2022-05-16 23:48:22 +00:00
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init -1 python:
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### Classes ###
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class DollDisplayable(renpy.Displayable):
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def __init__(self, child, **properties):
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super(DollDisplayable, self).__init__(**properties)
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self.focusable = None
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self.child = child
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def render(self, width, height, st, at):
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rv = renpy.Render(width, height)
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c = self.child
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cr = renpy.render(c, width, height, st, at)
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# We need to find the 'true' size of the displayable
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# otherwise it may end up being the size of a null,
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# or any other irrelevant element.
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xsize, ysize = cr.get_size()
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xoffset, yoffset = c.place(rv, 0, 0, width, height, cr)
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width = max(xoffset + xsize, width)
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height = max(yoffset + ysize, height)
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rv.width = width
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rv.height = height
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return rv
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def event(self, ev, x, y, st):
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return None
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#raise renpy.IgnoreEvent() # Seems to work similar to NullAction
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def focus(self, default=False):
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raise Exception("Not Implemented")
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def unfocus(self, default=False):
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raise Exception("Not Implemented")
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def is_focused(self):
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return False
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def visit_all(self, callback, seen=None):
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return
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def visit(self):
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return []
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2023-04-20 18:59:55 +00:00
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class DollMethods(SlottedObject):
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2022-05-16 23:48:22 +00:00
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"""Container class for commonly used methods and attributes"""
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2023-04-20 18:59:55 +00:00
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2023-07-11 21:57:49 +00:00
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_loading = Text("Loading", align=(0.5, 0.5))
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IO Overhaul, Refactoring, and more
* Refactored DollFace
* Refactored DollBody
* Refactored DollCum
* Refactored DollCloth
* Refactored Doll
* Refactored clothing item zorders
* Refactored implementation of body, face, cum, clothing layers
* Refactored function calls
* Removed DollLipstick
* Added DollMakeup class, allowing adding dynamic clothes tracking face states
* Added DollClothDynamic, allowing dynamic clothes tracking other cloth states with bangs support
* Added cache to frequently called functions, drastically reducing the overhead
* Added hash system, reducing clone redundancy
* Added layer modifiers support for all types (face, body, cum, clothes etc.)
* Added support for an arbitrary number of equipped multislot clothing items (makeup, tattoos, piercings, etc.)
* Simplified initialization for clothing items and dolls
* Simplified class function calls
* Reduced the number of image creation calls
* Added hue support for additional skin layers
* Added displayable support to image cropping function
* Replaced store cache with built-in functools cache for _list_files function
* Refactored all character files
* and more...
2023-01-14 23:04:54 +00:00
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_image = Null()
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_image_cached = False
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2022-05-16 23:48:22 +00:00
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blacklist_toggles = ("hair", "glasses", "pubes", "piercing", "makeup", "tattoo", "earrings")
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2022-10-19 21:19:05 +00:00
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blacklist_unequip = ("hair",)
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2023-07-05 20:56:53 +00:00
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blacklist_strip = ("pubes", "piercing", "tattoo")
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2022-05-16 23:48:22 +00:00
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multislots = ("makeup", "accessory", "piercing", "tattoo")
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2023-01-18 20:22:59 +00:00
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extensions = {".webp", ".png", ".jxl", ".avif"}
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2022-05-16 23:48:22 +00:00
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sizes = (1010, 1200) # Default sizes used for defining rare cases
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IO Overhaul, Refactoring, and more
* Refactored DollFace
* Refactored DollBody
* Refactored DollCum
* Refactored DollCloth
* Refactored Doll
* Refactored clothing item zorders
* Refactored implementation of body, face, cum, clothing layers
* Refactored function calls
* Removed DollLipstick
* Added DollMakeup class, allowing adding dynamic clothes tracking face states
* Added DollClothDynamic, allowing dynamic clothes tracking other cloth states with bangs support
* Added cache to frequently called functions, drastically reducing the overhead
* Added hash system, reducing clone redundancy
* Added layer modifiers support for all types (face, body, cum, clothes etc.)
* Added support for an arbitrary number of equipped multislot clothing items (makeup, tattoos, piercings, etc.)
* Simplified initialization for clothing items and dolls
* Simplified class function calls
* Reduced the number of image creation calls
* Added hue support for additional skin layers
* Added displayable support to image cropping function
* Replaced store cache with built-in functools cache for _list_files function
* Refactored all character files
* and more...
2023-01-14 23:04:54 +00:00
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@property
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def image(self):
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2022-05-16 23:48:22 +00:00
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if not renpy.is_skipping():
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IO Overhaul, Refactoring, and more
* Refactored DollFace
* Refactored DollBody
* Refactored DollCum
* Refactored DollCloth
* Refactored Doll
* Refactored clothing item zorders
* Refactored implementation of body, face, cum, clothing layers
* Refactored function calls
* Removed DollLipstick
* Added DollMakeup class, allowing adding dynamic clothes tracking face states
* Added DollClothDynamic, allowing dynamic clothes tracking other cloth states with bangs support
* Added cache to frequently called functions, drastically reducing the overhead
* Added hash system, reducing clone redundancy
* Added layer modifiers support for all types (face, body, cum, clothes etc.)
* Added support for an arbitrary number of equipped multislot clothing items (makeup, tattoos, piercings, etc.)
* Simplified initialization for clothing items and dolls
* Simplified class function calls
* Reduced the number of image creation calls
* Added hue support for additional skin layers
* Added displayable support to image cropping function
* Replaced store cache with built-in functools cache for _list_files function
* Refactored all character files
* and more...
2023-01-14 23:04:54 +00:00
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if not self._image_cached:
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self._image_cached = True
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self._image = self.build_image()
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return self._image
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2023-01-18 20:22:59 +00:00
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def is_stale(self):
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curr_hash = self.generate_hash()
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2024-09-10 13:31:48 +00:00
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if (stale := curr_hash != self._hash):
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self.remove_disk_cache(self._hash)
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2023-01-18 20:22:59 +00:00
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self._hash = curr_hash
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return stale
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2023-07-13 23:59:26 +00:00
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2024-09-10 13:31:48 +00:00
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def create_disk_cache(self, d, hash, size=None, type="img"):
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width, height = size or self.sizes
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2024-09-10 15:21:25 +00:00
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filepath = os.path.join("cache", type, f"{hash}.png").replace("\\", "/") # Windows bleh
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2024-09-10 13:31:48 +00:00
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rendpath = os.path.join("game", filepath)
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syspath = os.path.join(config.gamedir, "cache", type)
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try:
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os.makedirs(syspath, exist_ok=True)
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2024-09-10 13:38:51 +00:00
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except OSError:
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print(f"Warning! Failed to create cache directory: {cache_dir}")
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2024-09-10 13:31:48 +00:00
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try:
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if not renpy.loadable(filepath):
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renpy.render_to_file(d, rendpath, width=width, height=height, resize=True)
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return Image(filepath)
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except Exception as e:
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print(f"Warning! Failed to return cached file: {filepath} - {e}")
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2024-09-10 13:38:51 +00:00
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return d
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2024-09-10 13:31:48 +00:00
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def get_disk_cache(self, hash, type="img"):
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2024-09-10 15:21:25 +00:00
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filepath = os.path.join("cache", type, f"{hash}.png").replace("\\", "/") # Windows bleh
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2024-09-10 13:31:48 +00:00
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return Image(filepath) if renpy.loadable(filepath) else None
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def remove_disk_cache(self, hash, type="img"):
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syspath = os.path.join(config.gamedir, "cache", type, f"{hash}.png")
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try:
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os.unlink(syspath)
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except FileNotFoundError:
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print(f"Warning! Cached file {syspath} not found")
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except PermissionError:
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print(f"Warning! Permission denied to remove cached file: {syspath}")
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except Exception as e:
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print(f"Warning! Failed to remove cached file: {syspath} - {e}")
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2023-07-13 23:59:26 +00:00
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def DollRebuild():
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for i in states.dolls:
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doll = getattr(store, i)
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2023-07-23 16:40:03 +00:00
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if doll.is_stale() and not settings.get("multithreading"):
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doll.show(ignore_skipping=True)
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2023-07-14 01:33:58 +00:00
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renpy.restart_interaction()
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2023-07-13 23:59:26 +00:00
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config.after_load_callbacks.append(DollRebuild)
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2023-07-23 16:40:03 +00:00
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end_skip_callbacks.append(DollRebuild)
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