forked from SilverStudioGames/WTS
LoafyLemon
dc212e80d1
* Added `sound` sfx channel * Refactored and unified sound & music calls * Fixed missing sounds in astoria events * Removed hide_screens label (Redundant) * Removed play_music, play_sound call labels
65 lines
2.1 KiB
Plaintext
65 lines
2.1 KiB
Plaintext
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default boxing_ring = Room("boxing_ring")
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default boxing_ring_lights = False
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screen boxing_ring():
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tag room
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zorder 0
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sensitive False
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# default objects = sorted(boxing_ring.objects, key=lambda x: x.zorder)
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add "images/rooms/boxing_ring/bg.webp" zoom 0.5
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add "boxing_ring crowd_back" zoom 0.5
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add "images/rooms/boxing_ring/stands.webp" zoom 0.5
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add "boxing_ring flash_back"
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add "images/rooms/boxing_ring/ring.webp" zoom 0.5
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# for obj in objects:
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# imagebutton:
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# anchor obj.get_anchor()
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# pos obj.get_pos()
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# idle obj.get_idle()
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# hover obj.get_hover()
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# foreground obj.foreground
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# background obj.background
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# focus_mask obj.focus_mask
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# tooltip obj.tooltip
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# hovered obj.hovered
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# unhovered obj.unhovered
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# action obj.action
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screen boxing_ring_overlay():
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tag room_overlay
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zorder 7
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add "boxing_ring microphone" zoom 0.5
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add "images/rooms/boxing_ring/vignette.webp" zoom 0.5
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add "boxing_ring dust" zoom 0.5
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if boxing_ring_lights:
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add "images/rooms/boxing_ring/lights.webp" zoom 0.5
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add "boxing_ring flash_front"
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add "boxing_ring crowd_front" zoom 0.5
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if not boxing_ring_lights:
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add "black" alpha 0.5
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# label snape_office:
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# call room("snape_office")
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# play music "music/the-other-side-of-the-door-by-kevin-macleod-from-filmmusic-io.ogg" fadein 1
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# if game.daytime:
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# $ snape_office_desk_OBJ.set_image("snape_office_desk")
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# $ snape_office_brewing_station_OBJ.set_image("snape_office_brewing_station_off")
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# $ snape_office_brewing_station_OBJ.foreground = None
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# else:
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# $ snape_office_desk_OBJ.set_image("snape_desk_work")
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# $ snape_office_brewing_station_OBJ.set_image("snape_office_brewing_station_on")
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# $ snape_office_brewing_station_OBJ.foreground = "snape_office_brewing_station_anim"
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# call gen_walk(action="enter", xpos="door", ypos="base", speed=1.5, flip=True)
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# jump quests
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