forked from SilverStudioGames/WTS
108 lines
3.2 KiB
Plaintext
108 lines
3.2 KiB
Plaintext
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init -1 python:
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### Global Functions ###
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def get_character_emote(char, emote):
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return "characters/{}/emotes/{}.webp".format(char, emote) if emote else None
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def get_character_pos(char):
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global sprite_pos
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flip = getattr(renpy.store, char+"_flip", None)
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use_head = getattr(renpy.store, "use_"+char+"_head", None)
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# Resolve X position for head state
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if use_head:
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xpos = sprite_pos["x"]["far_right"] if flip == 1 else sprite_pos["x"]["far_left"]
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else:
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xpos = getattr(renpy.store, char+"_xpos", None)
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ypos = getattr(renpy.store, char+"_ypos", None)
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return (xpos, ypos)
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### Classes ###
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class DollDisplayable(renpy.Displayable):
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def __init__(self, child, **properties):
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super(DollDisplayable, self).__init__(**properties)
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self.focusable = None
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self.child = child
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def render(self, width, height, st, at):
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rv = renpy.Render(width, height)
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c = self.child
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cr = renpy.render(c, width, height, st, at)
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# We need to find the 'true' size of the displayable
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# otherwise it may end up being the size of a null,
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# or any other irrelevant element.
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xsize, ysize = cr.get_size()
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xoffset, yoffset = c.place(rv, 0, 0, width, height, cr)
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width = max(xoffset + xsize, width)
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height = max(yoffset + ysize, height)
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rv.width = width
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rv.height = height
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return rv
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def event(self, ev, x, y, st):
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return None
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#raise renpy.IgnoreEvent() # Seems to work similar to NullAction
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def focus(self, default=False):
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raise Exception("Not Implemented")
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def unfocus(self, default=False):
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raise Exception("Not Implemented")
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def is_focused(self):
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return False
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def visit_all(self, callback, seen=None):
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return
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def visit(self):
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return []
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class DollMethods(object):
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"""Container class for commonly used methods and attributes"""
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sprite = Null()
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cached = False
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threadlock = False
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icon_threadlock = False
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layers_extra = ("extra", "outline", "overlay")
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layers_special = ("skin", "mask", "wind_mask")
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layers_additional = ("back", "front")
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blacklist_toggles = ("hair", "glasses", "pubes", "piercing", "makeup", "tattoo", "earrings")
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blacklist_unequip = ("hair",)
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multislots = ("makeup", "accessory", "piercing", "tattoo")
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sizes = (1010, 1200) # Default sizes used for defining rare cases
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def rebuild_image(self):
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# Defers rebuild until next time get_image is called
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self.cached = False
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def make_image(self):
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thread = DollThread(target=self.build_image)
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thread.daemon = True
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thread.start()
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sprites = thread.join()
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self.sprite = DollDisplayable(Fixed(*sprites, fit_first=True))
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def get_image(self):
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if not renpy.is_skipping():
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if not self.cached:
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self.cached = True
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self.make_image()
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return self.sprite
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