if states.gen.ev.intro.bird_examined and states.gen.ev.intro.desk_examined and states.gen.ev.intro.cupboard_examined and states.gen.ev.intro.door_examined and states.gen.ev.intro.fireplace_examined:
gen "I've petted you {number=states.bird_petted_times} times. Just a couple more, and I'm sure something will happen... Right?" ("base", xpos="far_left", ypos="head")
block if 30 > states.bird_petted_times > 20:
gen "How many more times do I have to pet you for you to do something? It's been {number=states.bird_petted_times} already!" ("angry", xpos="far_left", ypos="head")
block if 40 > states.bird_petted_times > 30:
gen "Dear diary, it's been {number=states.bird_petted_times} pets since I landed here, yet that stubborn bird still refuses to talk to me." ("base", xpos="far_left", ypos="head")
block if 50 > states.bird_petted_times > 40:
gen "I pet you patiently, but all I get is silence. Wait, how many times was it again? {number=states.bird_petted_times}?" ("base", xpos="far_left", ypos="head")
block if 60 > states.bird_petted_times > 50:
gen "I've read about talking birds, but you must have missed that chapter." ("base", xpos="far_left", ypos="head")
block if 70 > states.bird_petted_times > 60:
gen "Why won't you even acknowledge my presence, bird?" ("base", xpos="far_left", ypos="head")
block if 80 > states.bird_petted_times > 70:
gen "Another day, another attempt to coax some words out of you." ("base", xpos="far_left", ypos="head")
block if 90 > states.bird_petted_times > 80:
gen "Do you understand how hard it is to communicate with a bird that won't talk back?" ("base", xpos="far_left", ypos="head")
block if 100 > states.bird_petted_times > 90:
gen "I'm starting to wonder if you're just ignoring me on purpose." ("base", xpos="far_left", ypos="head")
block if 110 > states.bird_petted_times > 100:
gen "This is getting old. Can't you just say something already?" ("base", xpos="far_left", ypos="head")
block if 120 > states.bird_petted_times > 110:
gen "I've tried everything. What's it going to take to get through to you?" ("base", xpos="far_left", ypos="head")
block if 130 > states.bird_petted_times > 120:
gen "You're testing my patience, feathered friend." ("base", xpos="far_left", ypos="head")
block if 140 > states.bird_petted_times > 130:
gen "It's like talking to a brick wall, but at least a brick wall doesn't pretend to understand." ("base", xpos="far_left", ypos="head")
block if 150 > states.bird_petted_times > 140:
gen "Congratulations, you've mastered the art of infuriating silence." ("base", xpos="far_left", ypos="head")
faw "..."
block if 300 > states.bird_petted_times > 200:
gen "Hello darkness my old friend..." ("base", xpos="far_left", ypos="head")
faw "*cawk*"
gen "There's no way that fucking worked!" ("angry", xpos="far_left", ypos="head")
gen "Seriously, though, can you talk now?" ("base", xpos="far_left", ypos="head")
faw "..."
gen "... Just great." ("base", xpos="far_left", ypos="head")
block if states.bird_petted_times > 300:
gen "I can't believe I'm still doing this." ("base", xpos="far_left", ypos="head")
faw "AHHHH AFTER TEN THOUSAND YEARS I'M FREE!"
gen "BY THE GREAT DESERT SANDS, IT FINALLY WORKED!" ("grin", xpos="far_left", ypos="head")
gen "But wait, I've only been doing this for {number=game.day}..." ("base", xpos="far_left", ypos="head")
faw "Oh, really? Well, I still have time for a nap then."
gen "WAIT A FUCKING—" ("angry", xpos="far_left", ypos="head")
call gen_chibi("sit_behind_desk")
with blackfade
gen "Ugh... I guess I must have fell asleep at some point..." ("base", xpos="far_left", ypos="head")
gen "Was it all but a dream?" ("base", xpos="far_left", ypos="head")