WTS/game/scripts/events/Start.rpy

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label start_wt:
$ disable_game_menu()
show screen blkfade
with d3
show expression "images/rooms/_bg_/castle.webp"
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hide screen blkfade
with d3
show screen close_button(action=MainMenu())
menu:
"Difficulty" "How difficult do you want the game to be?"
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"-Easy-{size=-8}\nIncreased gold, item drop rate and Slytherin-points gains.\nMood will improve faster.\nCheats are available.{/size}":
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$ states.env.difficulty = 1
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$ states.env.cheats = True
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"-Normal-{size=-8}\nBalanced gold, item drop rate and Slytherin-points gains.\nMood will improve normally.\nCheats are available.{/size}":
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$ states.env.difficulty = 2
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$ states.env.cheats = True
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"-Hardcore-{size=-8}\nReduced gold, item drop rate and Slytherin-points gains.\nMood will not improve over time.\nNo cheats.{/size}":
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$ states.env.difficulty = 3
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$ states.env.cheats = False
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if persistent.game_complete:
menu:
"NEW GAME+" "Would you like to carry over your hard earned gold from your previous playthrough?"
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"-Yes please-":
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$ states.env.gold += (persistent.gold or 0)
nar "[persistent.gold] gold has been added to your funds."
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"-No need-":
pass
menu:
"Skip content" "Would you like to skip early sections of the game?"
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"-Play the intro-":
pass
"-Skip the intro-":
$ states.map.unlocked = True
$ states.sna.level = 5
$ states.ton.level = 5
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jump skip_to_hermione
hide expression "images/rooms/_bg_/castle.webp"
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hide screen close_button
$ enable_game_menu()
jump genie_intro_E1
label genie_intro_E1:
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$ states.env.weather = "clear"
$ states.env.daytime = False
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$ states.env.day = 0
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call send_letters
stop background
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stop weather
call room("main_room")
call gen_chibi("hide")
play music "music/the-chamber-by-kevin-macleod.ogg" fadein 1 if_changed
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$ desk_OBJ.idle = "desk_dumbledore"
$ desk_OBJ.foreground = "letter_on_desk"
$ chair_OBJ.hidden = True
$ chair_left_OBJ.hidden = True
hide screen blkfade
with d5
pause 0.5
$ renpy.block_rollback()
$ name_dumbledore_genie = "Old Bearded Man"
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play sound "sounds/snore1.ogg"
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dum1 "*Sounds of an old man sleeping like a baby*"
pause 1
play sound "sounds/thunder_2.ogg"
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$ states.env.weather = "storm"
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call weather_sound
with flashbulb
dum3 "Oh my!"
dum2 "A storm at this hour?"
dum2 "How peculiar... My pocket watch usually tells me when--"
dum1 "Hold on... I'm sensing something--"
dum1 "Strange...{w=0.4} No...{w=0.4} Unfamiliar..."
dum3 "Magic."
dum1 "How curious."
dum2 "*Yawn*...{w=0.4} Well... It begins to dawn."
# Swap to day seamlessly
$ states.env.daytime = True
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$ states.env.day = 1
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$ mailbox.tick()
with d9
dum2 "Perhaps I should--"
$ name_dumbledore_genie = "Albus Dumbledore"
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play sound "sounds/magic4.ogg"
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$ desk_OBJ.idle = "ch_gen sit_behind_desk"
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$ states.env.weather = "rain"
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call weather_sound
with flash
pause 1.0
call bld
gen "Your majesty! Don't touch--" ("angry", xpos="far_left", ypos="head")
gen "............................." ("base", xpos="far_left", ypos="head")
gen "(I did it again, didn't I?)" ("base", xpos="far_left", ypos="head")
gen "(Teleported myself to who knows where...)" ("angry", xpos="far_left", ypos="head")
gen "(Those magical ingredients must have been way more potent than I thought...)" ("base", xpos="far_left", ypos="head")
gen "(Well... Whatever this place is I have no business here.)" ("base", xpos="far_left", ypos="head")
gen "(Better to undo the spell and return to my magic shop before Princess Jasmine gets angry with me again...)" ("base", xpos="far_left", ypos="head")
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gen "....................." ("base", xpos="far_left", ypos="head")
gen "(Although...)" ("base", xpos="far_left", ypos="head")
gen "(There is something odd about this place...)" ("base", xpos="far_left", ypos="head")
gen "(It's almost brimming with...)" ("base", xpos="far_left", ypos="head")
gen "{shake}MAGIC?!{/shake}" ("angry", xpos="far_left", ypos="head")
gen "(Yes... magic, I can feel it. So powerful and yet somehow...)" ("base", xpos="far_left", ypos="head")
gen "(... alien.)" ("base", xpos="far_left", ypos="head")
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gen "Interesting..." ("base", xpos="far_left", ypos="head")
gen "(I think I will stick around for a little bit...)" ("base", xpos="far_left", ypos="head")
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# Highlight important objects
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python:
fireplace_OBJ.idle = At("fireplace_idle_shadow", pulse_hover)
fireplace_OBJ.action = {"Examine": (Text("🔍", align=(0.5, 0.5)), Jump("examine_fireplace"), "True")}
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cupboard_OBJ.idle = At("cupboard_idle", pulse_hover)
cupboard_OBJ.action = {"Examine": (Text("🔍", align=(0.5, 0.5)), Jump("examine_cupboard"), "True")}
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phoenix_OBJ.idle = At("phoenix_idle", pulse_hover)
phoenix_OBJ.action = {"Examine": (Text("🔍", align=(0.5, 0.5)), Jump("examine_phoenix"), "True")}
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door_OBJ.idle = At("door_idle", pulse_hover)
door_OBJ.action = {"Examine": (Text("🔍", align=(0.5, 0.5)), Jump("examine_door"), "True")}
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desk_OBJ.idle = At("ch_gen sit_behind_desk", pulse_hover)
desk_OBJ.action = {"Examine": (Text("🔍", align=(0.5, 0.5)), Jump("examine_desk"), "True")}
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safe_OBJ.idle = At(Text("Safe", color="#bbbbbb"), pulse_hover)
safe_OBJ.action = {"Examine": (Text("🔍", align=(0.5, 0.5)), Jump("examine_safe"), "True")}
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achievements.unlock("start")
states.gen.ev.intro.e1_complete = True
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jump main_room_menu
label genie_intro_E2:
call bld
gen "(It's getting darker already...)" ("base", xpos="far_left", ypos="head")
gen "(Did I just spend an entire day examining this room?)" ("base", xpos="far_left", ypos="head")
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call bld("hide")
$ fireplace_OBJ.reset_action()
$ cupboard_OBJ.reset_action()
$ phoenix_OBJ.reset_action()
$ door_OBJ.reset_action()
$ desk_OBJ.reset_action()
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$ safe_OBJ.reset_action()
$ states.gen.ev.intro.e2_complete = True
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# Next is Snape intro E1
jump night_start
# TIme pass intro.
label genie_intro_E3:
play music "music/Brittle Rille.ogg" fadein 1 if_changed
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call bld
gen ".............." ("base", xpos="far_left", ypos="head")
gen "(Another boring day in the office.)" ("base", xpos="far_left", ypos="head")
gen "(All I can do here is sleep or jerk off...)" ("angry", xpos="far_left", ypos="head")
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gen "..........." ("base", xpos="far_left", ypos="head")
gen "(Yet still... This magic... There's something strange going on here.)" ("base", xpos="far_left", ypos="head")
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call bld("hide")
call tutorial("time")
$ states.gen.ev.intro.e3_complete = True
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jump main_room_menu
# Owl intro.
label genie_intro_E4:
play music "music/Brittle Rille.ogg" fadein 1 if_changed
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call bld
gen "(An owl? Here?)" ("base", xpos="far_left", ypos="head")
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call bld("hide")
call tutorial("mail")
$ states.gen.ev.intro.e4_complete = True
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jump main_room_menu
label skip_to_hermione:
$ renpy.block_rollback()
hide expression "images/rooms/_bg_/castle.webp"
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hide screen close_button
$ enable_game_menu()
call send_letters
call cheats.hermione_skip_intro
python:
for letter in mailbox.letters:
letter.wait -= 13
jump day_start
label send_letters:
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python:
letter_hg_2.send() # Arrives on day 2
letter_work_unlock.send() # Arrives on day 4
letter_favors.send() # Arrives on day 8
letter_cards_unlock.send() # Arrives on day 24
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return