2022-05-16 23:48:22 +00:00
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init python:
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class Inventory(object):
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def __init__(self):
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self.items = set()
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def add(self, item):
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self.items.add(item)
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def remove(self, item):
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self.items.remove(item)
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def get_instances(self):
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return self.items
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def get_instances_of_type(self, type):
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2024-08-07 17:37:07 +00:00
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return sorted([x for x in self.get_instances() if x.type == type], key=lambda y: natsort_key(y.name))
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2022-05-16 23:48:22 +00:00
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2024-08-09 19:05:49 +00:00
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def _get_givables(self, type):
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return any(x.givable for x in self.get_instances_of_type(type))
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def _get_usables(self, type, char):
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return any(char in x.usable_on for x in self.get_instances_of_type(type))
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def is_givable_type(self, type, char=None):
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if not char:
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char = states.active_girl
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return self._get_givables(type) and self._get_usables(type, char)
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2022-05-16 23:48:22 +00:00
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class Item(object):
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2024-09-12 13:03:20 +00:00
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def __init__(self, id, type, name, price=0, desc="", unlocked=True, use_func=None, use_label=None, give_func=None, give_label=None, limit=100, image="default", givable=False, currency="gold", use_caption=_("Use"), give_caption=_("Give"), owned=0, infinite=False, usable_on=[], use_progression={}, give_progression={}):
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2022-05-16 23:48:22 +00:00
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self.id = id
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self.type = type
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self.name = name
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self.price = price
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self.desc = desc
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self.unlocked = unlocked
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2024-08-09 18:17:48 +00:00
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self.use_func = use_func
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self.use_label = use_label
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self.use_caption = use_caption
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2024-09-12 13:03:20 +00:00
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self.use_progression = use_progression
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2024-08-09 18:17:48 +00:00
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self.give_func = give_func
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self.give_label = give_label
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self.give_caption = give_caption
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2024-09-12 13:03:20 +00:00
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self.give_progression = give_progression
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2022-05-16 23:48:22 +00:00
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self.limit = limit
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2024-08-09 18:17:48 +00:00
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self.image = f"interface/icons/{self.id}.webp" if image == "default" else image
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2022-05-16 23:48:22 +00:00
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self.currency = currency
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self.used = False
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self.infinite = infinite
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self.usable_on = usable_on
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2024-08-09 19:05:49 +00:00
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self.givable = bool(self.give_func or self.give_label or self.usable_on)
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self.usable = bool(self.use_func or self.use_label)
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2022-05-16 23:48:22 +00:00
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2024-08-09 18:17:48 +00:00
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self._owned = owned
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2022-05-16 23:48:22 +00:00
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2024-08-09 18:17:48 +00:00
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inventory.add(self)
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2022-05-16 23:48:22 +00:00
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2024-08-09 18:17:48 +00:00
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def _check_usable(self, func_name):
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if not getattr(self, func_name):
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raise Exception(f"Item {self.name!r} is not marked as {func_name}able.")
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2022-05-16 23:48:22 +00:00
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if self.owned == 0:
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2024-03-26 19:31:41 +00:00
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raise Exception(f"Item {self.name!r} owned count is equal to zero.")
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2022-05-16 23:48:22 +00:00
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2024-08-09 18:17:48 +00:00
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def _use_or_give(self, func_name):
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self._check_usable(func_name)
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2022-05-16 23:48:22 +00:00
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if not self.type == "quest":
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# Quest items require manual triggers, it's more convenient.
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self.used = True
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2024-08-09 18:17:48 +00:00
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func = getattr(self, f"{func_name}_func")
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label = getattr(self, f"{func_name}_label")
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if func:
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func()
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if label:
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enable_game_menu()
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renpy.jump_out_of_context(label) if renpy.context_nesting_level() > 0 else renpy.jump(label)
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2022-05-16 23:48:22 +00:00
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2024-08-09 18:17:48 +00:00
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def use(self):
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self._use_or_give("use")
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2022-05-16 23:48:22 +00:00
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2024-08-09 18:17:48 +00:00
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def give(self):
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self._use_or_give("give")
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2022-05-16 23:48:22 +00:00
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def get_image(self):
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2024-08-09 18:17:48 +00:00
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return self.image() if callable(self.image) else self.image
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@property
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def caption(self):
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return self.use_caption if inventory_mode==0 else self.give_caption # 'inventory_mode' is a global
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2022-05-16 23:48:22 +00:00
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@property
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def owned(self):
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return self._owned
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@owned.setter
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def owned(self, value):
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2024-08-09 18:17:48 +00:00
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self.unlocked = True
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2022-05-16 23:48:22 +00:00
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self._owned = max(min(value, self.limit), 0)
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class Decoration(Item):
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room_scale = 0.5
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def __init__(self, id, type, name, placement, price=0, desc="", unlocked=True, image="default", room_image="default", room_image_hover=None, owned=0, replaces=False, use_action=None, replace_action=None, replace_anchor=None, replace_pos=None):
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2024-08-09 18:17:48 +00:00
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super(Decoration, self).__init__(id=id, type=type, name=name, price=price, desc=desc, unlocked=unlocked, limit=1, image=image, givable=False, currency="tokens", use_caption="Apply", owned=owned)
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2022-05-16 23:48:22 +00:00
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2024-03-26 19:31:41 +00:00
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if room_image == "default":
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room_image = f"images/rooms/main_room/decorations/{self.id}.webp"
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self.room_image = Transform(room_image, zoom=self.room_scale)
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self.room_image_hover = Transform(room_image_hover or room_image, zoom=self.room_scale)
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2022-05-16 23:48:22 +00:00
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self.usable = True
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self.placement = placement
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self.in_use = False
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self.replaces = replaces
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self.use_action = use_action
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self.replace_action = replace_action
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self.replace_anchor = replace_anchor
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self.replace_pos = replace_pos
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if not isinstance(self.placement, RoomObject):
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raise TypeError("Placement must be a RoomObject instance reference.")
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def use(self):
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if self.owned == 0:
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2024-03-26 19:31:41 +00:00
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raise Exception(f"Decoration {self.name!r} owned count is equal to zero.")
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2022-05-16 23:48:22 +00:00
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2023-03-15 22:27:08 +00:00
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achievements.unlock("decorator")
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2022-05-16 23:48:22 +00:00
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target = self.placement
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if not target.decoration is None:
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target.decoration.in_use = False
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if self.use_action:
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self.use_action()
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# Toggle
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if not target.decoration == self:
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target.set_decoration(self)
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self.in_use = True
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else:
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target.set_decoration(None)
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self.in_use = False
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class Potion(Item):
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2024-08-09 18:17:48 +00:00
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def __init__(self, id, type, name, price=0, desc="", unlocked=True, label=None, limit=100, image="default", currency="gold", use_caption=_("Use"), give_caption=_("Give"), owned=0, recipe=None, usable_on=[], levels={}):
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super(Potion, self).__init__(id, type=type, name=name, price=price, desc=desc, unlocked=unlocked, give_label=label, limit=limit, image=image, givable=True, currency=currency, use_caption=use_caption, give_caption=give_caption, owned=owned)
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2022-05-16 23:48:22 +00:00
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# self.givable = bool(self.give_label)
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self.label = label
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self.recipe = recipe
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self.usable_on = usable_on
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self.levels = levels
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self.make_intro = False
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self.in_progress = {i: False for i in usable_on}
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2024-03-26 19:31:41 +00:00
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self.usable = bool(renpy.has_label(f"{self.label}_use"))
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2022-05-16 23:48:22 +00:00
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if self.recipe is None:
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2024-03-26 19:31:41 +00:00
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raise Exception(f"Potion {self.name!r} recipe is empty!")
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2022-05-16 23:48:22 +00:00
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def has_ingredients(self):
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return all(x.owned > 0 for x in self.recipe)
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def set_active(self, who):
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"""Marks the event as 'in progress' and will trigger a return event in the morning/evening."""
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2022-09-29 21:19:55 +00:00
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if not who in list(self.in_progress.keys()):
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2024-03-26 19:31:41 +00:00
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raise Exception(f"Potion {self.name!r} is not marked as usable on {who!r}.")
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2022-05-16 23:48:22 +00:00
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self.in_progress[who] = True
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def make(self):
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if not self.has_ingredients():
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return
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for i in self.recipe:
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if not i.infinite:
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i.owned -= 1
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self.owned += 1
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2024-03-26 19:31:41 +00:00
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label = f"{self.label}_make"
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2022-05-16 23:48:22 +00:00
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if renpy.has_label(label) and not self.make_intro:
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self.make_intro = True
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self.jump(label)
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def check_progression(self, who):
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"""Check if progression is eligible to play this event"""
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progression = get_character_progression(who)
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return (progression >= self.levels.get(who))
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def give(self, who):
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"""Use potion on <active_girl>"""
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2024-03-26 19:31:41 +00:00
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give_label = f"{who[:3]}_{self.label}_give"
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check_label = f"{who[:3]}_potion_check"
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2022-05-16 23:48:22 +00:00
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if not renpy.has_label(give_label):
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2024-03-26 19:31:41 +00:00
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raise Exception(f"Potion {self.name!r} give label doesn't exist.")
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2022-05-16 23:48:22 +00:00
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if not renpy.has_label(check_label):
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2024-03-26 19:31:41 +00:00
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raise Exception(f"Potion {self.name!r} check label doesn't exist for {who!r}.")
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2022-05-16 23:48:22 +00:00
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if self.owned == 0:
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2024-03-26 19:31:41 +00:00
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raise Exception(f"Potion {self.name!r} owned count is equal to zero.")
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2022-05-16 23:48:22 +00:00
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if not self.check_progression(who):
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self.jump(check_label)
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self.owned -= 1
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self.jump(give_label)
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def use(self):
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"""Use potion on Genie"""
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2024-03-26 19:31:41 +00:00
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label = f"{self.label}_use"
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2022-05-16 23:48:22 +00:00
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if not renpy.has_label(label):
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2024-03-26 19:31:41 +00:00
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raise Exception(f"Potion {self.name!r} has no use label.")
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2022-05-16 23:48:22 +00:00
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if self.owned == 0:
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2024-03-26 19:31:41 +00:00
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raise Exception(f"Potion {self.name!r} owned count is equal to zero.")
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2022-05-16 23:48:22 +00:00
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self.owned -= 1
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self.jump(label)
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def ret(self, who):
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"""Play the return event for <girl>"""
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if not self.in_progress[who]:
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2024-03-26 19:31:41 +00:00
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raise Exception(f"Potion {self.name!r} is not marked as in progress.")
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2022-05-16 23:48:22 +00:00
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2024-03-26 19:31:41 +00:00
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label = f"{who[:3]}_{self.label}_return"
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2022-05-16 23:48:22 +00:00
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if not renpy.has_label(label):
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2024-03-26 19:31:41 +00:00
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raise Exception(f"Potion {self.name!r} has no return label.")
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2022-05-16 23:48:22 +00:00
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self.in_progress[who] = False
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self.jump(label)
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def jump(self, label):
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if renpy.context_nesting_level() > 0:
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renpy.jump_out_of_context(label)
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else:
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renpy.jump(label)
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init offset = -5
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default inventory = Inventory()
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