forked from SilverStudioGames/WTS
LoafyLemon
22b6e66f53
* Implemented random dialogue CDS supporting: - If statements - Renpy statements - Renpy blocks - Prediction - Expression editor (yay!) - Parsing errors handling * Refactored randomized dialogues to use `random` CDS * Removed obsolete code
119 lines
3.5 KiB
Plaintext
119 lines
3.5 KiB
Plaintext
define ast_face = {
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"mouth": {
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"neutral": ["annoyed", "base"],
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"happy": ["smile", "grin"],
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"naughty": ["grin", "horny"],
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"horny": ["grin", "horny"],
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"annoyed": ["annoyed"],
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"disgusted": ["clench", "annoyed"],
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"angry": ["clench","angry"]
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},
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"eyes": {
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"neutral": ["base"],
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"happy": ["base"],
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"naughty": ["narrow", "base"],
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"horny": ["narrow", "base"],
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"annoyed": ["narrow"],
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"disgusted": ["narrow"],
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"angry": ["narrow", "base"]
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},
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"eyebrows": {
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"neutral": ["base"],
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"happy": ["base"],
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"naughty": ["base"],
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"horny": ["base"],
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"annoyed": ["worried"],
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"disgusted": ["base", "angry"],
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"angry": ["angry"]
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},
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"pupils": {
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"neutral": ["mid","L","R"],
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"happy": ["mid","L","R"],
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"naughty": ["mid","L","R","down"],
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"horny": ["mid","L","R","down"],
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"annoyed": ["mid","R"],
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"disgusted": ["down"],
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"angry": ["L"]
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}
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}
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label update_astoria:
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$ name_susan_astoria = renpy.random.choice(["Suzy","Cow","Cow Tits","Milk Bag","Slut","Whore","Piggy","Pig","Bessie","Moo Moo"])
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$ name_tonks_astoria = renpy.random.choice(["Hag","Old Hag","Punk","Dyke","Lesbo"])
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$ name_astoria_tonks = renpy.random.choice(["Cutie","Kitty","Princess","Cupcake","Honey"])
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# Chibi Update
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$ astoria_chibi.update()
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$ astoria_chibi.position(flip=False)
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$ astoria.xzoom = 1
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hide screen astoria_cloth_pile
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return
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label end_astoria_event:
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call ast_chibi("hide")
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hide astoria_main
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with d3
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pause.5
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call update_astoria
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$ active_girl = None
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$ astoria_busy = True
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$ astoria.wear("all")
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call music_block
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jump main_room_menu
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define character.astoria_say = Character("name_astoria_genie", show_icon="astoria", dynamic=True)
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init python:
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def ast(what, mouth=None, eyes=None, eyebrows=None, pupils=None, cheeks=None, tears=None,
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emote=None, face=None, xpos=None, ypos=None, pos=None, flip=None, trans=None, animation=False, **kwargs):
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redraw = False
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tag = astoria.tag
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layer = astoria.layer
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#showing = renpy.showing(name=tag, layer=layer)
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if xpos != None or ypos != None:
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xpos = astoria.pos[0] if xpos == None else sprite_pos.get("x").get(xpos, xpos)
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ypos = astoria.pos[1] if ypos == None else sprite_pos.get("y").get(ypos, ypos)
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astoria.pos = (xpos, ypos)
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redraw = True
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head_only = astoria.pos[1] == sprite_pos.get("y").get("head")
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if any((mouth, eyes, eyebrows, pupils, cheeks, tears)):
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astoria.set_face(mouth=mouth, eyes=eyes, eyebrows=eyebrows, pupils=pupils, cheeks=cheeks, tears=tears)
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redraw = True
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astoria.set_emote(emote)
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if animation != False:
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astoria.animation = animation
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redraw = True
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if flip != None:
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astoria.xzoom = -1 if flip else 1
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redraw = True
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if redraw:
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astoria.show()
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if not renpy.in_rollback():
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if trans:
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renpy.with_statement(trans)
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else:
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renpy.with_statement(d2)
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if what:
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character.astoria_say(what, **kwargs)
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if head_only:
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astoria.hide()
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