WTS/game/scripts/characters/hermione/talk.rpy

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label hermione_talk:
menu:
"-Working-" (icon="interface/icons/small/gold.webp") if states.her.favors_unlocked:
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label working_menu:
menu:
"-Work as a maid-" if game.daytime and her_outfit_maid.unlocked:
jump job_1
"-Work as a maid-" (style="disabled") if game.daytime and not her_outfit_maid.unlocked:
gen "(I'll need an outfit for hermione if I want her to work.)" ("base", xpos="far_left", ypos="head")
jump working_menu
"-Work as a maid-" (style="disabled") if not game.daytime:
"This job is only available during the day."
jump working_menu
#"-Work as a cheerleader for Gryffindor-" if game.daytime and (hg_cheer_g_ITEM.unlocked or hg_cheer_g_sexy_ITEM.unlocked):
#jump job_3
#"-Work as a cheerleader for Gryffindor-" if game.daytime and not (hg_cheer_g_ITEM.unlocked or hg_cheer_g_sexy_ITEM.unlocked):
#gen "(I'll need an outfit for hermione if I want her to work.)" ("base", xpos="far_left", ypos="head")
#jump working_menu
#"-Work as a cheerleader for Gryffindor-" (style="disabled") if not game.daytime:
#"This job is only available during the day."
#jump working_menu
#"-Work as a cheerleader for Slytherin-" if game.daytime and (hg_cheer_s_ITEM.unlocked or hg_cheer_s_sexy_ITEM.unlocked):
#jump job_4
#"-Work as a cheerleader for Slytherin-" if game.daytime and not (hg_cheer_s_ITEM.unlocked or hg_cheer_s_sexy_ITEM.unlocked):
#gen "(I'll need a slytherin cheerleader outfit for hermione if I want her to work.)" ("base", xpos="far_left", ypos="head")
#jump working_menu
#"-Work as a cheerleader for Slytherin-" (style="disabled") if not game.daytime:
#"This job is only available during the day."
#jump working_menu
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"-Hidden-" (style="disabled") if not states.her.ev.promote_cardgame.offered or not poker_outfit_ITEM.unlocked:
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"You haven't unlocked this job opportunity yet."
jump working_menu
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"-Work by advertising the card game-" (style="disabled") if states.her.ev.promote_cardgame.offered and poker_outfit_ITEM.unlocked and not her_outfit_poker.unlocked:
gen "(I'll need an outfit for Hermione if I want her to work.)" ("base", xpos="far_left", ypos="head")
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gen "(Maybe the twins have something fitting for her in their stock.)" ("base", xpos="far_left", ypos="head")
jump working_menu
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"-Work by advertising the card game-" (style="disabled") if not game.daytime and states.her.ev.promote_cardgame.offered and her_outfit_poker.unlocked:
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"This job is only available during the day."
jump working_menu
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"-Work by advertising the card game-" if game.daytime and states.her.ev.promote_cardgame.offered and her_outfit_poker.unlocked:
jump job_5
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"-Never mind-":
jump hermione_talk
### Astoria ###
"-Ask her to help Tonks-" (icon="interface/icons/small/tonks.webp") if states.ast.ev.intro.e1_complete and not states.ast.ev.intro.e3_complete:
if states.ast.ev.intro.e2_ask_hermione:
her "I'm still looking for that student, [name_genie_hermione]!" ("open", "closed", "base", "mid")
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her "Trust in me, I will find that Slytherin scum!" ("angry", "base", "angry", "mid")
jump hermione_talk
$ states.her.busy = True
$ states.ast.ev.intro.e2_ask_hermione = True
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$ ag_event_pause = 2
jump astoria_intro_E2_hermione
### Cho ###
"-Solve the matter with Cho-" (icon="interface/icons/small/cho.webp", style="disabled") if states.cho.ev.intro.e2_complete and not states.sna.ev.hangouts.cho_e1:
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# Before talking to Snape.
gen "(I should ask Snape what to do about that Cho girl first. Just to be safe.)" ("base", xpos="far_left", ypos="head")
gen "(Might as well have a drink with him...)" ("base", xpos="far_left", ypos="head")
jump hermione_talk
"-Solve the matter with Cho-" (icon="interface/icons/small/cho.webp") if states.sna.ev.hangouts.cho_e1 and not states.cho.ev.intro.e4_complete:
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# After talking to Snape.
jump cho_intro_E3
"-Ask her to commentate the game-" (icon="interface/icons/small/quidditch.webp") if states.cho.tier == 1 and states.cho.ev.quidditch.e3_complete and not states.cho.ev.quidditch.e4_complete:
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jump cho_quid_E4
"-Ask her to commentate the game-\n{size=-5}again...{/size}" (icon="interface/icons/small/quidditch.webp") if states.cho.tier == 2 and states.cho.ev.quidditch.e6_complete and not states.cho.ev.quidditch.e7_complete:
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jump cho_quid_E7
# General.
"-Address me only as-":
menu:
"-Sir-":
$ name_genie_hermione = "Sir"
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jump genie_change
"-Dumbledore-":
$ name_genie_hermione = "Dumbledore"
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jump genie_change
"-Professor-":
$ name_genie_hermione = "Professor"
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jump genie_change
"-Old man-":
$ name_genie_hermione = "Old man"
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jump genie_change
"-Genie-":
if states.her.level >=5:
$ name_genie_hermione = "Genie"
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jump genie_change
else:
jump genie_change_fail
"-My Lord-":
if states.her.level >=7:
$ name_genie_hermione = "My Lord"
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jump genie_change
else:
jump genie_change_fail
"-Darling-":
if states.her.level >=10:
$ name_genie_hermione = "Darling"
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jump genie_change
else:
jump genie_change_fail
"-Lord Voldemort-":
if states.her.level >=15:
$ name_genie_hermione = "Lord Voldemort"
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jump genie_change
else:
jump genie_change_fail
"-Daddy-":
if states.her.level >=19:
$ name_genie_hermione = "Daddy"
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$ achievements.unlock("daddy")
jump genie_change
else:
jump genie_change_fail
"-Master-":
if states.her.level >=20:
$ name_genie_hermione = "Master"
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jump genie_change
else:
jump genie_change_fail
"-Custom Input-":
$ temp_name = renpy.input("(Please enter the name.)", name_genie_hermione, ALLOWED_CHARACTERS, length=14)
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$ temp_name = temp_name.strip()
if temp_name == "":
jump hermione_talk
if states.her.level >=20:
$ name_genie_hermione = temp_name
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jump genie_change
else:
jump genie_change_fail
"-Never mind-":
jump hermione_talk
"-From now on I will refer to you as-":
menu:
"-Miss Granger-":
$ temp_name = "Miss Granger"
jump hermione_change
"-Hermione-":
$ temp_name = "Hermione"
jump hermione_change
"-Girl-":
$ temp_name = "Girl"
if states.her.level >=1:
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jump hermione_change
else:
jump hermione_change_fail
"-Nerd-":
$ temp_name = "Nerd"
if states.her.level >=3:
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jump hermione_change
else:
jump hermione_change_fail
"-Hottie-":
$ temp_name = "Hottie"
if states.her.level >=5:
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jump hermione_change
else:
jump hermione_change_fail
"-Angel-":
$ temp_name = "Angel"
if states.her.level >=7:
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jump hermione_change
else:
jump hermione_change_fail
"-Minx-":
$ temp_name = "Minx"
if states.her.level >=9:
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jump hermione_change
else:
jump hermione_change_fail
"-Princess-":
$ temp_name = "Princess"
if states.her.level >=11:
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jump hermione_change
else:
jump hermione_change_fail
"-Pet-":
$ temp_name = "Pet"
if states.her.level >=11:
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jump hermione_change
else:
jump hermione_change_fail
"-Bitch-":
$ temp_name = "Bitch"
if states.her.level >=13:
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jump hermione_change
else:
jump hermione_change_fail
"-Slut-":
$ temp_name = "Slut"
if states.her.level >=15:
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jump hermione_change
else:
jump hermione_change_fail
"-Cumslut-":
$ temp_name = "Cumslut"
if states.her.level >= 17:
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jump hermione_change
else:
jump hermione_change_fail
"-Slytherin Whore-":
$ temp_name = "Slytherin Whore"
if states.her.level >= 19:
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jump hermione_change
else:
jump hermione_change_fail
"-Mudblood-":
$ temp_name = "Mudblood"
if states.her.level >= 21:
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jump hermione_change
else:
jump hermione_change_fail
"-Custom Input-":
$ temp_name = renpy.input("(Please enter the name.)", name_hermione_genie, ALLOWED_CHARACTERS, length=14)
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$ temp_name = temp_name.strip()
if temp_name == "":
jump hermione_talk
if states.her.level >=21:
$ name_hermione_genie = temp_name
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jump hermione_change
else:
jump hermione_change_fail
"-Never mind-":
jump hermione_talk
"-Give her the ball dress-" if states.her.ev.yule_ball.e4_complete and ball_outfit_ITEM.owned > 0 and not states.her.ev.yule_ball.gave_dress:
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jump ball_quest_E5
"-Start the autumn ball-" if states.her.ev.yule_ball.gave_dress and not states.her.ev.yule_ball.started:
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jump ball_ending_start
"-Never mind-":
jump hermione_requests
label genie_change:
her "Okay, from now on I'll call you [name_genie_hermione]." ("base", "base", "base", "mid")
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jump hermione_talk
label genie_change_fail:
her "I'm not calling you that!" ("scream", "closed", "angry", "mid")
jump hermione_talk
label hermione_change:
if temp_name == "Miss Granger":
if states.her.level <=0:
her "Sure, [name_genie_hermione]." ("base", "base", "base", "mid")
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else:
her "You don't have to be so formal, [name_genie_hermione], you know?" ("base", "closed", "base", "mid")
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her "" ("base", "base", "base", "mid")
elif temp_name == "Hermione":
her "Of course [name_genie_hermione]." ("base", "base", "base", "mid")
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elif temp_name == "Girl":
if states.her.level >=1 and states.her.level < 3:
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her "This girl thing again?" ("annoyed", "happy", "base", "mid")
her "*sigh*..." ("soft", "happy", "base", "R")
elif states.her.level >=3:
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her "Fine... I don't mind." ("soft", "base", "base", "R")
elif temp_name == "Nerd":
if states.her.level >=3 and states.her.level < 5:
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her "*sigh* I just enjoy books, that's all." ("annoyed", "narrow", "worried", "down")
gen "I'm sure you'll find other things to enjoy soon enough..." ("base", xpos="far_left", ypos="head")
her "Like what exactly?" ("normal", "narrow", "base", "mid_soft")
gen "Nothing to worry about, things will work out..." ("base", xpos="far_left", ypos="head")
gen "Nerd..." ("grin", xpos="far_left", ypos="head")
her "*tsk* ..." ("soft", "narrow", "base", "R_soft")
her "" ("normal", "narrow", "base", "R_soft")
elif states.her.level >= 5 and states.her.level < 19:
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her "I can be a bit nerdy sometimes I suppose.." ("angry", "happyCl", "base", "mid", emote="sweat")
her "" ("base", "base", "base", "mid")
elif states.her.level >= 19:
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her "I don't read as much as I used to anymore." ("grin", "narrow", "base", "R_soft", emote="sweat")
her "" ("base", "narrow", "base", "mid_soft")
elif temp_name == "Hottie":
if states.her.level >=5 and states.her.level < 7:
her "[name_genie_hermione]?!" ("angry", "wide", "angry", "mid", cheeks="blush")
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gen "What? That's true, you're hot." ("base", xpos="far_left", ypos="head")
her "That's inappropriate." ("annoyed", "base", "worried", "R", cheeks="blush")
her "But I'll let it slide, I guess."
elif states.her.level >=7 and states.her.level < 19:
her "Thank you, [name_genie_hermione]." ("soft", "wink", "base", "mid")
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her "" ("normal", "base", "base", "mid")
elif states.her.level >=19:
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her "... Glad you think so." ("smile", "wink", "base", "mid", cheeks="blush")
her "" ("base","happy", "base", "mid", cheeks="blush")
elif temp_name == "Good Girl":
if states.her.level >=5 and states.her.level < 7:
her "Well, I do try my best, [name_genie_hermione]." ("base", "closed", "base", "mid")
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her "" ("base", "base", "base", "mid")
elif states.her.level >=7 and states.her.level < 19:
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her "I'm not sure if I'd qualify, but fine." ("annoyed", "wink", "base", "mid")
her "" ("normal", "base", "base", "mid")
elif states.her.level >=19:
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her "I could act like a good girl if you really want me to..." ("smile", "wink", "base", "mid", cheeks="blush")
her "" ("base","happy", "base", "mid", cheeks="blush")
elif temp_name == "Angel":
if states.her.level >=7 and states.her.level < 9:
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her "What's going on with these silly nicknames of yours all of a sudden?" ("normal", "squint", "angry", "mid")
gen "What do you mean by silly?" ("base", xpos="far_left", ypos="head")
her "Ugh, forget I said anything..." ("open", "narrow", "base", "down",cheeks="blush")
her "" ("normal", "base", "base", "R", cheeks="blush")
elif states.her.level >=9 and states.her.level < 19:
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her "I like it..." ("soft", "narrow", "base", "R_soft",cheeks="blush")
her "" ("base", "narrow", "base", "R_soft",cheeks="blush")
elif states.her.level >= 19:
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her "I'm surprised I didn't grow wings yet." ("base", "narrow", "worried", "mid_soft",cheeks="blush")
elif temp_name == "Little Girl":
if states.her.level >=7 and states.her.level < 9:
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her "What's going on with these silly nicknames of yours all of a sudden?" ("normal", "squint", "angry", "mid")
gen "What do you mean by silly?" ("base", xpos="far_left", ypos="head")
her "It makes it sound as if I'm your..." ("soft", "base", "worried", "R")
her "Ugh, forget I said anything..." ("open", "narrow", "base", "down",cheeks="blush")
her "" ("normal", "base", "base", "R", cheeks="blush")
elif states.her.level >=9 and states.her.level < 19:
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her "Bit of an odd request but..." ("normal", "narrow", "base", "down")
her "I like it..." ("soft", "narrow", "base", "R_soft",cheeks="blush")
her "" ("base", "narrow", "base", "R_soft",cheeks="blush")
elif states.her.level >= 19:
her "Yes, [name_genie_hermione]." ("base", "narrow", "worried", "mid_soft",cheeks="blush")
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elif temp_name == "Bad Girl":
if states.her.level >=9 and states.her.level < 11:
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her "I guess I am a bit." ("soft", "narrow", "worried", "down")
her "I did fail that test after all..." ("disgust", "narrow", "base", "down")
her "" ("normal", "narrow", "worried", "mid_soft")
her "" ("normal", "base", "base", "mid")
elif states.her.level >=11 and states.her.level < 17:
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her "I may be a little bit naughty at times." ("base", "happy", "base", "R",cheeks="blush")
elif states.her.level >=17:
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her "I may be a little bit naughty at times." ("base", "happy", "base", "R",cheeks="blush")
her "" ("base", "base", "base", "mid", cheeks="blush")
elif temp_name == "Minx":
if states.her.level >=9 and states.her.level < 11:
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her "I guess I am a bit." ("soft", "narrow", "worried", "down")
her "" ("normal", "narrow", "worried", "mid_soft")
elif states.her.level >=11 and states.her.level < 17:
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her "I may be a little bit naughty at times." ("base", "happy", "base", "R",cheeks="blush")
elif states.her.level >=17:
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her "I may be a little bit naughty at times." ("base", "happy", "base", "R",cheeks="blush")
her "" ("base", "base", "base", "mid", cheeks="blush")
elif temp_name == "Princess":
if states.her.level >= 11 and states.her.level < 13:
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her "That would make you my prince wouldn't it?" ("open", "base", "base", "R",cheeks="blush")
her "" ("base", "base", "base", "mid", cheeks="blush")
elif states.her.level >= 13:
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her "Yes... My prince." ("smile","happy", "base", "mid")
gen "..." ("base", xpos="far_left", ypos="head")
her "I-I mean, [name_genie_hermione]." ("smile", "happyCl", "base", "mid", emote="sweat")
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her "" ("base", "base", "base", "mid")
elif temp_name == "Pet":
if states.her.level >= 11 and states.her.level < 13:
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her "You want to call me....{w=0.5} a pet?" ("normal", "squint", "angry", "mid")
gen "Yes." ("base", xpos="far_left", ypos="head")
her ".... {w=0.5}.... {w=0.5}.... {w=0.5}...." ("normal", "happy", "base", "mid")
her "" ("normal", "squint", "base", "mid")
gen ".... {w=0.5}.... {w=0.5}...." ("base", xpos="far_left", ypos="head")
her "May I at least know why?" ("open", "squint", "base", "mid")
gen "No." ("base", xpos="far_left", ypos="head")
her "...." ("annoyed", "base", "worried", "mid")
elif states.her.level >= 13:
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her "*Meow*" ("smile","happyCl", "base", "mid")
her "" ("smile","happy", "base", "mid")
gen "Don't do that..." ("base", xpos="far_left", ypos="head")
her "Such a party pooper." ("annoyed","happyCl", "base", "mid")
her "" ("base", "base", "base", "mid")
elif temp_name == "Bitch":
if states.her.level >=13 and states.her.level < 15:
her "Isn't this a bit inappropriate [name_genie_hermione]?" ("mad", "narrow", "worried", "down")
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gen "And doing favours for house points isn't?" ("base", xpos="far_left", ypos="head")
her "Fine..." ("base", "narrow", "base", "down", cheeks="blush")
elif states.her.level >= 15 and states.her.level < 17:
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her "..." ("normal", "narrow", "worried", "down", cheeks="blush")
gen "Any objections?" ("base", xpos="far_left", ypos="head")
her "..." ("soft", "base", "worried", "R",cheeks="blush")
gen "Okay then..." ("grin", xpos="far_left", ypos="head")
elif states.her.level >= 17:
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her "Alright." ("base", "happyCl", "base", "mid",cheeks="blush")
her "" ("base","happy", "base", "mid", cheeks="blush")
elif temp_name == "Slut":
if states.her.level >=15 and states.her.level < 17:
her "[name_genie_hermione]?!" ("shock", "wide", "worried", "stare")
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her "You can't just call someone that!" ("mad", "wide", "base", "stare")
gen "It'll just be between us..." ("base", xpos="far_left", ypos="head")
her "..." ("disgust", "squint", "base", "mid")
gen "Nothing to add?" ("base", xpos="far_left", ypos="head")
her "" ("clench", "closed", "base", "mid", emote="angry")
gen "So you'll let me call you that or not?" ("base", xpos="far_left", ypos="head")
her "{size=+5}FINE!{/size}" ("clench", "closed", "angry", "mid", emote="angry")
gen "..." ("base", xpos="far_left", ypos="head")
her "" ("normal", "narrow", "angry", "R")
elif states.her.level >= 17:
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her "I guess if you have to call me that sure..." ("base", "narrow", "base", "down",cheeks="blush")
elif states.her.level >= 19:
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her "I don't mind..." ("smile", "happyCl", "base", "mid",cheeks="blush")
elif temp_name == "Cumslut":
if states.her.level >= 17 and states.her.level < 19:
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her "A cumslut?!" ("open", "wide", "worried", "stare")
gen "Something wrong?" ("base", xpos="far_left", ypos="head")
her "You have to even ask?" ("soft", "narrow", "worried", "down", cheeks="blush")
her "This is so degrading..." ("normal", "narrow", "base", "down",cheeks="blush")
her "(But I kinda am a slut begging for cum aren't I...)" ("base", "happyCl", "base", "mid",cheeks="blush")
elif states.her.level >= 19:
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her "..." ("soft", "narrow", "base", "up")
her "(When did I start enjoying it so much...)" ("open", "narrow", "base", "up",cheeks="blush")
her "(That taste, the texture...)" ("open", "narrow", "annoyed", "up",cheeks="blush")
her "(So warm, sticky, and--)" ("silly", "narrow", "base", "up",cheeks="blush")
gen "Are you okay there, [temp_name]?" ("base", xpos="far_left", ypos="head")
her "Wha--" ("mad", "wide", "base", "stare")
her "Of course I am!" ("smile", "base", "base", "R",cheeks="blush")
elif temp_name == "Slytherin Whore":
if states.her.level >=19 and states.her.level < 21:
her "Do you really have to call me that, [name_genie_hermione]?" ("disgust", "base", "worried", "mid")
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her "Referring to me as a bitch or a slut for your own amusement is one thing..." ("mad", "narrow", "worried", "down",cheeks="blush")
her "You're aware of how much I loathe Slytherin." ("open", "narrow", "worried", "mid_soft")
her "And I'm definitely not a whore..." ("soft", "closed", "base", "mid")
her "I refuse!"
menu:
"-Say it's fine-":
gen "Fine, I won't call you that..." ("base", xpos="far_left", ypos="head")
her "You won't?" ("open", "base", "base", "mid")
her "" ("soft", "base", "base", "mid")
gen "Of course..." ("base", xpos="far_left", ypos="head")
her "I am glad we're on the same page on this one, [name_genie_hermione]." ("open", "closed", "base", "mid")
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her "" ("base", "closed", "base", "mid")
gen "In fact, from this point forward you don't have to call me [name_genie_hermione] or exchange any favours..." ("base", xpos="far_left", ypos="head")
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her "" ("soft", "base", "base", "mid", emote="confused")
gen "Let's just void this whole... deal of yours shall we." ("base", xpos="far_left", ypos="head")
her "B-but, [name_genie_hermione]?!" ("mad", "wide", "base", "mid", emote="shocked")
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her "" ("mad", "wide", "base", "mid")
gen "I must apologise {b}Miss Granger{/b}, I thought we had come to some kind of agreeable arrangement by now..." ("base", xpos="far_left", ypos="head")
her "But I--" ("mad", "wide", "worried", "stare")
gen "I should have known better to believe that this sort of thing would work out..." ("base", xpos="far_left", ypos="head")
her "Maybe I coul--" ("clench","happyCl", "worried", "stare")
gen "I thought we both had what we wanted..." ("base", xpos="far_left", ypos="head")
her "Liste--" ("soft", "narrow", "worried", "down")
her "" ("normal", "closed", "angry", "mid")
gen "Might as well hand in my resignation with the ministry and--" ("base", xpos="far_left", ypos="head")
with hpunch
her "{size=+10}I AM A SLYTHERIN WHORE!!!{/size}" ("scream", "closed", "angry", "mid",cheeks="blush")
her "" ("normal", "closed", "base", "mid")
gen "..." ("base", xpos="far_left", ypos="head")
her "Now please, [name_genie_hermione]... Let's just forget this conversation ever happened." ("disgust", "base", "worried", "mid")
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gen "Are you sure that's what you want, [temp_name]?" ("base", xpos="far_left", ypos="head")
her "... Yes." ("disgust", "narrow", "worried", "down", emote="sweat")
gen "(This girl really is beyond redemption...)" ("base", xpos="far_left", ypos="head")
her "" ("base", "narrow", "worried", "down")
"-Threaten her-":
gen "Either accept my offer or Gryffindor lose five hundred points..." ("angry", xpos="far_left", ypos="head")
with hpunch
her "FIVE HUNDRED?!" ("shock", "wide", "base", "stare")
her "[name_genie_hermione]... This is blackmailing!" ("scream", "closed", "angry", "mid")
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her "" ("mad", "closed", "angry", "mid")
gen "It is?" ("base", xpos="far_left", ypos="head")
her "What else would it be?" ("mad", "base", "angry", "mid",cheeks="blush")
gen "Negotiations..." ("grin", xpos="far_left", ypos="head")
her "You..." ("clench", "closed", "angry", "mid",cheeks="blush")
gen "That's not an answer..." ("base", xpos="far_left", ypos="head")
her "{size=-10}Okay..{/size}" ("soft", "narrow", "angry", "R",cheeks="blush")
gen "What was that? I didn't hear you." ("base", xpos="far_left", ypos="head")
her "I said yes, you can call me a Slytherin whore... or whatever." ("normal", "narrow", "annoyed", "mid", cheeks="blush")
her "Happy now?!" ("open", "closed", "angry", "mid", cheeks="blush")
gen "Very." ("grin", xpos="far_left", ypos="head")
her "{size=-6}You are the worst.{/size}" ("normal", "narrow", "base", "R_soft", cheeks="blush")
$ states.her.mood += 15
elif states.her.level >= 21:
her "Please, [name_genie_hermione], couldn't you call me something else instead?" ("open", "base", "worried", "mid")
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gen "But where's fun in that?" ("base", xpos="far_left", ypos="head")
her "Why do I even bother... *sigh*" ("soft", "narrow", "base", "R_soft",cheeks="blush")
elif temp_name == "Mudblood":
if states.her.level >= 21:
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her "A{w=0.5}...{w=0.5} {size=+6}{b}{cps=20}mud{w=0.5}blood{/cps}{/b}?!{/size}" ("shock", "wide", "base", "stare")
her "Did I hear you right, [name_genie_hermione]?!" ("normal", "wide", "base", "mid")
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menu:
"-Confirm-":
pass
"-!!!{b}ABORT ABORT ABORT{/b}!!!-{#LINT_IGNORE}":
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gen "What? Of course not!" ("angry", xpos="far_left", ypos="head")
gen "I said.." ("base", xpos="far_left", ypos="head")
gen "(I have to think fast)" ("angry", xpos="far_left", ypos="head")
menu:
"-Mass flood-":
gen "I said mass flood!" ("angry", xpos="far_left", ypos="head")
her "Mass flood?" ("soft", "base", "base", "mid")
gen "Are you deaf or something?" ("base", xpos="far_left", ypos="head")
if game.weather == "rain":
her "I was pretty sure you said--" ("open", "base", "base", "mid")
her "" ("normal", "base", "base", "R")
gen "Look outside the window, it's raining is it not?" ("base", xpos="far_left", ypos="head")
her "I{w=0.5}...{w=0.5} Yes, you are right [name_genie_hermione]." ("normal", "closed", "base", "mid")
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gen "Of course I am." ("base", xpos="far_left", ypos="head")
her "So what did you want to talk about?" ("base", "base", "base", "mid")
else:
her "[name_genie_hermione], but it's not raining.." ("normal", "closed", "base", "mid")
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her "" ("disgust", "narrow", "base", "down", cheeks="blush")
gen "Last time I had my dick in you it felt like a mass flood." ("grin", xpos="far_left", ypos="head")
her "[name_genie_hermione]..." ("disgust", "closed", "base", "mid", cheeks="blush")
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gen "What? It's true, I swear!" ("grin", xpos="far_left", ypos="head")
her "..." ("soft", "narrow", "worried", "down", cheeks="blush")
"-Mad stud-":
gen "I said mad stud!" ("angry", xpos="far_left", ypos="head")
her "Mad stud?" ("soft", "base", "base", "mid")
gen "My dick, your ass, bud." ("grin", xpos="far_left", ypos="head")
her "really..." ("disgust", "narrow", "base", "mid_soft", cheeks="blush")
her "You can be so childish sometimes, [name_genie_hermione]..." ("annoyed", "narrow", "base", "R_soft", cheeks="blush")
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#"-Leaf bud-":
# jump hermione_talk
jump hermione_talk
her "Why would you even suggest calling me such a thing.." ("scream", "squint", "angry", "mid")
her "It's like the most offensive thing you could call someone like..." ("shock", "squint", "angry", "mid", tears="soft")
her "like..." ("open", "happyCl", "worried", "mid", tears="soft_blink")
her "Someone like..." ("open", "narrow", "worried", "down", tears="mascara_crying")
her "me..." ("disgust", "narrow", "worried", "down", tears="mascara_soft")
her "" ("disgust", "happyCl", "worried", "mid", tears="mascara")
menu:
"-Try to calm her down-":
her "" ("disgust", "narrow", "worried", "mid_soft", tears="mascara")
gen "Now, now, there's no need to cry." ("base", xpos="far_left", ypos="head")
gen "Do you know why I call you these things miss Granger?" ("base", xpos="far_left", ypos="head")
her "... no?" ("disgust", "narrow", "worried", "mid_soft", tears="mascara")
gen "It's so that you'll come to know that words are just words and they only hurt if you let them." ("base", xpos="far_left", ypos="head")
her "..." ("normal", "narrow", "worried", "mid_soft", tears="mascara")
gen "Once you truly understand that nothing will hold you back." ("base", xpos="far_left", ypos="head")
gen "And you'll be at your utmost potential." ("grin", xpos="far_left", ypos="head")
her "You really think so?" ("open", "narrow", "worried", "mid_soft", tears="mascara")
her "" ("normal", "narrow", "worried", "mid_soft", tears="mascara")
gen "Yes, in fact I do." ("base", xpos="far_left", ypos="head")
her "Thank you, [name_genie_hermione]." ("normal", "closed", "base", "mid", tears="mascara")
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her "I can do it, I know I can." ("base", "narrow", "worried", "mid_soft", tears="mascara")
$ states.her.mood = 0
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"-Tell her she deserves it-":
gen "You deserve to be called a slut, a whore and a mudblood... just look at you." ("angry", xpos="far_left", ypos="head")
her "..." ("scream", "happyCl", "worried", "mid", tears="mascara_soft_blink")
her "" ("disgust", "happyCl", "worried", "mid", tears="mascara_soft")
gen "You walk into my office and sell your body for the sole reason that it will make Gryffindor happy to win the house cup." ("angry", xpos="far_left", ypos="head")
her "..." ("open", "happyCl", "worried", "mid", tears="mascara_soft_blink")
her "" ("disgust", "happyCl", "worried", "mid", tears="mascara_soft")
gen "Bending over onto my desk and let yourself be taken like a some common harlot..." ("angry", xpos="far_left", ypos="head")
her "I..." ("disgust", "narrow", "worried", "mid_soft", tears="mascara_soft")
gen "Letting your headmaster thrust himself upon you and taking my load like your life depended on it..." ("angry", xpos="far_left", ypos="head")
her "..." ("normal", "happyCl", "worried", "mid", tears="mascara_soft")
her "" ("normal", "narrow", "worried", "mid_soft", tears="mascara")
gen "I bet you don't even care about the points anymore..." ("base", xpos="far_left", ypos="head")
her "Well..." ("normal", "narrow", "worried", "down", tears="mascara")
her "" ("normal", "narrow", "annoyed", "up", tears="mascara")
gen "You are nothing more than a whore..." ("base", xpos="far_left", ypos="head")
her "" ("base", "narrow", "annoyed", "up", tears="mascara")
gen "{size=+4}{b}MY{/b}{/size} whore!" ("grin", xpos="far_left", ypos="head")
her "" ("base", "narrow", "base", "up", tears="mascara")
gen "And I {b}will{/b} call you however I want!" ("base", xpos="far_left", ypos="head")
her "Yes, [name_genie_hermione], I understand." ("silly", "narrow", "base", "up", tears="mascara")
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her "I am your toy{w=0.6}, your fuckslut{w=0.6}, your cocksleeve, your--" ("grin", "narrow", "base", "dead", tears="mascara")
gen "Yes, that you are but it's enough..." ("base", xpos="far_left", ypos="head")
her "I fully belong to you... [name_genie_hermione]." ("silly", "narrow", "base", "dead", tears="mascara")
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her "" ("grin", "narrow", "base", "dead", tears="mascara")
$ states.her.mood = 0
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else: #Custom/fallback
her "Bit odd but sure, you can call me that..." ("soft", "squint", "base", "mid")
$ name_hermione_genie = temp_name
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jump hermione_talk
label hermione_change_fail:
if temp_name == "Girl":
her "I would prefer if we kept using our formal names and titles, [name_genie_hermione]." ("open", "closed", "base", "mid")
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her "" ("normal", "base", "base", "mid")
elif temp_name == "Nerd":
her "I would prefer if you didn't, [name_genie_hermione]." ("open", "closed", "angry", "mid")
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her "{size=-4}And I'm not a nerd...{/size}" ("annoyed", "base", "worried", "mid")
if states.her.level >= 1:
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her "(I think...)" ("annoyed", "base", "worried", "R")
elif temp_name == "Good Girl":
her "I'm not letting you call me that, [name_genie_hermione]!" ("open", "closed", "angry", "mid")
if states.her.level >= 3:
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her "(Although it's kinda cute he said that...)" ("base", "base", "base", "R")
elif temp_name == "Little Girl":
her "I won't let you call me that, [name_genie_hermione]!" ("open", "closed", "angry", "mid")
if states.her.level >= 5:
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her "(I hope they'd grow out more...)" ("disgust", "narrow", "worried", "down")
her "*sigh*" ("annoyed", "closed", "base", "mid")
her "" ("normal", "base", "base", "R")
elif temp_name == "Bad Girl":
her "I am not a [temp_name]!" ("open", "base", "angry", "mid")
if states.her.level >= 7:
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her "(Or am I...?)" ("disgust", "base", "base", "R")
her "" ("normal", "base", "base", "R")
elif temp_name == "Princess":
her "This is inappropriate, [name_genie_hermione]!" ("open", "base", "angry", "mid")
if states.her.level >= 9:
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her "(It sounds nice though...)" ("base", "base", "base", "R")
elif temp_name == "Pet":
her "Are you joking, [name_genie_hermione]?" ("open", "base", "worried", "mid")
if states.her.level >= 11:
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her "(Why would he even suggest that?)" ("annoyed", "base", "base", "R")
else:
her "I won't let you call me that!" ("shock", "closed", "angry", "mid")
her "" ("normal", "base", "angry", "mid")
jump hermione_talk