WTS/game/scripts/gui/help.rpy

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init offset = -1
screen help(page='tutorials'):
tag menu
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# use game_menu(_("Help"), scroll="viewport"):
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# style_prefix "help"
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# vbox:
# spacing 8
# null # Tab margin
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# if page == 'tutorials':
# use tutorials_help
# elif page == "controls":
# use controls_help
# elif page == "gamepad":
# use gamepad_help
# elif page == "about":
# use about_help
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# hbox:
# style_prefix gui.theme("tab")
# pos (25 + 15, 100)
# yanchor 0.5
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# textbutton _("Tutorials") action [SelectedIf(page == 'tutorials'), Show("help", config.intra_transition, "tutorials")]
# if not renpy.mobile:
# textbutton _("Controls") action [SelectedIf(page == 'controls'), Show("help", config.intra_transition, "controls")]
# if GamepadExists():
# textbutton _("Gamepad") action [SelectedIf(page == 'gamepad'), Show("help", config.intra_transition, "gamepad")]
# textbutton _("About") action [SelectedIf(page == 'about'), Show("help", config.intra_transition, "about")]
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screen tutorials_help():
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for entry, tutorial in tutorial_dict.items():
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$ title = tutorial[0]
textbutton "[title]":
action Function(renpy.call_in_new_context, 'tutorials_help', entry)
# action ShowTransient('tutorial', None, entry)
# sensitive tutorial_is_done(entry)
label tutorials_help(entry):
show screen help('tutorials')
play sound "sounds/pop01.ogg"
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$ renpy.music.set_volume(0.5, 3.0)
call screen tutorial(entry)
$ renpy.music.set_volume(1.0, 3.0)
return
screen controls_help():
hbox:
label _("Interaction")
text _("Space, Enter or Left Mouse Button")
hbox:
label _("Navigate Interface")
text _("Arrow keys or mouse")
hbox:
label _("Cancel/Menu")
text _("Escape or Right Mouse Button")
hbox:
label _("Skipping")
text _("Ctrl")
hbox:
label _("Toggle Skipping")
text _("Tab")
hbox:
label _("Roll Back")
text _("Page Up or Mouse Wheel Up")
hbox:
label _("Roll Forward")
text _("Page Down or Mouse Wheel Down")
hbox:
label "Hide Interface"
text _("H or Middle Mouse Button")
hbox:
label "Screenshot"
text _("Print Screen")
hbox:
label "Sleep"
text _("s")
hbox:
label "Map"
text _("m")
hbox:
label "Stats"
text _("c")
hbox:
label "Inventory"
text _("i")
hbox:
label "Fap-Fap-Fap"
text _("f")
hbox:
label "Highlight Interactive Objects"
text _("Space")
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screen gamepad_help():
hbox:
label _("Right Trigger\nA/Bottom Button")
text _("Advances dialogue and activates the interface.")
hbox:
label _("Left Trigger\nLeft Shoulder")
text _("Rolls back to earlier dialogue.")
hbox:
label _("Right Shoulder")
text _("Rolls forward to later dialogue.")
hbox:
label _("D-Pad, Sticks")
text _("Navigate the interface.")
hbox:
label _("Start, Guide")
text _("Accesses the game menu.")
hbox:
label _("Y/Top Button")
text _("Hides the user interface.")
textbutton _("Calibrate") action GamepadCalibrate()
screen about_help():
vbox:
spacing gui.pref_spacing
if gui.about:
text "[gui.about!t]\n"
text _("Made with {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]") size 12
style help_button is gui_button:
background None
xmargin 7
style help_button_text is gui_button_text
style help_label is gui_label:
xsize 209
right_padding 17
style help_label_text is gui_label_text:
xalign 1.0
text_align 1.0
outlines [(2, "#000", 0, 0)]
style help_text is gui_text