha 0
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transform fade_hide(t):
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on hide:
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linear t alpha 0.0
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transform blink:
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on show:
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alpha 1.0
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pause 0.5
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alpha 0.0
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pause 0.5
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repeat
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transform blink_repeat:
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alpha 1.0
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pause 0.5
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alpha 0.0
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pause 0.5
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repeat
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transform bob(t=1):
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on show, appear, start:
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yoffset absolute(0)
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ease t yoffset absolute(10)
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ease t yoffset absolute(0)
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repeat
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transform doll_blink(normal, blink):
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events False
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normal
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choice:
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pause 4
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choice:
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pause 3
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choice:
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pause 2
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choice:
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blink
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pause 0.1
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normal
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pause 0.1
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blink
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choice:
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blink
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pause 0.1
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repeat
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transform pulse:
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on show:
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xzoom 1.0
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yzoom 1.0
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linear 0.8 xzoom 1.2 yzoom 1.2
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linear 0.8 xzoom 1.0 yzoom 1.0
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repeat
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transform move_to(start_x=0, start_y=0, target_x=0, target_y=0, duration=1.0):
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on show:
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xpos start_x
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ypos start_y
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linear duration xpos target_x ypos target_y
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transform main_sprite_position(x, y, flip, scale):
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xpos x
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ypos y
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xzoom flip
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zoom (1.0/scale)
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transform random_rotation(a=-45, b=45):
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rotate random.randint(a, b)
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transform pulse_hover(t=2.0, strength=0.2, pause=0.0):
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matrixcolor BrightnessMatrix(value=0.0)
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on start:
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linear t/2 matrixcolor BrightnessMatrix(value=strength)
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linear t/2 matrixcolor BrightnessMatrix(value=0.0)
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pause pause
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repeat
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transform gui_animation:
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nearest True
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events False
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on show:
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zoom 0
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alpha 0
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xoffset config.screen_width
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easein_cubic 0.3 zoom 1.0 alpha 1.0 xoffset 0
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events True
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nearest False
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on hide:
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events False
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nearest True
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easeout_cubic 0.3 zoom 0.0 alpha 0.0 xoffset config.screen_width
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transform shake:
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events False
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function shake_func
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transform shake_xlinear(speed=1.0):
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xoffset 1
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linear 0.1/speed xoffset -2
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linear 0.1/speed xoffset 2
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repeat
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init python:
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def shake_func(trans, st, at):
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trans.xoffset = renpy.random.randint(-2, 2)
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trans.yoffset = renpy.random.randint(-2, 2)
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return clamp(1.0 - st, 0.05, 1.0)
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