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init python:
from collections import namedtuple
AchievementKind = namedtuple("AchievementKind", ("category", "name", "description", "icon", "secret"))
AchievementKind.title = AchievementKind.name
define achievements_db = {
# id : (categoryname, title, description, icon, secret)
"unlockher": AchievementKind("Characters", "Granger Danger", "Awarded for unlocking Hermione Granger.", "interface/icons/head/hermione.webp", False),
"unlockcho": AchievementKind("Characters", "Chang Dynasty", "Awarded for unlocking Cho Chang.", "interface/icons/head/cho.webp", False),
"unlocklun": AchievementKind("Characters", "Looney Tunes", "Awarded for unlocking Luna Lovegood.", "interface/icons/head/luna.webp", False),
"unlockast": AchievementKind("Characters", "Green Peas", "Awarded for unlocking Astoria Greengrass.", "interface/icons/head/astoria.webp", False),
"unlockton": AchievementKind("Characters", "Nymphadoreador", "Awarded for unlocking Nymphadora Tonks.", "interface/icons/head/tonks.webp", False),
"overwhored": AchievementKind("Characters", "Overwhored", "Awarded for fully corrupting Hermione.", "interface/icons/head/hermione.webp", False),
"unlocksus": AchievementKind("Characters", "Boner", "Awarded for unlocking Susan Bones.", "interface/icons/head/susan.webp", False),
"unlocksna": AchievementKind("Characters", "Strictly colleagues", "Awarded for unlocking Severus Snape.", "interface/icons/head/snape.webp", False),
"mirror": AchievementKind("Mirror", "Mirror, mirror on the wall..", "Awarded for unlocking the Room of Requirement.", "images/rooms/room_of_requirement/mirror_hover.webp", False),
"gold": AchievementKind("General", "Gold Digger", "Awarded for having 10,000 gold in total.", "interface/icons/gold.webp", False),
"drunkard": AchievementKind("General", "Drunken Master", "Awarded for collecting 25 bottles of wine.", "interface/icons/wine.webp", True),
"workaholic": AchievementKind("General", "Workaholic", "Awarded for completing five full reports.", "interface/icons/generic_scroll.webp", False),
"fireplace": AchievementKind("General", "Feel the Heat", "Awarded for lighting the fireplace 5 times or more.", "images/rooms/main_room/fireplace/fireplace_idle.webp", True),
"peta": AchievementKind("General", "I think I forgot something...", "Awarded for not feeding the bird for 50 days.... \nYou monster.\n{size=-4}Disclaimer: No real nor fictional animals were harmed in the process.{/size}", "images/rooms/main_room/phoenix/phoenix_01.webp", True),
"petpal": AchievementKind("General", "Regular stroking", "Awarded for petting the bird 25 times.", "images/rooms/main_room/phoenix/phoenix_01.webp", False),
"postman": AchievementKind("Cardgame", "Poster Boy", "Awarded for buying all posters from the token shop.", "interface/icons/agrabah_poster.webp", False),
"hats": AchievementKind("Cardgame", "Mad Hatter", "Awarded for buying all hat decorations from the token shop.", "interface/icons/icon_gambler_hat.webp", False),
"daddy": AchievementKind("Characters", "Who's your daddy?", "Awarded for letting Hermione call you a {size=-5}(sugar){/size} daddy.", "interface/icons/head/hermione.webp", True),
"pantiesfap": AchievementKind("Characters", "I sneezed on them...", "Awarded for rubbing one out on Hermione's panties.", "characters/genie/chibis/jerk_off/02.webp", False),
"pantiesfapcho": AchievementKind("Characters", "Exercise is important", "Awarded for rubbing one out on Cho's panties.", "characters/genie/chibis/jerk_off/02.webp", False),
"bros": AchievementKind("Characters", "Bros before hoes", "Awarded for becoming best pals with Snape.", "interface/icons/head/snape.webp", False),
"knock": AchievementKind("Characters", "*Knock* *knock*", "Awarded for telling Hermione to go away during her introductory events.", "images/rooms/main_room/door/door_idle.webp", True),
"decorator": AchievementKind("Cardgame", "Decorator", "Awarded for decorating the office for the first time.", "interface/icons/stag_trophy.webp", False),
"flashback": AchievementKind("Cardgame", "Flashback", "Awarded for retelling what actually happened...", "interface/icons/cards.webp", True),
"start": AchievementKind("General", "Welcome to Hogwarts!", "Awarded for finishing the intro.", "interface/icon.webp", False),
"export": AchievementKind("General", "Sharing is caring", "Awarded for exporting an outfit through the wardrobe menu.", "interface/wardrobe/icons/load.webp", False),
"Credits": AchievementKind("General", "New game, who this?", "Awarded for checking out the Credits Menu.", "interface/icons/silver_scroll.webp", False),
"Cardwin": AchievementKind("Cardgame", "Time to duel", "Awarded for winning your first Card game duel.", "interface/icons/cards.webp", False),
"puzzle": AchievementKind("General", "Down the hatch!", "Awarded for wasting a bottle of unbelievably rare phoenix tears by drinking it.", "interface/icons/item_potion.webp", True),
"ending": AchievementKind("General", "Bittersweet Farewell", "Awarded for reaching the original ending.", "interface/icons/silver.webp", True),
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#1.37 HG achievements
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"busted": AchievementKind("Characters", "BUSTED!", "Awarded for getting busted by Hermione when busting a nut.", "interface/icons/head/hermione.webp", False),
"herstrip": AchievementKind("Characters", "Dance lessons", "Awarded for having Hermione dance naked in front of you... and Snape.", "interface/icons/head/hermione.webp", False),
"herkiss": AchievementKind("Characters", "First Kiss", "Awarded for having Hermione make out with you-- r... cock...", "interface/icons/head/hermione.webp", False),
"hertits": AchievementKind("Characters", "Boobs Lover", "Awarded for sticking it between Hermione's fun bags.", "interface/icons/head/hermione.webp", False),
"headlib": AchievementKind("Characters", "Head Librarian", "Awarded for releasing your seed in Hermione's mouth.", "interface/icons/head/hermione.webp", False),
"nerdgasm": AchievementKind("Characters", "Nerdgasm", "Awarded for doing the deed with Hermione.", "interface/icons/head/hermione.webp", False)
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}
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init python hide:
for name in achievements_db:
achievement.register(name)
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# keep the achievements from earlier versions
if isinstance(persistent.achievements, dict):
# id : [categoryname, title, description, unlocked, icon, secret]
for k, v in persistent.achievements.items():
if v[3]:
achievement.grant(k)
del persistent.achievements
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init python:
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class Achievements(object):
"""
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Useless class, can't be rolled out because of pickle and save compatibility.
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"""
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@staticmethod
def validate():
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"""Check if icons are loadable at init"""
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for i in achievements_db.values():
if not renpy.loadable(i.icon):
raise IOError(repr(i.icon))
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@staticmethod
def status(id):
return achievement.has(id)
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@staticmethod
def unlock(id, silent=False):
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if _in_replay:
return
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if not achievement.has(id):
achievement.grant(id)
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if not silent:
renpy.play('sounds/achievement.ogg')
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__popup_stack.append(id)
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@staticmethod
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def lock(self, id):
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achievement.clear(id)
def achievement_sortfilter(lst, sortby="A-z", filtering=None):
"""
Takes a list/iterable of achievement ids, returns a list of achievement ids
"""
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if filtering == "Locked":
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lst = (x for x in lst if not achievement.has(x))
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elif filtering == "Unlocked":
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lst = filter(achievement.has, lst)
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elif filtering == "Secret":
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lst = (x for x in lst if achievements_db[x].secret is True)
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# Always sort alphabetically first.
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lst = sorted(lst, key=lambda x: natsort_key(achievements_db[x].title))
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if sortby == "z-A":
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lst.sort(key=lambda x: natsort_key(achievements_db[x].title), reverse=True)
elif sortby == "Unlocked":
lst.sort(key=lambda x: not achievement.has(x))
elif sortby == "Locked":
lst.sort(key=achievement.has)
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return lst
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default achievements = Achievements()
###
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init python:
# intentionaly not a define nor a default
__popup_stack = []
config.after_default_callbacks.append(__popup_stack.clear)
config.always_shown_screens.append("achievement_main")
screen achievement_main():
layer "interface"
vbox:
for id index id in __popup_stack[:3]:
use achievement_window(msg=achievements_db[id].title, title="Achievement unlocked!", icon=achievements_db[id].icon)
timer 6 action Function(__popup_stack.remove, id)
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label popup(msg="", title="", icon=None, xpos=0, ypos=60, sound=True, soundfile='sounds/achievement.ogg'):
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if sound:
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play sound soundfile
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hide screen achievement_window
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show screen achievement_window(msg=msg, title=title, icon=icon, xpos=xpos, ypos=ypos)
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return
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screen achievement_window(msg="", title="", icon=None, xpos=0, ypos=60):
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tag popup_window
layer "interface"
frame:
style "empty"
at popup_animation(time=5.0, xx=-410)
pos (xpos, ypos)
xsize 410
ysize 96
add gui.format("interface/achievements/{}/box.webp")
if icon:
frame:
style "empty"
pos (6, 6)
xsize 84
ysize 84
$ image_zoom = crop_image_zoom(icon, 84, 84)
if 'head' in icon:
add image_zoom align (0.5, 1.0) yoffset -1
else:
add image_zoom align (0.5, 0.5)
add "interface/achievements/glass.webp"
frame:
style "empty"
xpos 96
xsize 314
vbox:
ypos 12
spacing 10
xalign 0.5
text title size 18 xalign 0.5 xanchor 0.5
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text msg size 14 xalign 0.5 xanchor 0.5
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timer 6.0 action Hide("achievement_window")
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transform rotate_circular(t=7):
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on show, appear, start:
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subpixel True
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rotate 0
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linear t rotate 360
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repeat
####################################
############# Menu #################
####################################
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define achievement_categories_sorted = ("All", "General", "Characters", "Cardgame", "Mirror")
define items_shown = 36
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init python:
class __SetCategory(Action):
def __init__(self, category):
self.category = category
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def __call__(self):
global current_category
global number_unlocked
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current_category = self.category
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if current_category == "All":
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category_items = achievements_db
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else:
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category_items = filter((lambda x: current_category==achievements_db[x].category), achievements_db)
__regen(category_items)
number_unlocked = len(tuple(filter(achievement.has, menu_items)))
class __Filter(Action):
# TODO: in 8.2, replace with CycleVariable("current_filter", (None, "Locked", "Unlocked", "Secret"))
def __call__(self):
global current_filter
global number_unlocked
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if current_filter is None:
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current_filter = "Locked"
elif current_filter == "Locked":
current_filter = "Unlocked"
elif current_filter == "Unlocked":
current_filter = "Secret"
else:
current_filter = None
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__regen()
number_unlocked = len(tuple(filter(achievement.has, menu_items)))
class __Sort(Action):
# TODO: in 8.2, replace with CycleVariable("current_sorting", ("A-z", "z-A", "Unlocked", "Locked"))
def __call__(self):
global current_sorting
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if current_sorting == "A-z":
current_sorting = "z-A"
elif current_sorting == "z-A":
current_sorting = "Unlocked"
elif current_sorting == "Unlocked":
current_sorting = "Locked"
else:
current_sorting = "A-z"
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__regen()
def __regen(category_items=achievements_db):
global menu_items
global menu_items_length
global current_page
global current_item
menu_items = achievement_sortfilter(category_items, current_sorting, current_filter)
menu_items_length = len(menu_items)
current_page = 0
current_item = next(iter(menu_items), None)
renpy.restart_interaction()
label achievement:
$ gui.in_context("achievement_menu")
jump main_room_menu
label achievement_menu(xx=150, yy=90):
$ renpy.dynamic(
current_page = 0,
current_category = achievement_categories_sorted[0],
current_filter = None,
current_sorting = "Unlocked",
menu_items = achievement_sortfilter(achievements_db, "Unlocked", None),
number_unlocked = len(tuple(filter(achievement.has, achievements_db)))
)
$ renpy.dynamic(
menu_items_length = len(menu_items),
current_item = next(iter(menu_items), None),
)
call screen achievements(xx, yy)
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return
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screen achievements(xx, yy):
tag achievements
zorder 15
modal True
add "gui_fade"
if renpy.mobile:
use close_button_background
use close_button
fixed:
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pos (xx, yy)
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if settings.get("animations"):
at gui_animation
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use achievement_menu()
use achievement_menuitem()
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screen achievement_menu():
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window:
style "empty"
style_prefix gui.theme('achievements')
xysize (207, 454)
use invisible_button()
add gui.format("interface/achievements/{}/panel_left.webp")
vbox:
style_prefix gui.theme('achievements_categories')
pos (6, 41)
for category in achievement_categories_sorted:
vbox:
textbutton category:
selected (current_category == category)
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action __SetCategory(category)
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add gui.format("interface/achievements/{}/spacer_left.webp")
vbox:
style_prefix gui.theme('achievements_filters')
pos (6, 384)
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if current_filter is None:
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textbutton "Show: All" action __Filter()
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else:
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textbutton "Show: [current_filter]" action __Filter()
textbutton "Sort by: [current_sorting]" action __Sort()
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screen achievement_menuitem():
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window:
style "empty"
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pos (217, -53)
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xysize (560, 507)
use invisible_button()
add "interface/achievements/star.webp"
add gui.format("interface/achievements/{}/panel.webp")
text "Achievements" size 22 xalign 0.5 ypos 65
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text "Unlocked: [number_unlocked]/[menu_items_length]" size 12 pos (24, 70)
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# Page counter
if menu_items_length > items_shown:
hbox:
xanchor 1.0
pos (540, 24)
spacing 5
add "interface/page.webp" yanchor 0.5 ypos 53
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text str(current_page+1)+"/"+str(int(math.ceil(menu_items_length/items_shown))) ypos 44 size 16
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vbox:
pos (570, 186)
spacing 10
imagebutton:
idle gui.format("interface/frames/{}/arrow_up.webp")
if not current_page <= 0:
hover image_hover(gui.format("interface/frames/{}/arrow_up.webp"))
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action SetVariable("current_page", current_page-1)
# TODO: in 8.2, replace with IncrementVariable("current_page", -1)
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imagebutton:
idle Transform(gui.format("interface/frames/{}/arrow_up.webp"), yzoom = -1.0)
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if current_page < math.ceil((menu_items_length-1)/items_shown)-1:
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hover Transform(image_hover(gui.format("interface/frames/{}/arrow_up.webp")), yzoom = -1.0)
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action SetVariable("current_page", current_page+1)
# TODO: in 8.2, replace with IncrementVariable("current_page")
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# Add items
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grid 9 4:
style "empty"
pos (24, 113)
spacing 10
for it_item in menu_items[current_page*items_shown:(current_page+1)*items_shown]:
$ it_item_data = achievements_db[it_item]
$ it_item_unlocked = achievement.has(it_item)
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frame:
style "empty"
xsize 48
ysize 48
add gui.format("interface/achievements/{}/iconbox.webp")
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if current_item and current_item == it_item:
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add "interface/achievements/glow.webp" align (0.5, 0.5) zoom 0.105 alpha 0.7 at rotate_circular
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if it_item_unlocked or not it_item_data.secret:
$ image_zoom = crop_image_zoom(it_item_data.icon, 42, 42, not it_item_unlocked)
else:
$ image_zoom = crop_image_zoom("interface/achievements/secret.webp", 35, 35, True)
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add image_zoom:
xalign .5
if it_item_data.category == "Characters" and (it_item_unlocked or not it_item_data.secret):
yalign 1.
yoffset -3
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else:
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yalign .5
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button:
style gui.theme("overlay_button")
background "interface/achievements/glass_iconbox.webp"
xsize 48 ysize 48
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action SetVariable("current_item", it_item)
if it_item_data.secret and not it_item_unlocked:
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tooltip "???"
else:
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tooltip it_item_data.name
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if current_item:
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$ current_item_data = achievements_db[current_item]
$ current_item_unlocked = achievement.has(current_item)
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frame:
style "empty"
xsize 96
ysize 96
pos (24, 375)
add gui.format("interface/achievements/{}/icon_selected.webp")
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if current_item_unlocked or not current_item_data.secret:
$ image_zoom = crop_image_zoom(current_item_data.icon, 84, 84, not current_item_unlocked)
else:
$ image_zoom = crop_image_zoom("interface/achievements/secret.webp", 70, 70, True)
add image_zoom:
xalign .5
if current_item_data.category == "Characters" and (current_item_unlocked or not current_item_data.secret):
yalign 1.
yoffset -7
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else:
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yalign .5
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add "interface/achievements/glass_selected.webp" pos (6, 6)
add gui.format("interface/achievements/{}/highlight.webp") pos (112, 375)
add gui.format("interface/achievements/{}/spacer.webp") pos (120, 398)
hbox:
spacing 5
xalign 0.5
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text current_item_data.name ypos 380 size 16 xoffset 45
if current_item_unlocked:
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add "interface/unlocked_True.webp" xoffset 45 ypos 377
else:
add "interface/unlocked_False.webp" xoffset 45 ypos 377
hbox:
pos (132, 407)
xsize 410
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if current_item_unlocked or not current_item_data.secret:
text current_item_data.description size 12
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else:
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text "???" size 12
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# Category styles
style achievements_categories_button is empty:
xysize (195, 16)
style dark_achievements_categories_button:
hover_background "interface/achievements/gray/highlight_left.webp"
selected_background "interface/achievements/gray/highlight_left.webp"
style light_achievements_categories_button:
hover_background "interface/achievements/gold/highlight_left.webp"
selected_background "interface/achievements/gold/highlight_left.webp"
style achievements_categories_button_text is text:
xalign 0.5
outlines []
# style dark_achievements_categories_button_text:
# take dark_button_text
# style light_achievements_categories_button_text:
# take light_button_text
# Filter styles
style achievements_filters_button is empty:
xysize (195, 32)
style dark_achievements_filters_button:
hover_background "#7d75aa40"
style light_achievements_filters_button:
hover_background "#e3ba7140"
style achievements_filters_button_text is default:
align (0.5, 0.5)
size 12
outlines []