forked from SilverStudioGames/WTS
LoafyLemon
dc212e80d1
* Added `sound` sfx channel * Refactored and unified sound & music calls * Fixed missing sounds in astoria events * Removed hide_screens label (Redundant) * Removed play_music, play_sound call labels
60 lines
3.0 KiB
Plaintext
60 lines
3.0 KiB
Plaintext
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default snape_office_discovered = False
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default snape_office = Room("snape_office")
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default snape_office_brewing_station_OBJ = RoomObject(snape_office, "snape_office_brewing_station", pos=(367, 325), idle="snape_office_brewing_station_off", focus_mask=None, action=Jump("brewing_station"), tooltip="Brewing Station", zorder=-1)
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default snape_office_shelves_OBJ = RoomObject(snape_office, "snape_office_shelves", pos=(695, 240), idle="snape_office_shelves", foreground="snape_office_shelves_anim", focus_mask=None, action=Jump("shelves"), tooltip="Shelves", zorder=-1)
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default snape_office_picture_OBJ = RoomObject(snape_office, "snape_office_picture", pos=(879, 219), idle="snape_office_picture", action=Jump("snape_picture"), tooltip="Picture", zorder=-1)
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default snape_office_statue_OBJ = RoomObject(snape_office, "snape_office_statue", pos=(541, 137), idle="snape_office_statue", action=Jump("snake_statue"), tooltip="Snake Head", zorder=-1)
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default snape_office_desk_OBJ = RoomObject(snape_office, "snape_office_desk", pos=(737, 369), idle="snape_office_desk", action=Jump("snape_at_desk"), tooltip="Snape's Desk", zorder=0)
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default snape_office_candelabra_OBJ = RoomObject(snape_office, "snape_office_candelabra", pos=(540, 300), idle="snape_office_candelabra_on", foreground="snape_office_candelabra_anim", focus_mask=None, action=Jump("candelabra"), tooltip="Examine", zorder=0)
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default snape_office_door_OBJ = RoomObject(snape_office, "snape_office_door", pos=(185, 307), idle="snape_office_door", action=Jump("snape_office_door"), tooltip="Return to office", zorder=0)
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screen snape_office():
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tag room
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zorder 0
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sensitive room_menu_active
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default objects = sorted(snape_office.objects, key=lambda x: x.zorder)
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add "images/rooms/snape_office/bg.webp" zoom 0.5
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for obj in objects:
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imagebutton:
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anchor obj.get_anchor()
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pos obj.get_pos()
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idle obj.get_idle()
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hover obj.get_hover()
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foreground obj.foreground
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background obj.background
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focus_mask obj.focus_mask
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tooltip obj.tooltip
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hovered obj.hovered
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unhovered obj.unhovered
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action obj.action
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add "images/rooms/snape_office/vignette.webp" zoom 0.5
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label snape_office:
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call room("snape_office")
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play music "music/the-other-side-of-the-door-by-kevin-macleod-from-filmmusic-io.ogg" fadein 1
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if game.daytime:
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$ snape_office_desk_OBJ.set_image("snape_office_desk")
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$ snape_office_brewing_station_OBJ.set_image("snape_office_brewing_station_off")
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$ snape_office_brewing_station_OBJ.foreground = None
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else:
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$ snape_office_desk_OBJ.set_image("snape_desk_work")
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$ snape_office_brewing_station_OBJ.set_image("snape_office_brewing_station_on")
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$ snape_office_brewing_station_OBJ.foreground = "snape_office_brewing_station_anim"
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call gen_walk(action="enter", xpos="door", ypos="base", speed=1.5, flip=True)
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jump quests
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label snape_office_menu:
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hide screen bld1
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with d3
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call screen room_menu
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