forked from SilverStudioGames/WTS
LoafyLemon
dc212e80d1
* Added `sound` sfx channel * Refactored and unified sound & music calls * Fixed missing sounds in astoria events * Removed hide_screens label (Redundant) * Removed play_music, play_sound call labels
51 lines
1.8 KiB
Plaintext
51 lines
1.8 KiB
Plaintext
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label candelabra:
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if game.daytime:
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if not snape_candelabra_examined:
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$ snape_candelabra_examined = True
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$ snape_office_candelabra_OBJ.set_image("snape_office_candelabra_on")
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call gen_chibi("stand_alt", xpos="candelabra", ypos="candelabra")
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with d5
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gen "That's a lot of candles..." ("base", xpos="far_left", ypos="head")
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gen "Yet it doesn't make the room look any more inviting." ("base", xpos="far_left", ypos="head")
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call gen_chibi("stand", xpos="door", ypos="base")
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with d5
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jump quests
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else:
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$ snape_office_candelabra_OBJ.set_image("snape_office_candelabra_off")
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show screen blkfade
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with d2
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play sound "sounds/fire_woosh.ogg"
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if not snape_office_intro_E1:
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gen "..." ("base", xpos="far_left", ypos="head")
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gen "I don't know what I expected to happen." ("base", xpos="far_left", ypos="head")
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else:
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gen "..." ("base", xpos="far_left", ypos="head")
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gen "What an unexpected turn of events." ("base", xpos="far_left", ypos="head")
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play sound "sounds/fire_woosh.ogg"
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$ snape_office_candelabra_OBJ.set_image("snape_office_candelabra_on")
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hide screen blkfade
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with d9
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else:
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$ snape_office_candelabra_OBJ.set_image("snape_office_candelabra_off")
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show screen blkfade
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with d2
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play sound "sounds/fire_woosh.ogg"
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sna "Why did you do that...?"
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gen "Sorry..." ("base", xpos="far_left", ypos="head")
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play sound "sounds/fire_woosh.ogg"
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$ snape_office_candelabra_OBJ.set_image("snape_office_candelabra_on")
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hide screen blkfade
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with d9
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jump snape_office_menu
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