WTS/game/scripts/rooms/quidditch_stands/init.rpy

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# Quidditch stands
define __quidditch_stands = {
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"weather": "sun_high",
"rain": False,
"puddles": False,
"crowd": (),
"crowd_react": (None, None, None),
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"spotlight": False,
"hole": False,
"tree_fire": False
}
default quidditch_stands = __quidditch_stands.copy()
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# Crowd density presets
define crowd_few = ("low_1")
define crowd_mid = ("low_1", "low_2", "tower_1")
define crowd_full = ("low_1", "low_2", "low_3", "low_4", "tower_1", "tower_2")
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image quidditch_stands rain_heavy:
"images/rooms/quidditch_stands/rain/heavy_0.webp"
pause 0.125
"images/rooms/quidditch_stands/rain/heavy_1.webp"
pause 0.125
"images/rooms/quidditch_stands/rain/heavy_2.webp"
pause 0.125
repeat
image quidditch_stands rain_heavy_surface_top:
"images/rooms/quidditch_stands/rain/heavysurf_top_0.webp"
pause 0.125
"images/rooms/quidditch_stands/rain/heavysurf_top_1.webp"
pause 0.125
"images/rooms/quidditch_stands/rain/heavysurf_top_2.webp"
pause 0.125
repeat
image quidditch_stands rain_heavy_surface:
"images/rooms/quidditch_stands/rain/heavysurf_0.webp"
pause 0.125
"images/rooms/quidditch_stands/rain/heavysurf_1.webp"
pause 0.125
"images/rooms/quidditch_stands/rain/heavysurf_2.webp"
pause 0.125
repeat
image crowd_bj:
"images/rooms/quidditch_stands/crowd_bj0.webp"
pause 0.5
"images/rooms/quidditch_stands/crowd_bj1.webp"
pause 0.5
repeat
label quidditch_stands(hidden=False, reset=False, **kwargs):
# Update and show the area.
# Pass `hidden=True` to update only, `reset=True` to reset the area before applying arguments.
if reset:
$ quidditch_stands = __quidditch_stands | kwargs
else:
$ quidditch_stands.update(kwargs)
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if not hidden:
show screen quidditch_stands_back(**quidditch_stands)
show screen quidditch_stands_mid(**quidditch_stands)
show screen quidditch_stands_front(**quidditch_stands)
return
screen quidditch_stands_back(weather, rain=False, crowd=(), crowd_bj=False, crowd_react=(None, None, None), tree_fire=False, puddles=False, **kwargs):
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zorder 0
add f"images/rooms/quidditch_stands/bg_{weather}.webp" zoom 0.5
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if tree_fire:
add "quid_stands_fire" pos (870, -15)
for c in crowd:
add f"images/rooms/quidditch_stands/crowd_{c}.webp" zoom 0.5
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if crowd_bj:
add "crowd_bj" zoom 0.5
if rain:
add "quidditch_stands rain_heavy_surface" zoom 0.5
add crowd_react[0] pos (570, 140)
add crowd_react[1] pos (720, 90)
add crowd_react[2] pos (960, 60)
#TODO Add rain/puddle graphics
screen quidditch_stands_mid(weather, **kwargs):
zorder 8
add f"images/rooms/quidditch_stands/podium_{weather}.webp" zoom 0.5
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screen quidditch_stands_front(weather, spotlight=False, hole=False, rain=False, **kwargs):
zorder 8
add f"images/rooms/quidditch_stands/fg_{weather}.webp" zoom 0.5
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if hole:
add "images/rooms/quidditch_stands/hole.webp" zoom 0.5
if spotlight:
add "images/rooms/quidditch_stands/spotlight.webp" zoom 0.5
if rain:
add "quidditch_stands rain_heavy_surface_top" zoom 0.5
if rain:
add "quidditch_stands rain_heavy" zoom 0.5
#TODO Align bludger movement to new tower design
screen bludger_flying(start, end, t=1.0):
zorder 4
tag bludger
add "images/rooms/quidditch_stands/bludger.webp":
at transform:
anchor (0.5, 0.5)
align (0.5, 0.5)
pos start
ease t xpos end[0] ypos end[1]
image quid_stands_fire:
zoom 0.5
"images/rooms/quidditch_stands/fire/0.webp" with d3
pause 0.3
"images/rooms/quidditch_stands/fire/1.webp" with d3
pause 0.3
repeat
label test_stands:
call ctc
call quidditch_stands(hole=False)
pause 1.5
call quidditch_stands(weather="sun_low")
pause 1.5
call quidditch_stands(crowd=["low_1"])
pause 0.5
call quidditch_stands(crowd=["low_1", "low_2"])
pause 0.5
call quidditch_stands(crowd=["low_1", "low_2", "low_3"])
pause 0.5
call quidditch_stands(weather="sun_high", crowd=["low_1", "low_2", "low_3", "low_4"])
pause 0.5
call quidditch_stands(crowd=["low_1", "low_2", "low_3", "low_4", "tower_2"])
pause 0.5
call quidditch_stands(crowd=["low_1", "low_2", "low_3", "low_4", "tower_1", "tower_2"])
pause 0.5
call quidditch_stands(crowd=["low_1", "low_2", "low_3", "low_4", "tower_1", "tower_2"])
pause 1.5
call quidditch_stands(spotlight=True)
pause 1.5
call quidditch_stands(spotlight=False)
pause 1.5
call quidditch_stands(hole=True)
pause 1
call quidditch_stands(weather="overcast", crowd_bj=True)
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pause 1
call quidditch_stands(reset=True, hidden=True)
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jump test_stands