WTS/game/scripts/interface/stats.rpy

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default stats_show_locked = False
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define her_whoring_word_list = (_("Pure"), _("Naive"), _("Curious"), _("Naughty"), _("Perverse"), _("Immoral"), _("Slutty"), _("Shameless"), _("Cumslut"), _("Total Cumslut"), _("Shameless Cumslut"))
define her_reputation_word_list = (_("Teacher's Pet"), _("School Star"), _("Good girl"), _("Minx"), _("Slutty Schoolgirl"), _("Easy Lay"), _("Whore"), _("Slut for sex"), _("Gryffindor Whore"), _("School Cumdump"), _("Mudblood Cumdump"))
#$ slutWords = ["Teacher's pet", "School Star", "Good Girl", "Headmaster's Pet", "Slutty Schoolgirl", "Slut", "Headmaster's Slut", "Daddy's Girl", "Gryffindor Slut", "Dumbledore's Whore", "Dumbledore's Cumdump"]
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define her_tutoring_word_list = (_("Not Started"), _("Naive"), _("Tempted"), _("Curious"), _("Tainted"), _("Eager"), _("Sinful"), _("Perverted"), _("Corrupted"), _("Depraved"), _("Shattered"))
define her_mood_word_list = (_("Cheerful"), _("Reluctant"), _("Gloomy"), _("Stern"), _("Slightly Annoyed"), _("Annoyed"), _("Upset"), _("Outraged"), _("Mad"), _("Angry"), _("Very Angry"))
#$ ast_cuteness_word_list = ["Ugly Duckling", "Swot", "", "", "", "", "", "Cutypie", "", "", ""]
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define ast_mood_word_list = (_("Cheerful"), _("Reluctant"), _("Gloomy"), _("Stern"), _("Slightly Annoyed"), _("Annoyed"), _("Upset"), _("Outraged"), _("Mad"), _("Angry"), _("Very Angry"))
define cho_whoring_word_list = (_("Incorruptible"), _("Focused"), _("Resilient"), _("Bi-Curious"), _("Naughty"), _("Immoral"), _("Perverse"), _("Slutty"), _("Shameless"), _("Cumslut"), _("Shameless Cumslut"))
define cho_reputation_word_list = (_("Tomboy"), _("Team Player"), _("Quidditch Star"), _("Flying Ace"), _("Minx"), _("Manipulative"), _("Exploiting"), _("Cheater"), _("Team's Cumdump"), _("Quidditch Whore"), _("Cheating Slut"))
define cho_mood_word_list = (_("Cheerful"), _("Reluctant"), _("Gloomy"), _("Stern"), _("Slightly Annoyed"), _("Annoyed"), _("Upset"), _("Outraged"), _("Mad"), _("Angry"), _("Very Angry"))
# $ sna_support_word_list = ["Tight-Arse", "Miser", "Stingy", "Sparing", "Adequate", "Loose", "Easy", "Generous", "Frivolous", "Excessive", "Exorbitant"]
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define sna_friendship_word_list = (_("Unknown"), _("Colleague"), _("Confidant"), _("Trusted"), _("Acquaintance"), _("Friend"), _("Good friend"), _("Homie"), _("If I had to pick a dude..."), _("BFF"), _("Bros"))
define ton_reputation_word_list = (_("Teacher"), _("Bore"), _("Weirdo"), _("A Bit Nutty"), _("Easy Going"), _("Tart"), _("Naughty Teacher"), _("Slutty Teacher"), _("Slag"), _("Shameful"), _("Disgrace"))
# $ ton_support_word_list = ["Undecided", "Modest", "Candid", "Unbiased", "Positive", "Fair", "Neutral", "Biased", "Scummy", "Cruel", "Heartless"]
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define ton_friendship_word_list = (_("Unknown"), _("Inferior"), _("Employee"), _("Advisor"), _("Trusted advisor"), _("Acquaintance"), _("Friend"), _("Girlfriend"), _("Partner in crime"), _("Bonnie & Clyde"), _("Master & Slave"))
#$ ton_sluttiness_word_list = ["Masochist", "Disgrace", "Street Whore", "Harlot", "Tart", "Sexually open", "Naughty Teacher", "Easy Going", "Professor", "Bore", "Nun"]
label stats:
$ gui.in_context("stats_menu")
jump main_room_menu
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define stats_categories_sorted = ("Genie", "Snape", "Tonks", "Hermione", "Cho", "Luna", "Astoria", "Susan") #"Ginny", "Daphne", "Padma", "Patil", "Myrtle", "Mafkin"
# Stats dictionary
define stats_dict = {
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"Genie": {"ico": "genie", "name": _("Genie"), "sex": _("Yes"), "height": _("6.2ft"), "weight": _("200lb"), "job": _("Headmaster"), "hates": _("Lamps"), "likes": _("Tits")},
"Snape": {"ico": "snape", "name": _("Severus Snape"), "sex": _("Male"), "height": _("5.9ft"), "weight": _("155lb"), "job": _("Teacher"), "hates": _("Everyone"), "likes": _("Rain")},
"Tonks": {"ico": "tonks", "name": _("Nymphadora Tonks"), "sex": _("Fluid"), "height": _("5.6ft"), "weight": _("130lb"), "job": _("Teacher"), "hates": _("Pineapple Pizza"), "likes": _("Girls")},
"Hermione": {"ico": "hermione", "name": _("Hermione Granger"), "sex": _("Female"), "height": _("5.2ft"), "weight": _("126lb"), "job": _("Student"), "hates": _("Slytherin"), "likes": _("Books")},
"Cho": {"ico": "cho", "name": _("Cho Chang"), "sex": _("Female"), "height": _("5.1ft"), "weight": _("122lb"), "job": _("Student"), "hates": _("Hermione"), "likes": _("Winning")},
"Luna": {"ico": "luna", "name": _("Luna Lovegood"), "sex": _("Female"), "height": _("5.2ft"), "weight": _("117lb"), "job": _("Student"), "hates": _("Wrackspurts"), "likes": _("{size=-2}Magical creatures{/size}")},
"Astoria": {"ico": "astoria", "name": _("Astoria Greengrass"), "sex": _("Female"), "height": _("5.0ft"), "weight": _("102lb"), "job": _("Student"), "hates": _("Rules"), "likes": _("Breaking them")},
"Susan": {"ico": "susan", "name": _("Susan Bones"), "sex": _("Female"), "height": _("5.1ft"), "weight": _("135lb"), "job": _("Student"), "hates": _("Chores"), "likes": _("You {size=-4}Secretly..{/size}")}
}
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label stats_menu(xx=150, yy=90):
$ renpy.dynamic(
### Hermione ###
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# Whoring
her_whoring_word = her_whoring_word_list[int(min(states.her.level, 24)/2.4)],
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# Reputation
her_reputation_word = her_reputation_word_list[int(min(states.her.public_level, 24)/2.4)],
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# Tutoring
her_tutoring_word = her_tutoring_word_list[int(states.her.ev.tutoring.stage/1.5)],
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# Mood
her_mood_word = her_mood_word_list[int(min(states.her.mood, 10)/1.0)],
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### Astoria ###
#call astoria_clothing_level
#ast_cuteness_word = ast_cuteness_word_list[int(ast_clothing_level/10)],
# Mood
ast_mood_word = ast_mood_word_list[int(min(states.ast.mood, 10)/1.0)],
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### Cho ###
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# Whoring
cho_whoring_word = cho_whoring_word_list[int(min(states.cho.level, 24)/2.4)],
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# Reputation
cho_reputation_word= cho_reputation_word_list[int(min(states.cho.public_level, 24)/2.4)],
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# Mood
cho_mood_word = cho_mood_word_list[int(min(states.cho.mood, 10)/1.0)],
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### Snape ###
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# # Support
# sna_support_word = sna_support_word_list[int(min(sna_support, 15)/1.5)],
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# Friendship
sna_friendship_word = sna_friendship_word_list[int(min(states.sna.level, 100)/10)],
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### Tonks ###
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# Reputation
ton_reputation_word = ton_reputation_word_list[int(min(states.ton.public_level, 24)/2.4)],
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# Support
# ton_support_word = ton_support_word_list[int(min(ton_support, 12)/1.2)],
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# Friendship
ton_friendship_word = ton_friendship_word_list[int(min(states.ton.level, 100)/10)],
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#ton_sluttiness_word = ton_sluttiness_word_list[int(ton_clothing_level/10)],
)
call screen stats(xx, yy)
return
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screen stats(xx, yy):
tag stats
zorder 30
modal True
default stats_flags = {
"Genie": True,
"Snape": states.sna.unlocked,
"Tonks": states.ton.unlocked,
"Hermione": states.her.unlocked,
"Cho": states.cho.unlocked,
"Luna": states.lun.unlocked,
"Astoria": states.ast.unlocked,
"Susan": states.sus.unlocked,
}
default current_category = states.last_girl.capitalize() if states.last_girl else stats_categories_sorted[0]
default current_item = stats_dict[current_category]
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add "gui_fade"
if renpy.mobile:
use close_button_background
use close_button(key=["stats", "game_menu"])
fixed:
pos (xx, yy)
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if settings.get("animations"):
at gui_animation
use stats_menu(current_category, stats_flags)
use stats_menuitem(current_category, current_item, stats_flags)
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screen stats_menu(current_category, stats_flags):
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tag stats_menu
zorder 30
modal True
window:
style "empty"
style_prefix gui.theme('achievements')
xysize (207, 454)
use invisible_button()
add gui.format("interface/achievements/{}/panel_left.webp")
vbox:
style_prefix gui.theme('achievements_filters')
pos (6, 384)
button action NullAction() style "empty" xsize 195 ysize 32
frame:
style "empty"
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textbutton _("Show locked:") action ToggleVariable("stats_show_locked", True, False)
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add gui.theme("check_{}").format(str(stats_show_locked).lower()) xalign 0.8 ypos 4
vbox:
pos (6, 6)
for category in stats_categories_sorted:
if not stats_show_locked and not stats_flags[category]:
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pass
else:
frame:
style "empty"
xysize (195, 50)
vbox:
textbutton (category if stats_flags[category] else "???"):
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style "empty"
xysize (195, 46)
text_align (0.6, 0.5)
text_xanchor 0.5
text_size 20
if current_category == category:
background gui.format("interface/achievements/{}/highlight_left_b.webp")
else:
hover_background gui.format("interface/achievements/{}/highlight_left_b.webp")
action [
SelectedIf(SetScreenVariable("current_category", category)),
SetScreenVariable("current_item", stats_dict[category]),
]
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add gui.format("interface/achievements/{}/spacer_left.webp")
button:
style gui.theme("overlay_button")
background gui.format("interface/achievements/{}/iconbox.webp")
foreground "interface/achievements/glass_iconbox.webp"
xysize (48, 48)
add crop_image_zoom("interface/icons/head/"+stats_dict.get(category).get("ico")+("" if stats_flags[category] else "_locked")+".webp", 42, 42) align (0.5, 0.5)
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screen stats_menuitem(current_category, current_item, stats_flags):
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tag stats_menuitem
zorder 30
default current_subcategory = "overview"
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window:
style "empty"
style_prefix gui.theme()
pos (217, -53)
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xysize (560, 507)
use invisible_button()
add gui.format("interface/achievements/{}/panel.webp")
add "interface/achievements/markup.webp"
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text _("Characters") size 22 xalign 0.5 ypos 65
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hbox:
style_prefix gui.theme("tab")
pos (15, 52)
yanchor 0.5
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textbutton _("Overview"):
action SetLocalVariable("current_subcategory", "overview")
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textbutton _("Details"):
action SetLocalVariable("current_subcategory", "details")
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# Character sprites
frame:
style "empty"
xysize (200, 406)
align (1.0, 1.0)
offset (-10, -4)
if current_category == "Genie":
add "genie_stats" zoom 0.175 align (1.0, 1.0) xzoom -1
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elif current_category == "Snape":
if stats_flags[current_category]:
add "characters/snape/main/snape_09.webp" zoom 0.35 align (0.9, 1.0) xzoom 1
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else:
add "interface/characters/snape_locked.webp" zoom 0.35 align (0.9, 1.0) xzoom 1
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elif current_category == "Tonks":
if stats_flags[current_category]:
add tonks.image zoom 0.41 align (0.7, 1.0) xzoom 1
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else:
add "interface/characters/tonks_locked.webp" zoom 0.41 align (0.7, 1.0) xzoom 1
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elif current_category == "Hermione":
if stats_flags[current_category]:
add hermione.image zoom 0.39 align (0.7, 1.0) xzoom 1
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else:
add "interface/characters/hermione_locked.webp" zoom 0.39 align (0.65, 1.0) xzoom 1
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elif current_category == "Cho":
if stats_flags[current_category]:
add cho.image zoom 0.42 align (0.65, 1.0) xzoom 1
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else:
add "interface/characters/cho_locked.webp" zoom 0.42 align (0.65, 1.0) xzoom 1
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elif current_category == "Luna":
if stats_flags[current_category]:
add luna.image zoom 0.39 align (0.75, 1.0) xzoom 1
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else:
add "interface/characters/luna_locked.webp" zoom 0.39 align (0.75, 1.0) xzoom 1
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elif current_category == "Astoria":
if stats_flags[current_category]:
add astoria.image zoom 0.4 align (0.7, 1.0) xzoom 1
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else:
add "interface/characters/astoria_locked.webp" zoom 0.4 align (0.7, 1.0) xzoom 1
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elif current_category == "Susan":
if stats_flags[current_category]:
add susan.image zoom 0.4 align (0.65, 1.0) xzoom 1
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else:
add "interface/characters/susan_locked.webp" zoom 0.4 align (0.65, 1.0) xzoom 1
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frame:
style "empty"
xysize (360, 406)
yalign 1.0 xoffset 6
if current_subcategory == "overview":
if stats_flags[current_category]:
text current_item["name"] size 20 xalign 0.5 ypos 5
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else:
text "???" size 20 xalign 0.5 ypos 5
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vbox:
xoffset 10
hbox:
spacing 20
pos (10, 36)
vbox:
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text _("Sex:") size 15
text _("Height:") size 15
text _("Weight:") size 15
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vbox:
spacing 3
if stats_flags[current_category]:
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text current_item["sex"] size 12
text current_item["height"] size 12
text current_item["weight"] size 12
else:
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text _("unknown") size 12
text _("unknown") size 12
text _("unknown") size 12
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vbox:
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text _("Job:") size 15
text _("Hates:") size 15
text _("Likes:") size 15
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vbox:
spacing 3
if stats_flags[current_category]:
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text current_item["job"] size 12
text current_item["hates"] size 12
text current_item["likes"] size 12
else:
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text _("unknown") size 12
text _("unknown") size 12
text _("unknown") size 12
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if stats_flags[current_category]:
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vbox:
yoffset 35
xoffset 50
at transform:
zoom 0.62
if current_category == "Genie":
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use stat_bar(int(100/10), _("-Lust-"), "", 100)
use stat_bar(int(0/10), _("-Sanity-"), "", 0)
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#use stat_bar(int(speed_writing/0.25), "-Speed Writing-", "", speed_writing)
#text "Jerked off -"+str(states.bird_fed_times)+"- times"
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elif current_category == "Snape":
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use stat_bar(int(3/1.0), _("-Mood-") , _("Grumpy"), 3)
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#use stat_bar(int(sna_support/1.5), "-Support-", sna_support_word, sna_support) # sna_support between 0 and 15.
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use stat_bar(int(states.sna.level/10), _("-Friendship-"), sna_friendship_word, states.sna.level)
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elif current_category == "Tonks":
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use stat_bar(int(10/1.0), _("-Mood-") , _("Content"), 10)
use stat_bar(int(states.ton.tier/0.2), _("-Favour Tier-"), "", states.ton.tier) # 4 will be max.
use stat_bar(int(states.ton.public_level/2.4), _("-Reputation-"), ton_reputation_word, states.ton.public_level) # Current max is 9.
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#use stat_bar(int(ton_support/1.2), "-Support-", ton_support_word, ton_support) # ton_support between 0 and 12.
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use stat_bar(int(states.ton.level/10), _("-Relationship-"), ton_friendship_word, states.ton.level)
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elif current_category == "Hermione":
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use stat_bar(int(10-states.her.mood/1.0), _("-Mood-") , her_mood_word, states.her.mood)
use stat_bar(int(states.her.tier/0.6), _("-Favour Tier-"), "", states.her.tier) # 6 will be max.
use stat_bar(int(states.her.level/2.4), _("-Whoring-"), her_whoring_word, states.her.level)
use stat_bar(int(states.her.public_level/2.4), _("-Reputation-"), her_reputation_word, states.her.public_level)
use stat_bar(int(states.her.ev.tutoring.stage/1.5), _("-Tutoring-"), her_tutoring_word, states.her.ev.tutoring.stage)
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elif current_category == "Cho":
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use stat_bar(int(10-states.cho.mood/1.0), _("-Mood-") , cho_mood_word, states.cho.mood)
use stat_bar(int(states.cho.tier/0.3), _("-Favour Tier-"), "", states.cho.tier) # 4 will be max.
use stat_bar(int(states.cho.level/0.9), _("-Recklessness-"), cho_whoring_word, states.cho.level)
use stat_bar(int(states.cho.public_level/0.9), _("-Reputation-"), cho_reputation_word, states.cho.public_level)
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# TODO: Re-enable after Quidditch fixes
#use stat_bar(int((cc_ht.win_counter+cc_st.win_counter)/0.6), "{size=-10}-Quidditch Training-{/size}" , "Not started", cc_ht.win_counter+cc_st.win_counter) # TODO: Add word list # TODO: Add cc_gt.match_counter & cc_gt.win_counter
elif current_category == "Luna":
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use stat_bar(int(10-states.lun.mood/1.0), _("-Mood-"), _("Cheerful"), states.lun.mood) # TODO: Add word list
use stat_bar(int(states.lun.tier/0.4), _("-Favour Tier-"), "", states.lun.tier) # 4 is max.
use stat_bar(int(states.lun.level/0.9), _("-Corruption-"), _("Naive"), states.lun.level) # TODO: Add word list
use stat_bar(int(10/0.9), _("-Reputation-"), _("Total Weirdo"), 10) # Joke stat
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#use stat_bar(int(0), "{size=-10}-Wrackspurts Therapy-{/size}" , "Not started", 0) # TODO: Add word list and variable
elif current_category == "Astoria":
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use stat_bar(int(10-states.ast.mood/1.0), _("-Mood-") , ast_mood_word, states.ast.mood)
use stat_bar(int(1/1), _("-Favour Tier-"), "", 1)
use stat_bar(int(states.ast.level/0.8), _("-Affection-"), "", states.ast.level) # TODO: Add word list
use stat_bar(int(3/0.9), _("-Reputation-"), _("Mischievous"), 4) # TODO: Add word list and variable, starts at level 4
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#use stat_bar(int(ast_training_counter/0.9), "-Spell training-" , "Not started", ast_training_counter) # TODO: Add word list
elif current_category == "Susan":
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use stat_bar(int(10-states.sus.mood/1.0), _("-Mood-") , _("Cheerful"), states.sus.mood) # TODO: Add word list
use stat_bar(int(1/0.9), _("-Favour Tier-"), "", 1) # TODO: Add Susan tier
use stat_bar(int(states.sus.level/0.9), _("-Confidence-"), _("Non-existent"), states.sus.level) # TODO: Add word list
use stat_bar(int(0/0.9), _("-Reputation-"), _("Invisible"), 0) # TODO: Add word list and variable
use stat_bar(int(0), _("{size=-10}-Assertiveness Training-{/size}") , _("Not started"), 0) # TODO: Add word list
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else:
if stats_flags[current_category]:
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vbox:
if current_category == "Genie":
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use text_stat(_("Bird fed:"))
use text_stat("- ", _(" times -"), states.bird_fed_times)
use text_stat(_("Bird petted:"))
use text_stat("- ", _(" times -"), states.bird_petted_times)
use text_stat(_("You missed feeding your bird for:"))
use text_stat("- ", _(" days..."), (game.day - states.bird_fed_times) )
use text_stat(_("If you were a Quidditch player, you'd be a:"))
use text_stat("- \"", "\" -", states.gen.stats.quidditch_position)
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# elif current_category == "Snape":
# use text_stat("Hung out with Snape:")
# use text_stat("- ", " times -", ss_he_drink.counter)
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# elif current_category == "Tonks":
# use text_stat("Hung out with Tonks:")
# use text_stat("- ", " times -", nt_he_drink.counter)
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# elif current_category == "Hermione":
# # Tier 1
# use text_stat("You Jerked off in front of her:")
# use text_stat("- ", " times -", states.gen.stats.masturbated_to_hermione)
# use text_stat("You saw her panties:")
# use text_stat("- ", " times -", hg_pf_admire_panties.counter)
# use text_stat("You admired her tits:")
# use text_stat("- ", " times -", hg_pf_admire_breasts.counter)
# # Tier 2
# use text_stat("You groped her:")
# use text_stat("- ", " times -", hg_pf_grope.counter)
# # Tier 3
# use text_stat("Hermione has \"danced\" for you:")
# use text_stat("- ", " times -", hg_pf_strip.counter)
# # Tier 4
# use text_stat("Hermione has given you:")
# use text_stat("- ", " Handjobs -", hg_pf_handjob.counter)
# # Tier 5
# use text_stat("Hermione has given you:")
# use text_stat("- ", " Blowjobs -", hg_pf_blowjob.counter)
# use text_stat("Hermione has given you:")
# use text_stat("- ", " Tit jobs -", hg_pf_titjob.counter)
# # Tier 6
# use text_stat("You've had sex with her:")
# use text_stat("- ", " times -", hg_pf_sex.counter)
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elif current_category == "Cho":
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use text_stat(_("You Jerked off in front of her:"))
use text_stat("- ", _(" times -"), states.gen.stats.masturbated_to_cho)
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elif current_category == "Luna":
pass
elif current_category == "Astoria":
pass
# elif current_category == "Susan":
# use text_stat("Cursed with Imperio:")
# use text_stat("- ", " times -", ag_se_imperio_sb.counter)
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screen stat_bar(steps, top_text, bottom_text, stat_number, top_padding=20):
sensitive False
frame:
background "#0000"
ysize top_padding
text top_text xalign 0.5 size 30
frame:
background "#0000"
xalign 0.5
ysize 30
xsize 360
add Crop((0, 0, steps*36, 600), gui.format("interface/stats/{}/bar_full.webp"))
add gui.format("interface/stats/{}/bar_empty.webp")
text "[bottom_text] (lvl [stat_number])" xalign 0.5 size 20
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screen text_stat(startText="", endText="", amount="", top_padding = 20):
sensitive False
text "[startText][amount][endText]" xpos 20 size 14