WTS/game/scripts/gui/main_menu.rpy

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#
# Main/game menu screens
#
init offset = -1
# Main menu screen
#
# Used to display the main menu when Ren'Py starts.
#
# https://www.renpy.org/doc/html/screen_special.html#main-menu
screen main_menu():
# This ensures that any other menu screen is replaced
tag menu
style_prefix "main_menu"
add gui.main_menu_background
# This empty frame darkens the main menu
frame:
pass
vbox:
spacing gui.navigation_spacing * 2
yoffset gui.navigation_padding
align (1.0, 0.0)
xsize 300
add "game_title" zoom 0.75 xalign 0.5
if prerelease:
text "TEST-ONLY" at transform:
rotate 45
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vbox:
spacing gui.navigation_spacing * 2
yoffset -gui.navigation_padding
align (1.0, 1.0)
fixed:
xysize (300, 75)
imagebutton:
idle Transform("discord_idle", alpha=0.5, zoom=0.5)
hover Transform("discord_idle", alpha=0.75, zoom=0.55)
focus_mask None
pos (0.333, 0.5)
anchor (0.5, 0.5)
action OpenURL("https://discord.gg/UbQeTCJ5RW")
tooltip "Discord"
imagebutton:
idle Transform("patreon_idle", alpha=0.5, zoom=0.5)
hover Transform("patreon_idle", alpha=0.75, zoom=0.55)
focus_mask None
pos (0.666, 0.5)
anchor (0.5, 0.5)
action OpenURL("https://www.patreon.com/SilverStudioGames")
tooltip "Patreon"
fixed:
xysize (300, 30)
vbox:
xoffset -100 - gui.navigation_padding
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yalign 0.5
at transform:
alpha 0.6
if prerelease:
text "Pre-release":
style "main_menu_version"
text "[config.version]":
style "main_menu_version"
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imagebutton:
idle Transform("silverstudiogames_idle", alpha=0.5, zoom=0.5)
hover Transform("silverstudiogames_idle", alpha=0.75, zoom=0.55)
focus_mask None
align (0.5, 0.5)
action OpenURL("https://www.silverstudiogames.org")
use navigation
image main_menu_bg:
alpha 0.5
"#000"
style main_menu_frame is empty
style main_menu_vbox is vbox
style main_menu_frame:
xalign 1.0
xsize 300 # 234
yfill True
background "main_menu_bg"
style main_menu_text is gui_text:
color gui.accent_color
xalign 1.0
style main_menu_title is main_menu_text:
size 42
style main_menu_version is main_menu_text:
color "#fff"
outlines [(1, "#000000", 1, 0)]
# Game menu screen
#
# This lays out the basic common structure of a game menu screen. It's called
# with the screen title, and displays the background, title, and navigation.
#
# The scroll parameter can be None, or one of "viewport" or "vpgrid". When
# this screen is intended to be used with one or more children, which are
# transcluded (placed) inside it.
screen game_menu(title, scroll=None, yinitial=0.0):
style_prefix "game_menu"
add gui.game_menu_background
frame:
style "game_menu_outer_frame"
if gui.theme() == "light":
background "#00000040"
else:
background "#00000080"
hbox:
box_reverse True
spacing 25
# Reserve space for the navigation section
frame:
style "game_menu_navigation_frame"
frame:
# Content frame uses GUI theme
style gui.theme("game_menu_content_frame")
style_prefix gui.theme()
if scroll == "viewport":
viewport:
yinitial yinitial
scrollbars "vertical"
mousewheel True
draggable True
pagekeys True
side_yfill True
frame:
style "empty"
padding (15, 15, 15, 15)
transclude
elif scroll == "vpgrid":
vpgrid:
cols 1
yinitial yinitial
scrollbars "vertical"
mousewheel True
draggable True
pagekeys True
side_yfill True
transclude
else:
frame:
style "empty"
padding (15, 15, 15, 15)
transclude
use navigation(title):
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label title xalign .5
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if main_menu and not title == "Updater":
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key "game_menu" action ShowMenu("main_menu")
style game_menu_outer_frame is empty:
padding (25, 100, 25, 25)
xfill True
yfill True
style game_menu_navigation_frame is empty:
xsize 250
yfill True
style game_menu_content_frame is empty:
xsize 755
style dark_game_menu_content_frame is dark_gui_frame:
take game_menu_content_frame
style light_game_menu_content_frame is light_gui_frame:
take game_menu_content_frame
style game_menu_viewport is gui_viewport
style game_menu_scrollbar is gui_vscrollbar
style game_menu_vscrollbar:
unscrollable gui.unscrollable
style game_menu_side is gui_side:
spacing 9
style game_menu_label is gui_label:
xpos 50
ysize 100
style game_menu_label_text is gui_label_text:
color gui.accent_color
size 42
yalign 0.5
# Navigation screen
#
# This screen is included in the main and game menus, and provides navigation
# to other menus, and to start the game.
screen navigation(title=None):
default show_quick_start = False
default show_dev_start = False
default is_sensitive = title != "Updater"
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key "keydown_K_LSHIFT" action SetLocalVariable("show_quick_start", True)
key "keyup_K_LSHIFT" action SetLocalVariable("show_quick_start", False)
if config.developer:
key "keydown_K_LCTRL" action SetLocalVariable("show_dev_start", True)
key "keyup_K_LCTRL" action SetLocalVariable("show_dev_start", False)
vbox:
style_prefix "navigation"
if main_menu:
yalign 1.0
yoffset -105 - gui.navigation_padding * 2
else:
yalign 0.5
transclude
null height 28 # Half button height
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if main_menu:
if not title:
if not renpy.mobile:
if version_float(UPDATE_VER) > version_float():
textbutton "Install updates" action InstallUpdates() style_prefix "update_available" sensitive (not prerelease)
else:
textbutton "Check for updates" action CheckUpdates(300) sensitive (not prerelease)
text "[UPDATE_HINT]" size 8 color "#fff" xalign 0.5
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if show_quick_start:
textbutton _("Quick Start") action Start("start_quick") sensitive is_sensitive
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elif show_dev_start:
textbutton _("Developer Start") action Start("start_dev") sensitive is_sensitive keysym "ctrl_mousedown_1"
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else:
textbutton _("Start") action Start() sensitive is_sensitive
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else:
textbutton _("Return") action Return() sensitive is_sensitive
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else:
textbutton _("Return") action Return() sensitive is_sensitive
textbutton _("History") action ShowMenu("history") sensitive is_sensitive
textbutton _("Save") action ShowMenu("save") sensitive is_sensitive
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textbutton _("Load") action ShowMenu("load") sensitive is_sensitive
textbutton _("Preferences") action ShowMenu("preferences") sensitive is_sensitive
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if main_menu:
textbutton _("Mods") sensitive (bool(mods_list) and is_sensitive) action ShowMenu("mods")
textbutton _("Credits") action Jump("credits") sensitive is_sensitive
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if not renpy.mobile:
textbutton _("Quit") action Quit(confirm=not main_menu) sensitive is_sensitive
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else:
textbutton _("Help") action ShowMenu("help") sensitive is_sensitive
textbutton _("Quit to menu") action MainMenu() sensitive is_sensitive
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style navigation_vbox:
xsize 250
spacing gui.navigation_spacing
xoffset -150
xpos 1.0
xanchor 0.5
style navigation_button is gui_button:
# size_group "navigation"
background None
xalign 0.5
style navigation_button_text is gui_button_text:
background None
size 19
xalign 0.5
idle_color Color('#888')
hover_color '#fff'
selected_color '#fff'
insensitive_color Color('#888', alpha=0.5)