2022-05-16 23:48:22 +00:00
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init python:
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2023-04-20 18:59:55 +00:00
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class DollOutfit(DollMethods):
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2022-05-16 23:48:22 +00:00
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default_schedule = {"day": False, "night": False, "cloudy": False, "rainy": False, "snowy": False}
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2023-07-11 21:57:49 +00:00
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_loading = Fixed(Text("Loading", align=(0.5, 0.5)), xysize=(96, 168))
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2022-05-16 23:48:22 +00:00
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2023-07-11 21:57:49 +00:00
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__slots__ = ("group", "name", "desc", "price", "char", "unlocked", "schedule", "temp", "hidden", "addons", "_hash", "_button")
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2023-04-20 18:59:55 +00:00
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2022-05-16 23:48:22 +00:00
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def __init__(self, group, unlocked=False, name="", desc="", price=0, temp=False, schedule={}, hidden=False, addons=[]):
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self.group = [x.clone() if not x.parent else x for x in group]
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2023-05-14 16:31:31 +00:00
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self.group.sort()
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2022-05-16 23:48:22 +00:00
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self.name = name
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self.desc = desc
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self.price = price
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self.char = self.group[0].char
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self.unlocked = unlocked
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2022-09-21 20:57:04 +00:00
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self.schedule = dict(list(self.default_schedule.items()) + list(schedule.items()))
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2022-05-16 23:48:22 +00:00
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self.temp = temp
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self.hidden = hidden
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self.addons = addons
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IO Overhaul, Refactoring, and more
* Refactored DollFace
* Refactored DollBody
* Refactored DollCum
* Refactored DollCloth
* Refactored Doll
* Refactored clothing item zorders
* Refactored implementation of body, face, cum, clothing layers
* Refactored function calls
* Removed DollLipstick
* Added DollMakeup class, allowing adding dynamic clothes tracking face states
* Added DollClothDynamic, allowing dynamic clothes tracking other cloth states with bangs support
* Added cache to frequently called functions, drastically reducing the overhead
* Added hash system, reducing clone redundancy
* Added layer modifiers support for all types (face, body, cum, clothes etc.)
* Added support for an arbitrary number of equipped multislot clothing items (makeup, tattoos, piercings, etc.)
* Simplified initialization for clothing items and dolls
* Simplified class function calls
* Reduced the number of image creation calls
* Added hue support for additional skin layers
* Added displayable support to image cropping function
* Replaced store cache with built-in functools cache for _list_files function
* Refactored all character files
* and more...
2023-01-14 23:04:54 +00:00
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self._hash = self.generate_hash()
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2023-07-11 21:57:49 +00:00
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self._button = DefaultQueue()
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2022-05-16 23:48:22 +00:00
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if not self.temp:
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if unlocked:
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self.unlock()
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if not self.hidden and not self in self.char.outfits:
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self.char.outfits.append(self)
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2022-09-29 21:19:55 +00:00
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def __hash__(self):
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IO Overhaul, Refactoring, and more
* Refactored DollFace
* Refactored DollBody
* Refactored DollCum
* Refactored DollCloth
* Refactored Doll
* Refactored clothing item zorders
* Refactored implementation of body, face, cum, clothing layers
* Refactored function calls
* Removed DollLipstick
* Added DollMakeup class, allowing adding dynamic clothes tracking face states
* Added DollClothDynamic, allowing dynamic clothes tracking other cloth states with bangs support
* Added cache to frequently called functions, drastically reducing the overhead
* Added hash system, reducing clone redundancy
* Added layer modifiers support for all types (face, body, cum, clothes etc.)
* Added support for an arbitrary number of equipped multislot clothing items (makeup, tattoos, piercings, etc.)
* Simplified initialization for clothing items and dolls
* Simplified class function calls
* Reduced the number of image creation calls
* Added hue support for additional skin layers
* Added displayable support to image cropping function
* Replaced store cache with built-in functools cache for _list_files function
* Refactored all character files
* and more...
2023-01-14 23:04:54 +00:00
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return self._hash
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2022-09-29 21:19:55 +00:00
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2022-05-16 23:48:22 +00:00
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def __eq__(self, obj):
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if not isinstance(obj, DollOutfit):
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return NotImplemented
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IO Overhaul, Refactoring, and more
* Refactored DollFace
* Refactored DollBody
* Refactored DollCum
* Refactored DollCloth
* Refactored Doll
* Refactored clothing item zorders
* Refactored implementation of body, face, cum, clothing layers
* Refactored function calls
* Removed DollLipstick
* Added DollMakeup class, allowing adding dynamic clothes tracking face states
* Added DollClothDynamic, allowing dynamic clothes tracking other cloth states with bangs support
* Added cache to frequently called functions, drastically reducing the overhead
* Added hash system, reducing clone redundancy
* Added layer modifiers support for all types (face, body, cum, clothes etc.)
* Added support for an arbitrary number of equipped multislot clothing items (makeup, tattoos, piercings, etc.)
* Simplified initialization for clothing items and dolls
* Simplified class function calls
* Reduced the number of image creation calls
* Added hue support for additional skin layers
* Added displayable support to image cropping function
* Replaced store cache with built-in functools cache for _list_files function
* Refactored all character files
* and more...
2023-01-14 23:04:54 +00:00
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return self._hash == obj._hash
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2022-05-16 23:48:22 +00:00
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def generate_hash(self):
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2023-07-11 21:57:49 +00:00
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salt = str( [x._hash for x in self.group] ) + str(self.schedule)
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2024-09-05 09:00:09 +00:00
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return hashstring(salt)
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2022-05-16 23:48:22 +00:00
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def delete(self):
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if self in self.char.outfits:
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self.char.outfits.remove(self)
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IO Overhaul, Refactoring, and more
* Refactored DollFace
* Refactored DollBody
* Refactored DollCum
* Refactored DollCloth
* Refactored Doll
* Refactored clothing item zorders
* Refactored implementation of body, face, cum, clothing layers
* Refactored function calls
* Removed DollLipstick
* Added DollMakeup class, allowing adding dynamic clothes tracking face states
* Added DollClothDynamic, allowing dynamic clothes tracking other cloth states with bangs support
* Added cache to frequently called functions, drastically reducing the overhead
* Added hash system, reducing clone redundancy
* Added layer modifiers support for all types (face, body, cum, clothes etc.)
* Added support for an arbitrary number of equipped multislot clothing items (makeup, tattoos, piercings, etc.)
* Simplified initialization for clothing items and dolls
* Simplified class function calls
* Reduced the number of image creation calls
* Added hue support for additional skin layers
* Added displayable support to image cropping function
* Replaced store cache with built-in functools cache for _list_files function
* Refactored all character files
* and more...
2023-01-14 23:04:54 +00:00
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@functools.cache
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2023-01-18 20:22:59 +00:00
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def build_image(self, hash):
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2024-09-10 13:31:48 +00:00
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if (d := self.get_disk_cache(hash)):
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return d
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2023-01-18 20:22:59 +00:00
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from itertools import chain
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2022-11-11 22:24:47 +00:00
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2023-01-18 20:22:59 +00:00
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matrix = SaturationMatrix(0.0)
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2022-11-11 22:24:47 +00:00
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2023-01-18 20:22:59 +00:00
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sprites = list(chain.from_iterable(
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2023-02-22 17:50:13 +00:00
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(self.char.body.build_image(self.char.body._hash, matrix=matrix),
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*(x.build_image(x._hash, matrix=matrix) for x in self.group))
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2023-01-18 20:22:59 +00:00
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))
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2022-05-16 23:48:22 +00:00
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2023-01-18 20:22:59 +00:00
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masks = [sprites.pop(sprites.index(x)) for x in sprites if x[0] == "mask"]
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2022-05-16 23:48:22 +00:00
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2023-01-18 20:22:59 +00:00
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sprites.sort(key=itemgetter(2))
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masks.sort(key=itemgetter(2))
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2022-05-16 23:48:22 +00:00
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2023-01-18 20:22:59 +00:00
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back_sprites = [x[1] for x in sprites if x[2] < 0]
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2022-05-16 23:48:22 +00:00
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2023-01-18 20:22:59 +00:00
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#Apply alpha mask
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2022-05-16 23:48:22 +00:00
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for m in masks:
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2023-01-18 20:22:59 +00:00
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_, mask, mask_zorder = m
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2022-05-16 23:48:22 +00:00
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for i, s in enumerate(sprites):
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2023-01-18 20:22:59 +00:00
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_, sprite, sprite_zorder = s
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2022-05-16 23:48:22 +00:00
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if i < 1 or mask_zorder > sprite_zorder:
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continue
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2023-01-18 20:22:59 +00:00
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masked = AlphaMask(Fixed(*(x[1] for x in sprites[:i]), fit_first=True), mask)
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2022-05-16 23:48:22 +00:00
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sprites = sprites[i:]
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2023-01-18 20:22:59 +00:00
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sprites.insert(0, (None, masked, mask_zorder))
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2022-05-16 23:48:22 +00:00
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break
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2023-01-18 20:22:59 +00:00
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sprites = back_sprites + [x[1] for x in sprites]
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2024-09-10 13:31:48 +00:00
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d = Fixed(*sprites, fit_first=True)
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return self.create_disk_cache(d, hash)
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2022-05-16 23:48:22 +00:00
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IO Overhaul, Refactoring, and more
* Refactored DollFace
* Refactored DollBody
* Refactored DollCum
* Refactored DollCloth
* Refactored Doll
* Refactored clothing item zorders
* Refactored implementation of body, face, cum, clothing layers
* Refactored function calls
* Removed DollLipstick
* Added DollMakeup class, allowing adding dynamic clothes tracking face states
* Added DollClothDynamic, allowing dynamic clothes tracking other cloth states with bangs support
* Added cache to frequently called functions, drastically reducing the overhead
* Added hash system, reducing clone redundancy
* Added layer modifiers support for all types (face, body, cum, clothes etc.)
* Added support for an arbitrary number of equipped multislot clothing items (makeup, tattoos, piercings, etc.)
* Simplified initialization for clothing items and dolls
* Simplified class function calls
* Reduced the number of image creation calls
* Added hue support for additional skin layers
* Added displayable support to image cropping function
* Replaced store cache with built-in functools cache for _list_files function
* Refactored all character files
* and more...
2023-01-14 23:04:54 +00:00
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@property
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def image(self):
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2023-01-18 20:22:59 +00:00
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return self.build_image(self._hash)
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IO Overhaul, Refactoring, and more
* Refactored DollFace
* Refactored DollBody
* Refactored DollCum
* Refactored DollCloth
* Refactored Doll
* Refactored clothing item zorders
* Refactored implementation of body, face, cum, clothing layers
* Refactored function calls
* Removed DollLipstick
* Added DollMakeup class, allowing adding dynamic clothes tracking face states
* Added DollClothDynamic, allowing dynamic clothes tracking other cloth states with bangs support
* Added cache to frequently called functions, drastically reducing the overhead
* Added hash system, reducing clone redundancy
* Added layer modifiers support for all types (face, body, cum, clothes etc.)
* Added support for an arbitrary number of equipped multislot clothing items (makeup, tattoos, piercings, etc.)
* Simplified initialization for clothing items and dolls
* Simplified class function calls
* Reduced the number of image creation calls
* Added hue support for additional skin layers
* Added displayable support to image cropping function
* Replaced store cache with built-in functools cache for _list_files function
* Refactored all character files
* and more...
2023-01-14 23:04:54 +00:00
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2023-07-11 21:57:49 +00:00
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@functools.cache
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def build_icon(self, hash):
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sprite = self.build_image(self._hash)
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return Transform(sprite, crop=(220, 0, 680, 1200), size=(96, 168), fit="contain", align=(0.5, 1.0), yoffset=-6)
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@property
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def icon(self):
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return self.build_icon(self._hash)
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2024-11-06 21:13:12 +00:00
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def _build_button(self, _hash):
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style = "wardrobe_item_button"
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2023-07-11 21:57:49 +00:00
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# is_equipped = self.char.is_equipped_item(self)
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is_modded = self.is_modded()
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2024-11-06 21:13:12 +00:00
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# is_inadequate = wardrobe.wardrobe_check_equip_outfit(self)
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2023-07-11 21:57:49 +00:00
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has_schedule = any(self.schedule.values())
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child = Frame(gui.format("interface/frames/{}/iconframe.webp"), 6, 6)
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warnings = []
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hbox = []
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vbox = []
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overlay = []
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if is_modded:
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warnings.append("Outfit contains items from these mods:\n{size=-4}{color=#35aae2}"+ "\n".join(self.get_modname()) + "{/color}{/size}")
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hbox.append(Text("M", color="#00b200", style="wardrobe_button_text"))
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2024-11-06 21:13:12 +00:00
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action = [Function(wardrobe.wheelmenu, self, "outfits"), self.build_button]
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2023-07-11 21:57:49 +00:00
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alternate = None
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unhovered = None
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foreground = None
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hover_foreground = "#ffffff80"
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selected_foreground = None
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2024-11-06 21:13:12 +00:00
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# if is_inadequate:
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# foreground = "#b2000040"
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# hover_foreground = "#CD5C5C40"
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# selected_foreground = "#CD5C5C40"
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# if subcat == "delete":
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# action = Return(["deloutfit", self])
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# elif subcat == "load":
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# action = Return(["equip", self])
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# elif subcat == "save":
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# action = Return(["addoutfit", self])
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# elif subcat == "export":
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# action = Return(["export", self])
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# elif subcat == "schedule":
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# if not has_schedule and not is_inadequate:
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# action = Return(["schedule", self])
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# alternate = Return(["schedule", self])
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# foreground = "#00000040"
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# hover_foreground = "#80808040"
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# selected_foreground = "#80808040"
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# elif has_schedule:
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# action = Return(["schedule", self])
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# alternate = Return(["schedule", self])
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# # elif is_inadequate:
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# # foreground = "#b2000040"
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# # hover_foreground = "#CD5C5C40"
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# # selected_foreground = "#CD5C5C40"
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2023-07-11 21:57:49 +00:00
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if has_schedule:
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2024-10-13 08:38:11 +00:00
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for i in wardrobe.outfit_schedule: # Wardrobe store var
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2023-07-11 21:57:49 +00:00
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if self.schedule[i]:
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vbox.append(Transform(f"interface/wardrobe/icons/outfits/{i}.webp", size=(16, 16), offset=(6, 6)))
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# if is_equipped:
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# hbox.append(Transform("interface/topbar/icon_check.webp", align=(1.0, 1.0), offset=(-6, -6), size=(24, 24)))
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if vbox:
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hbox.append(VBox(*vbox))
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if hbox:
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child = Fixed(child, HBox(*hbox), fit_first=True)
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return Button(child=child, focus_mask=None, xysize=(96, 168), background=self.icon, action=action, alternate=alternate, tooltip=("\n".join(warnings)), foreground=foreground, hover_foreground=hover_foreground, selected_foreground=selected_foreground, unhovered=unhovered, style=style)
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@functools.cache
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2024-11-06 21:13:12 +00:00
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def build_button(self):
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2023-07-11 21:57:49 +00:00
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2024-11-06 21:13:12 +00:00
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def _func(self, hash):
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result = self._build_button(self._hash)
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2023-07-11 21:57:49 +00:00
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self._button.put(result)
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2024-11-06 21:13:12 +00:00
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thread = DollThread(target=_func, args=(self, self._hash))
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2023-07-11 21:57:49 +00:00
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thread.start()
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2023-07-14 22:52:27 +00:00
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@property
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def button(self):
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if settings.get("multithreading"):
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2023-07-14 01:33:58 +00:00
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return self._button.get_with_default(self._loading)
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2023-07-14 22:52:27 +00:00
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else:
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2023-07-14 01:33:58 +00:00
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global current_subcategory
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2024-11-06 21:13:12 +00:00
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return self._build_button(self._hash)
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2023-07-11 21:57:49 +00:00
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def clear_button_cache(self):
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self.build_button.cache_clear()
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2022-05-16 23:48:22 +00:00
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def exists(self):
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return (self in self.char.outfits)
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def export_data(self, filename, tofile=True):
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"""Exports outfit to .png file or clipboard text."""
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exported = [self.group[0].name]
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2023-02-10 23:12:16 +00:00
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for i in self.group:
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if i.color:
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color = [j.hexcode for j in i.color]
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exported.append([i.id, color])
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2022-05-16 23:48:22 +00:00
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# Encode data
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if tofile:
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2023-02-10 23:12:16 +00:00
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path = os.path.join(config.gamedir, "outfits")
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2022-05-16 23:48:22 +00:00
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if not os.path.exists(path):
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os.makedirs(path)
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2023-02-10 23:12:16 +00:00
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path = os.path.join(path, "_temp.png")
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2023-01-18 20:22:59 +00:00
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d = Transform(self.image, crop=(210, 200, 700, 1000), anchor=(0.5, 1.0), align=(0.5, 1.0), xsize=310, ysize=470, fit="contain")
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2022-05-16 23:48:22 +00:00
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d = Fixed(
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"interface/wardrobe/export_background.webp",
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d,
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"interface/wardrobe/export_frame.webp",
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2023-03-31 22:41:48 +00:00
|
|
|
Text(states.active_girl, align=(0.5, 0.995)),
|
2024-03-26 19:31:41 +00:00
|
|
|
Text(f"Ver. {config.version}", size=10, align=(0.99, 0.99))
|
2022-05-16 23:48:22 +00:00
|
|
|
)
|
|
|
|
|
2023-02-10 23:12:16 +00:00
|
|
|
displayable_to_file(d, path, size=(310, 470) )
|
2024-03-26 23:30:17 +00:00
|
|
|
image_payload.inject("_temp.png", filename, str(exported))
|
2023-02-10 23:12:16 +00:00
|
|
|
os.remove(path)
|
2022-05-16 23:48:22 +00:00
|
|
|
else:
|
|
|
|
set_clipboard(exported)
|
|
|
|
renpy.notify("Export successful!")
|
|
|
|
|
|
|
|
def unlock(self):
|
|
|
|
"""Unlocks outfit and respective clothing objects from which they were cloned."""
|
|
|
|
self.unlocked = True
|
|
|
|
for i in self.group:
|
|
|
|
i.unlock()
|
|
|
|
|
|
|
|
for i in self.addons:
|
|
|
|
i.unlock()
|
|
|
|
|
|
|
|
def save(self):
|
|
|
|
"""Overwrites this outfit with clothes currently equipped by the character."""
|
2023-02-07 19:22:05 +00:00
|
|
|
self.group = [x[0].clone() for x in self.char.states.values() if x[0]]
|
2022-05-16 23:48:22 +00:00
|
|
|
return
|
|
|
|
|
|
|
|
def is_modded(self):
|
|
|
|
"""Returns True if one of the group items comes from a mod."""
|
|
|
|
for i in self.group:
|
|
|
|
if i.is_modded():
|
|
|
|
return True
|
|
|
|
return False
|
|
|
|
|
|
|
|
def get_modname(self):
|
|
|
|
"""Returns a list of mods contained within the outfit group."""
|
|
|
|
return list(set([i.get_modname() for i in self.group if i.is_modded()]))
|
|
|
|
|
|
|
|
def get_schedule(self):
|
|
|
|
"""Returns a dictionary with the current schedule."""
|
|
|
|
return self.schedule
|
|
|
|
|
|
|
|
def set_schedule(self, **kwargs):
|
2022-09-21 20:57:04 +00:00
|
|
|
for k, v in kwargs.items():
|
2022-05-16 23:48:22 +00:00
|
|
|
self.schedule[k] = v
|
|
|
|
|
|
|
|
def has_type(self, *args):
|
|
|
|
"""Takes argument(s) containing string cloth type(s). Returns True if worn, False otherwise."""
|
|
|
|
types = set(x.type for x in self.group)
|
|
|
|
|
|
|
|
for arg in args:
|
|
|
|
if arg in self.multislots:
|
|
|
|
if not any(x.startswith(arg) for x in types):
|
|
|
|
return False
|
|
|
|
else:
|
|
|
|
if not arg in types:
|
|
|
|
return False
|
|
|
|
return True
|
|
|
|
|
|
|
|
def has_any_type(self, *args):
|
|
|
|
"""Takes arguments containing string cloth types. Returns True if ANY of them is worn, False otherwise."""
|
|
|
|
if "clothes" in args:
|
2023-02-07 19:22:05 +00:00
|
|
|
for k in self.char.states.keys():
|
2022-05-16 23:48:22 +00:00
|
|
|
if not k.startswith(self.blacklist_toggles):
|
|
|
|
if self.has_type(k):
|
|
|
|
return True
|
|
|
|
else:
|
|
|
|
for arg in args:
|
|
|
|
if self.has_type(arg):
|
|
|
|
return True
|
|
|
|
return False
|