WTS/game/scripts/characters/luna/summon.rpy

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label summon_luna:
$ active_girl = "luna"
$ last_character = "luna"
$ luna_busy = True
call update_luna
call update_lun_tier
$ renpy.checkpoint(hard=True)
play music "music/wallpaper-by-kevin-macleod.ogg" fadein 1 if_changed
play sound "sounds/door.ogg"
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call lun_chibi("stand","mid","base")
with d3
lun "[name_genie_luna]..." ("base", "base", "base", "mid", xpos="base", ypos="base")
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if spectrespecs_E3 and not spectrespecs_E4:
jump spectrespecs_E4
label luna_requests:
# Reset
call reset_menu_position
lun "" (xpos="base",ypos="base")
menu:
# Talk
"-Talk-" (icon="interface/icons/small/talk.webp"):
if lun_mood > 0:
lun "I have nothing to say to you sir..."
jump luna_requests
call luna_chitchat
jump luna_talk
# Personal Favors
"-Sexual Favours-" (icon="interface/icons/small/condom.webp") if luna_favors:
jump luna_favor_menu
"-Sexual Favours-" (style="disabled") if not luna_favors:
nar "You haven't unlocked this feature yet."
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jump luna_requests
# Wardrobe
"-Wardrobe-" (icon="interface/icons/small/wardrobe.webp") if luna_wardrobe_unlocked:
hide luna_main with d1
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call wardrobe
jump luna_requests
"-Wardrobe-" (style="disabled") if not luna_wardrobe_unlocked:
nar "You haven't unlocked this feature yet."
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jump luna_requests
"-Give Item-" (icon="interface/icons/small/gift.webp"):
$ TBA_message()
jump luna_requests
# hide luna_main with d1
# call gift_menu
# jump luna_requests
# Dismiss
"-Dismiss her-":
stop music fadeout 3.0
if game.daytime:
if lun_mood >= 3:
lun "Good day..."
else:
lun "Sure thing, [name_genie_luna]. I will head to class."
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else:
if lun_mood >= 3:
lun "Good night..."
else:
lun "Sure thing, good night [name_genie_luna]."
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jump end_luna_event
label update_lun_tier:
if lun_tier == 1 and lun_whoring >= 3:
if not ll_pf_talk.is_event_complete(1, 3):
return
$ lun_level_up = 1
elif lun_tier == 2 and lun_whoring >= 6:
if not ll_pf_inspect.is_event_complete(2, 3):
return
$ lun_level_up = 2
elif lun_tier == 3 and lun_whoring >= 9:
# T4 NOT AVAILABLE
return
if not ll_pf_masturbate.is_event_complete(3, 3):
return
$ lun_level_up = 3
elif lun_tier == 4 and lun_whoring >= 13:
# T5 NOT AVAILABLE
return
# Requirement: Tier 4 - Blow me T4 E3
$ lun_level_up = 4
return
label luna_level_up(tier=None):
if tier == 1:
gen "(I think it's about time to give her a proper inspection...)" ("base", xpos="far_left", ypos="head")
elif tier == 2:
gen "(Let's see if she's ready for some self-care...)" ("base", xpos="far_left", ypos="head")
elif tier == 3:
gen "(I wonder if she'll be able to get the spurts out with her mouth...)" ("base", xpos="far_left", ypos="head")
elif tier == 4:
gen "(Getting the spurts out of two people at the same time...)" ("base", xpos="far_left", ypos="head")
gen "(Now that's going to require some careful timing!)" ("grin", xpos="far_left", ypos="head")
$ lun_tier = tier+1
$ lun_level_up = None
$ lun_mood = 0
pause.5
nar "Luna has reached {i}favour tier{/i} [lun_tier]!"
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call update_lun_tier
return
# Luna Favor Menu
label luna_favor_menu:
call update_luna_favors
menu:
"-Level Up-" (icon="interface/icons/small/levelup.webp") if lun_level_up != None:
call luna_level_up(tier=lun_level_up)
jump luna_favor_menu
"-Personal Favours-" (icon="interface/icons/small/heart_red.webp"):
call tutorial("hearts")
label .personal:
python:
menu_choices = []
for i in ll_favor_list:
if i in []: # Not in the game yet.
menu_choices.append(gui.menu_item("-Not available-", "na", style="disabled"))
elif i.start_tier > lun_tier:
menu_choices.append(gui.menu_item("-Not Ready-", "vague", style="disabled"))
else:
menu_choices.append(i.get_menu_item())
menu_choices.append(("-Never mind-", "nvm"))
result = renpy.display_menu(menu_choices)
if result == "nvm":
jump luna_favor_menu
elif result == "vague":
call favor_not_ready
jump .personal
elif result == "na":
call not_available
jump .personal
else:
$ renpy.jump(result)
"-Public Requests-" (icon="interface/icons/small/star_yellow.webp", style="disabled"):
call not_available
jump luna_favor_menu
"-Never mind-":
jump luna_requests
label update_luna_favors:
python:
for i in ll_favor_list:
i.tier = lun_tier
return
label luna_talk:
# General.
menu:
"-Ask her to cheer for Ravenclaw-" if cho_quid.gryffindor_failed and not cho_quid.E11_complete:
jump cho_quid_E11
"-Address me only as-" if spectrespecs_E4:
menu:
"-Sir-":
$ name_genie_luna = "Sir"
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"-Dumbledore-":
$ name_genie_luna = "Dumbledore"
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"-Professor-":
$ name_genie_luna = "Professor"
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"-Partner-":
$ name_genie_luna = "Partner"
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"-Master-" if lun_tier >= 2:
$ name_genie_luna = "Master"
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"-Daddy-" if lun_tier >= 2:
$ name_genie_luna = "Daddy"
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"-Custom Input-" if lun_tier >= 3:
$ name_genie_luna = renpy.input("(Please enter the name.)", name_genie_luna, ALLOWED_CHARACTERS, length=14).strip() or "Professor"
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"-Never mind-":
jump luna_talk
jump genie_luna_change
"-From now on I will refer to you as-" if spectrespecs_E4:
menu:
"-Miss Lovegood-":
$ name_luna_genie = "Miss Lovegood"
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"-Luna-":
$ name_luna_genie = "Luna"
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"-Loony-":
$ name_luna_genie = "Loony"
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"-Girl-":
$ name_luna_genie = "Girl"
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"-Partner-":
$ name_luna_genie = "Partner"
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"-Bimbo-" if lun_tier >= 2:
$ name_luna_genie = "Bimbo"
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"-Minx-" if lun_tier >= 3:
$ name_luna_genie = "Minx"
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"-Cumslut-" if lun_tier >= 5:
$ name_luna_genie = "Cumslut"
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"-Custom Input-" if lun_tier >= 3:
$ name_luna_genie = renpy.input("(Please enter the name.)", name_luna_genie, ALLOWED_CHARACTERS, length=14).strip() or "Miss Lovegood"
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"-Never mind-":
jump luna_talk
jump name_luna_genie
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"-Never mind-":
jump luna_requests
label genie_luna_change:
# NickName responses
if name_genie_luna == "Sir":
lun "Certainly, [name_genie_luna]." ("base", "base", "base", "mid")
elif name_genie_luna == "Dumbledore":
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lun "You want me to call you by your last name?" ("annoyed", "narrow", "base", "mid")
gen "Is that going to be a problem?" ("base", xpos="far_left", ypos="head")
lun "Of course not [name_genie_luna]..." ("angry", "base", "base", "mid")
lun "[name_genie_luna]..." ("angry", "base", "base", "downL")
lun "Don't think I've ever heard anyone call you just [name_genie_luna] before..." ("grin", "base", "base", "mid")
elif name_genie_luna == "Professor":
lun "Yes, [name_genie_luna]." ("base", "base", "base", "mid")
elif name_genie_luna == "Partner":
lun "[name_genie_luna]?" ("soft", "base", "raised", "mid")
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gen "Yes, we're working together now so it's only appropriate." ("base", xpos="far_left", ypos="head")
lun "Oh... Of course [name_genie_luna]." ("grin", "base", "base", "mid")
elif name_genie_luna == "Master":
lun "[name_genie_luna]?" ("soft", "narrow", "base", "mid")
lun "What are you a [name_genie_luna] of exactly?" ("angry", "base", "base", "mid")
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if lun_tier >= 3:
gen "A master baiter!" ("grin", xpos="far_left", ypos="head")
lun "Oh, right!" ("smile", "base", "base", "mid")
lun "Thank you for allowing me to be your pupil, [name_genie_luna]." ("base", "base", "base", "mid")
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else:
gen "*Err*...{w=0.4} Of the arts?" ("base", xpos="far_left", ypos="head")
lun "What arts?" ("angry", "narrow", "base", "mid")
gen "Avoiding confrontation." ("base", xpos="far_left", ypos="head")
lun "*Huh*?" ("mad", "base", "base", "mid")
gen "..." ("base", xpos="far_left", ypos="head")
lun "..." ("annoyed", "base", "base", "mid")
gen "..." ("base", xpos="far_left", ypos="head")
lun "Sir?" ("soft", "narrow", "base", "mid")
gen "..." ("base", xpos="far_left", ypos="head")
lun "[name_genie_luna]?" ("open", "base", "base", "mid")
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gen "That's me." ("base", xpos="far_left", ypos="head")
lun "Okay, I'll call you [name_genie_luna] from now on." ("soft", "base", "base", "mid")
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gen "(Another confrontation expertly avoided...)" ("base", xpos="far_left", ypos="head")
elif name_genie_luna == "Daddy":
lun "[name_genie_luna]?" ("open", "narrow", "base", "mid")
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gen "Yes..." ("base", xpos="far_left", ypos="head")
lun "But wont that be confusing?" ("annoyed", "narrow", "base", "mid")
gen "Would it?" ("base", xpos="far_left", ypos="head")
lun "Yes, that's usually what I call my father..." ("open", "base", "base", "R")
gen "I'm your daddy now..." ("base", xpos="far_left", ypos="head")
lun "*Huh*?" ("angry", "base", "base", "mid")
gen "Call me daddy you naughty girl!" ("angry", xpos="far_left", ypos="head")
lun "Oh...{w=0.3} Yes, I'm sorry [name_genie_luna]!" ("angry", "happyCl", "base", "mid")
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else: #custom/fallback
lun "Okay, I'll call you [name_genie_luna] from now on..." ("base", "base", "base", "mid")
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jump luna_talk
label name_luna_genie:
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# NickName responses
if name_luna_genie == "Miss Lovegood":
lun "Of course, [name_genie_luna]." ("base", "wink", "base", "mid")
elif name_luna_genie == "Luna":
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lun "But that's my first name!" ("angry", "base", "base", "mid")
gen "So?" ("base", xpos="far_left", ypos="head")
lun "Isn't it against the law?" ("mad", "narrow", "base", "mid")
gen "... Is what against the law?" ("base", xpos="far_left", ypos="head")
lun "Teachers and students calling each other by their first name. I read an article about it in the quibbler." ("angry", "narrow", "raised", "mid")
gen "*Err*... No they recently made it legal." ("base", xpos="far_left", ypos="head")
lun "Oh, How progressive!" ("soft", "base", "base", "stare")
lun "Then of course, you can call me that!" ("smile", "base", "base", "mid")
elif name_luna_genie == "Loony":
lun "Do you really need to call me that, [name_genie_luna]?" ("upset", "base", "base", "mid")
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lun "Other students call me that to make fun of me." ("upset", "base", "base", "R")
gen "I like it." ("grin", xpos="far_left", ypos="head")
lun "Alright then..." ("annoyed", "base", "base", "mid")
elif name_luna_genie == "Girl":
lun "Just [name_luna_genie]?" ("soft", "base", "raised", "mid")
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gen "Yep." ("base", xpos="far_left", ypos="head")
lun "Alright, I suppose I am a girl after all." ("grin", "narrow", "base", "mid")
elif name_luna_genie == "Partner":
lun "[name_luna_genie]?" ("soft", "base", "base", "mid")
gen "Yes, we're partners in this venture, are we not?" ("base", xpos="far_left", ypos="head")
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lun "Oh right!" ("angry", "base", "base", "mid")
lun "Of course, you can call me that!" ("grin", "base", "base", "mid")
elif name_luna_genie == "Bimbo":
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lun "A what?" ("soft", "base", "base", "mid")
gen "A Bimbo..." ("base", xpos="far_left", ypos="head")
lun "Oh... Okay..." ("base", "base", "base", "mid")
gen "(...{w} Maybe she doesn't know what that means...)" ("base", xpos="far_left", ypos="head")
elif name_luna_genie == "Minx":
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lun "A mink?" ("soft", "base", "base", "mid")
gen "No, a--" ("base", xpos="far_left", ypos="head")
lun "I love minks!" ("smile", "wide", "base", "mid")
gen "...{w=0.3} Great." ("base", xpos="far_left", ypos="head")
elif name_luna_genie == "Cumslut":
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lun "Well I do love helping you cum..." ("grin", "narrow", "base", "downL")
lun "Sure, you can call me that." ("grin", "base", "base", "mid")
else: #Custom/fallback
lun "That's not too bad... Sure you can call me that." ("base", "base", "base", "mid")
jump luna_talk