Gouvernathor
f714e482f6
Allow several achievements to be displayed at the same time
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like in steam
the change to popup_animation is not thoroughly tested
2023-11-18 05:00:01 +01:00
Gouvernathor
3b5f35a732
Rebase the achievements system on the builtin feature
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a lot of work, but entirely backwards-compatible !
no visible change (no intended ones at least) except maybe performance
2023-11-18 03:54:37 +01:00
Gouvernathor
7d4aa5f8fd
Use repr and add explanation
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it's weird to define a variable then openly mutate it (mutate the list values, that is)
I wonder if it could have unforeseen consequences
There may be when sharing saves : achievements unlocked in the system the save is created may get silently unlocked on the system the save gets loaded...
2023-11-18 02:14:28 +01:00
Gouvernathor
f8251f921b
Avoid using an actual image reference instead of direct null
2023-11-18 02:01:37 +01:00
Gouvernathor
a88706142f
Don't use mutables in signatures
2023-11-17 04:37:45 +01:00
Gouvernathor
8d3eede436
Tweaks
2023-11-17 04:35:53 +01:00
Gouvernathor
d40af370a8
Upgrade brewing menu
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the usual : make variables dynamic, use call screen instead of show screen...
2023-11-17 04:31:20 +01:00
Gouvernathor
9479859edd
Simplify menu position
2023-11-17 04:07:53 +01:00
Gouvernathor
e84d5cbdf0
Sort inplace and skip unused variable
2023-11-17 04:05:49 +01:00
Gouvernathor
f6c0054be0
Fix variable name and move defaults
2023-11-17 04:04:15 +01:00
Gouvernathor
a29b7ec28b
Merge labels into menus
2023-11-17 04:03:52 +01:00
Gouvernathor
15b15b9085
Remove mutable in signature and pop todo
2023-11-17 03:52:56 +01:00
Gouvernathor
3fef941366
Remove dependency
2023-11-17 03:52:39 +01:00
Gouvernathor
6b2766e668
Better pass kwargs
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this is not py2 anymore
2023-11-17 03:46:34 +01:00
Gouvernathor
2f2a9b985b
Don't use protected variable name
2023-11-17 03:46:18 +01:00
Gouvernathor
d132436843
Use scene statement instead of equivalent
2023-11-17 03:41:56 +01:00
Gouvernathor
110847e9e6
Simplify and quicken summon list iteration
2023-11-17 03:38:06 +01:00
Gouvernathor
1918def870
Make variables dynamic
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or constant, in one case
2023-11-17 03:31:07 +01:00
Gouvernathor
d34a96284c
Internal tweaks
2023-11-17 03:29:45 +01:00
Gouvernathor
acfb09516c
Improve and fix last
2023-11-17 03:16:28 +01:00
Gouvernathor
1672b2381a
Replace show screen with call screen
2023-11-17 03:13:17 +01:00
Gouvernathor
e242c0e43a
Factorize pos
2023-11-17 03:08:51 +01:00
Gouvernathor
d7c8e39b08
Factorize pos
2023-11-17 03:07:16 +01:00
Gouvernathor
313849696c
Avoid single-use function
2023-11-17 03:05:12 +01:00
Gouvernathor
9a7a1d4686
Fix 32cf1de
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the call is useless anyway, always has been
2023-11-17 02:59:23 +01:00
Gouvernathor
2e80d3a8d8
nitpicks
2023-11-17 02:53:09 +01:00
Gouvernathor
38787bdc4c
Add safe return
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otherwise the implicit return is at the end of the file, which means if we add another label down the file, it will be executed after give_gift
2023-11-17 02:49:44 +01:00
Gouvernathor
aefa88e4d2
Add data privacy when computing house points
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the dynamic variables are needed for the show screen call
2023-11-17 02:47:17 +01:00
Gouvernathor
ebcfa4b78d
Use hide instead of single-use function
2023-11-17 02:39:35 +01:00
Gouvernathor
b2196d3ca5
Fix abe5d55
2023-11-17 02:34:05 +01:00
Gouvernathor
a7ad9fafc7
Simplify position and parameters
2023-11-17 02:31:46 +01:00
Gouvernathor
6216b62ef9
Turn two actions into functions
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technically not as correct, but works all the same and is relatively faster (but it will be replaced with better actions in the future anyway)
the pickle lock, if any, for removing them in the future, becomes easier to solve
2023-11-17 02:15:31 +01:00
Gouvernathor
abe5d551fc
Roll most local actions out
2023-11-17 02:12:26 +01:00
Gouvernathor
87a77163de
Probable typo
2023-11-17 02:07:57 +01:00
Gouvernathor
38a94e774b
Some big work on the inventory system
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turn the show into a call screen
replace all return actions with specific local actions (WIP, more changes to come)
make the global variables at least dynamic
make the mode parameter a parameter of the label (so, a dynamic variable too, as a result)
replace the bigger actions with local labels
tweak text entries, comparisons, iterations... details
2023-11-17 01:48:07 +01:00
Gouvernathor
25f375c88b
Better and faster iteration, using foreach
2023-11-17 01:48:05 +01:00
Gouvernathor
c1ab7f7b85
Use a grid for the inventory
2023-11-17 01:48:03 +01:00
Gouvernathor
837d6b378e
Use the correct operator(s) for None
2023-11-17 01:48:01 +01:00
Gouvernathor
14607f2eb1
Better text interpolation in screens
2023-11-17 01:47:59 +01:00
Gouvernathor
def10a09ac
Simplify crop_image_zoom calls
2023-11-17 01:47:57 +01:00
Gouvernathor
3278b1f4af
Remove get_zoom and use builtin fit feature
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using renpy.render, wtf
2023-11-17 01:47:55 +01:00
Gouvernathor
ed2a817c84
Fix 070d14a
2023-11-17 01:47:28 +01:00
Gouvernathor
87ce17df8b
Use inplace sort and generator expressions
2023-11-16 02:17:25 +01:00
Gouvernathor
eae844ef0b
Re-enable some menu yaligns and reimplement menu sets
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these menu yaligns had been disabled for a long time (the menu_y variable was never read)
2023-11-16 02:12:22 +01:00
Gouvernathor
070d14a685
Remove unused xalign
2023-11-16 01:55:20 +01:00
Gouvernathor
a36c0ba222
Separate xalign and yalign
2023-11-16 01:54:22 +01:00
Gouvernathor
fbe8035c43
Refactor states.menu_pos and remove reset_menu_position
2023-11-16 01:51:18 +01:00
Gouvernathor
c3f753a460
Use statement instead of equivalent
2023-11-16 01:43:47 +01:00
Gouvernathor
db30cd66d3
Avoid circular reference
2023-11-16 01:38:39 +01:00
Gouvernathor
4b8371e292
Make the rotate animation subpixel
2023-11-16 01:36:36 +01:00
Gouvernathor
48c4c4ecad
Fix and simplify the map
...
in addition to benigh simplification, this actually fixes a bug : setting pos and align in the same line is a bug, it's always been unspecified, you should have been setting *anchor* instead. xycenter does that now.
2023-11-16 01:34:38 +01:00
Gouvernathor
b222860bec
Remove unnecessary screen variable
2023-11-16 01:11:38 +01:00
Gouvernathor
c64635aace
Save calling update_character_map_locations several times
2023-11-16 00:49:14 +01:00
Gouvernathor
ef62f74eed
replace equivalent with statement
2023-11-16 00:14:04 +01:00
Gouvernathor
9a3fe1df65
Reform random map locations
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the locations of the different characters aren't independant, but they weren't in the first place
2023-11-16 00:13:42 +01:00
Gouvernathor
77e40301c9
Use statements instead of equivalents
2023-11-15 23:47:24 +01:00
Gouvernathor
42f690f966
Avoid circular reference
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it clogs pickling and garbage-collecting
2023-11-15 23:46:46 +01:00
Gouvernathor
884c264f04
No it doesn't
2023-11-15 23:41:29 +01:00
Gouvernathor
23a264c8f4
Better text in screens
2023-11-15 23:24:55 +01:00
Gouvernathor
32cf1de3a0
Auto-cleanup public variables
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I chose not to add them directly in the screen, to keep it readable
but even though they're still global variables, now they are dynamic and cleaned as soon as we exit the menu
2023-11-15 23:06:04 +01:00
Gouvernathor
c493a4b9aa
Clean most stats variables from the global store
2023-11-15 22:51:38 +01:00
Gouvernathor
1618fc378f
Fix genie reform
2023-11-15 22:51:10 +01:00
Gouvernathor
bbc1df1ea6
Use define for constants
2023-11-15 21:34:14 +01:00
Gouvernathor
ca64492beb
Further clean junk variable
2023-11-15 21:26:57 +01:00
Gouvernathor
3d62c8b818
Add style, clean junk variables
2023-11-15 21:25:10 +01:00
Gouvernathor
bb2edc9a7b
Simplify function
2023-11-15 21:24:47 +01:00
Gouvernathor
2ccece1a3d
Use repr instead of manually added single quotes
2023-11-15 20:54:03 +01:00
Gouvernathor
8b6627f588
Improve ATL syntax
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use the dedicated xycenter property
avoid setting the previous end-interpolation values before starting the new one, to avoid a jump if the player advances too quickly (also shortens the code)
add subpixel True, even though it doesn't seem very effective
prepare improvement in next renpy version
2023-11-15 20:44:48 +01:00
Gouvernathor
40ddb29185
Simplify generic CG code
2023-11-15 20:44:46 +01:00
Gouvernathor
aa95f701dc
Better animation
2023-11-15 20:44:44 +01:00
Gouvernathor
641893217e
Simplify some code
2023-11-15 20:44:42 +01:00
Gouvernathor
3a429070fc
Reform genie layeredimage
2023-11-15 20:44:39 +01:00
Gouvernathor
15e3e240fc
Repr instead of adding quotes
2023-11-15 20:44:36 +01:00
Gouvernathor
9c274bee6f
Simplify hide/show expression
2023-11-15 20:44:35 +01:00
Gouvernathor
eeb68cb6c6
Fix test call
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it raised an exception in my case, and I'm fairly sure this is how it's supposed to work
also adds a complimentary hidden reset at the end
2023-11-15 20:44:33 +01:00
Gouvernathor
5460ec2572
Remove now-unused reset_variables relying on implem details
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It is used in a txt draft which I didn't change, it can be done if deemed necessary
I think this function should be kept off, as it is both more dangerous and slower than the workarounds
2023-11-15 20:44:30 +01:00
Gouvernathor
2e17dd2582
Avoid using reset_variables
2023-11-15 20:43:34 +01:00
Gouvernathor
78230893a8
Avoid using lists
2023-11-15 20:43:32 +01:00
Gouvernathor
3b6dd38e19
Use childful transforms as displayable
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that's not *explicitly* documented, but it won't change any time soon
also deletes a placeholder image
2023-11-15 20:43:30 +01:00
Gouvernathor
a9dc195379
Upgrade other uses of image manipulators
2023-11-15 20:43:28 +01:00
Gouvernathor
985a0a79ed
Modernize use of matrixcolor
2023-11-15 20:43:25 +01:00
Gouvernathor
9d52bd9c92
Hasten ConditionSwitch-es
2023-11-15 20:43:23 +01:00
Gouvernathor
542db72609
Use expression instead of image
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the only documented lingua
this is AST-equivalent
2023-11-15 20:43:20 +01:00
Gouvernathor
6dc1a04810
Factorize jumps in the elif
2023-11-15 20:43:18 +01:00
Gouvernathor
9b419fcbc3
Hasten elif chain
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avoid reevaluating the choice equality
2023-11-15 20:43:15 +01:00
Gouvernathor
976455bfc9
Use renpy statement instead of python equivalent
2023-11-15 20:43:13 +01:00
Gouvernathor
4c52d1638f
Use dynamic variable and condense menu-label syntax
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The label is jumped to and not called, but the variable will still clean itself up eventually
2023-11-15 20:43:11 +01:00
Gouvernathor
4ec94d28f5
Convert ball_hint to a screen variable
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no leak
2023-11-15 20:43:10 +01:00
Gouvernathor
f51f3a30a1
Use the call screen statement in this case
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this particular syntax is very precisely documented in the screens page
2023-11-15 20:43:08 +01:00
Gouvernathor
8d4216a476
Better None syntax
2023-11-15 20:43:05 +01:00
Gouvernathor
da636e93ab
Simpler inline conditional
2023-11-15 20:43:04 +01:00
Gouvernathor
6a4b56a182
Avoid extraneous bool call
2023-11-15 20:43:01 +01:00
Gouvernathor
36d3a5d1a7
Sort in-place to save time
2023-11-15 20:42:59 +01:00
Gouvernathor
a606fc9ca2
Use python hide instead of a single-use function
2023-11-15 20:42:57 +01:00
Gouvernathor
925cf611c1
Fix indent
2023-11-15 20:42:55 +01:00
Gouvernathor
15c998cd5a
Weird variable setting
2023-11-15 20:42:52 +01:00
Gouvernathor
3e86094b0b
Fix misuse of variable
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- don't use a reserved name (starting with an underscore)
- use a file-local mangled name (starting with two underscores
- use renpy.dynamx to cleanup the variable automatically
2023-11-15 20:42:50 +01:00
Gouvernathor
e80bd9e6e6
Repr instead of adding simple quotes manually
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it's a tad slower but it's a better general practice and we're in an error handling branch anyway
2023-11-15 20:42:48 +01:00
Gouvernathor
21cb97b2e2
Sirt in-place to save time
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not the first time, so that we can still pass it iterators
2023-11-15 20:42:45 +01:00
Gouvernathor
b21e179df0
Simplify that call
2023-11-15 20:42:43 +01:00
Gouvernathor
94a6f9302b
skip unnecessary lambda
2023-11-15 20:42:41 +01:00
LoafyLemon
f93f50e9ac
Update README
2023-11-15 20:42:40 +01:00