WTS/game/scripts/rooms/main_room/objects/weather.rpy

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label weather_sound:
if game.weather == "blizzard":
play weather "sounds/blizzard.ogg" fadeout 0.5 fadein 0.5 if_changed
elif game.weather == "storm":
play weather "sounds/storm.ogg" fadeout 0.5 fadein 0.5 if_changed
elif game.weather == "rain":
play weather "sounds/storm.ogg" fadeout 0.5 fadein 0.5 if_changed # TODO: Rain sound (without thunder)
else:
stop weather fadeout 0.5
return
transform cloud_move:
xpos 520
choice:
ypos 150
choice:
ypos 160
choice:
ypos 170
choice:
ypos 190
choice:
ypos 200
linear 15.0 xpos 237
pause 7
repeat
image weather_clear = ConditionSwitch( # final
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"game.daytime", "images/rooms/main_room/weather/sky.webp",
"game.moon", "images/rooms/main_room/weather/night_sky_moon.webp",
"True", "images/rooms/main_room/weather/night_sky.webp",
)
image weather_overcast = ConditionSwitch( # final
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"game.daytime", "images/rooms/main_room/weather/sky_overcast.webp",
"game.moon", "images/rooms/main_room/weather/night_sky_moon_overcast.webp",
"True", "images/rooms/main_room/weather/night_sky_overcast.webp",
)
image weather_cloudy_clouds_night = Composite(
(155, 230),
(40, 40), "images/rooms/main_room/weather/night_cloud_01.webp",
(60, 60), "images/rooms/main_room/weather/night_cloud_02.webp",
(80, 80), "images/rooms/main_room/weather/night_cloud_03.webp",
)
image weather_cloudy_clouds_day = Composite(
(155, 230),
(40, 40), "images/rooms/main_room/weather/day_cloud_01.webp",
(60, 60), "images/rooms/main_room/weather/day_cloud_02.webp",
(80, 80), "images/rooms/main_room/weather/day_cloud_03.webp",
)
image weather_cloudy_clouds = ConditionSwitch(
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"game.daytime", "weather_cloudy_clouds_day",
"True", "weather_cloudy_clouds_night",
)
image weather_cloudy_fx:
animation
"weather_cloudy_clouds"
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choice:
pos (-100, 0)
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choice:
pos (-100, 15)
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choice:
pos (-100, 30)
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ease 15.0 xpos 120
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pause 2
repeat
image weather_cloudy = Fixed("weather_clear", "weather_cloudy_fx", fit_first=True) # final
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image weather_rain_fx:
animation
"images/rooms/main_room/weather/rain_01.webp"
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pause.1
"images/rooms/main_room/weather/rain_02.webp"
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pause.1
"images/rooms/main_room/weather/rain_03.webp"
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pause.1
repeat
image weather_rain = Fixed("weather_overcast", "weather_rain_fx", fit_first=True) # final
image weather_snow_fx:
animation
"images/rooms/main_room/weather/snow_01.webp"
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pause.07
"images/rooms/main_room/weather/snow_02.webp"
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pause.07
"images/rooms/main_room/weather/snow_03.webp"
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pause.07
"images/rooms/main_room/weather/snow_04.webp"
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pause.07
"images/rooms/main_room/weather/snow_05.webp"
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pause.07
"images/rooms/main_room/weather/snow_06.webp"
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pause.07
"images/rooms/main_room/weather/snow_07.webp"
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pause.07
"images/rooms/main_room/weather/snow_08.webp"
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pause.07
"images/rooms/main_room/weather/snow_09.webp"
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pause.07
"images/rooms/main_room/weather/snow_10.webp"
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pause.07
repeat
image weather_snow = Fixed("weather_overcast", "weather_snow_fx", fit_first=True) # final
image weather_blizzard_fx:
animation
"images/rooms/main_room/weather/blizzard_01.webp"
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pause.05
"images/rooms/main_room/weather/blizzard_02.webp"
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pause.05
"images/rooms/main_room/weather/blizzard_03.webp"
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pause.05
"images/rooms/main_room/weather/blizzard_04.webp"
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pause.05
"images/rooms/main_room/weather/blizzard_05.webp"
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pause.05
"images/rooms/main_room/weather/blizzard_06.webp"
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pause.05
"images/rooms/main_room/weather/blizzard_07.webp"
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pause.05
"images/rooms/main_room/weather/blizzard_08.webp"
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pause.05
"images/rooms/main_room/weather/blizzard_09.webp"
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pause.05
"images/rooms/main_room/weather/blizzard_10.webp"
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pause.05
repeat
image weather_blizzard = Fixed("weather_overcast", "weather_blizzard_fx", fit_first=True) # final
image weather_storm_fx:
animation
parallel:
animation
pause 20
Null()
pause.1
"images/rooms/main_room/weather/lightning_02.webp"
pause.1
"images/rooms/main_room/weather/lightning_03.webp"
pause.1
"images/rooms/main_room/weather/lightning_04.webp"
pause.1
Null()
pause.1
"images/rooms/main_room/weather/lightning_06.webp"
pause.1
Null()
pause.1
"images/rooms/main_room/weather/lightning_06.webp"
pause.1
Null()
pause 20
repeat
parallel:
animation
"images/rooms/main_room/weather/rain_01.webp"
pause.1
"images/rooms/main_room/weather/rain_02.webp"
pause.1
"images/rooms/main_room/weather/rain_03.webp"
pause.1
repeat
image weather_storm = Fixed("weather_overcast", "weather_storm_fx", fit_first=True) # final