WTS/game/scripts/shops/item/chitchats.rpy

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label purchase_item(item):
if item.currency == "tokens":
if tokens < item.price:
gen "(I don't have enough tokens.)" ("base", xpos="far_left", ypos="head")
return
else:
if game.gold < item.price:
gen "(I don't have enough gold.)" ("base", xpos="far_left", ypos="head")
return
if item == sealed_scroll_ITEM:
show screen blktone
with d3
if not states.her.status.sex:
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gen "What's in this scroll?" ("base", xpos="far_left", ypos="head")
ger "Don't worry about it."
gen "Why?" ("base", xpos="far_left", ypos="head")
fre "You're not ready for what's in this scroll."
gen "Well, that just makes me want it more." ("base", xpos="far_left", ypos="head")
ger "Too bad, professor."
gen "(Perhaps I should check it out later...)" ("base", xpos="far_left", ypos="head")
hide screen blktone
with d3
return
gen "I'd like to buy this scroll." ("base", xpos="far_left", ypos="head")
ger "Five hundred gold coins."
gen "Five hundred!? Why on earth is it so expensive?" ("angry", xpos="far_left", ypos="head")
fre "Forbidden magic is quite a risky and expensive endeavour Professor, We'll sell it for no less than five hundred."
gen "What's it for anyway?" ("base", xpos="far_left", ypos="head")
fre "It is one of the components needed for a forbidden spell."
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ger "Acquired completely legitimately, I might add!"
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gen "What does it do?" ("base", xpos="far_left", ypos="head")
fre "It transforms you into... something."
gen "Like what?" ("base", xpos="far_left", ypos="head")
fre "We don't know, it could be anything."
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ger "A powerful phoenix, a terrifying gorgon, a deadly basilisk or an awe-inspiring dragon."
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gen "Not sure I'd really want to transform into any of those..." ("base", xpos="far_left", ypos="head")
ger "Well... those are just theories, we've not been able to use the scroll to find the second component ourselves."
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gen "Really? Now that is surprising." ("base", xpos="far_left", ypos="head")
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fre "Yes, although it's blank for some reason... not really anything new to us as we used to have a ma--"
ger "massive amounts of scrolls just like this one!"
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ger "Yep... lots of them, shame they all burnt."
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fre "What are you-- *HHNG*"
fre "Oh! I see... Yes, very unfortunate..."
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gen "That is unfortunate... Well, I'm sure I'll manage." ("base", xpos="far_left", ypos="head")
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hide screen blktone
with d3
if item == collar_ITEM and not states.her.ev.magic_collar.worn and item.owned == 0:
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show screen blktone
with d3
gen "A Magic collar..." ("base", xpos="far_left", ypos="head")
fre "Oh yes... That thing."
ger "I'd be careful with that one if I were you."
gen "How come?" ("base", xpos="far_left", ypos="head")
fre "Well... It might reveal some secrets that most people would want to keep to themselves."
gen "Such as?" ("base", xpos="far_left", ypos="head")
twi "Their true self!"
gen "..." ("base", xpos="far_left", ypos="head")
gen "Colour me intrigued..." ("base", xpos="far_left", ypos="head")
gen "And it works?" ("base", xpos="far_left", ypos="head")
fre "Of course it does, we tested it on ourselves!"
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ger "Just know that the collar loses its magic once it is put on one's neck."
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ger "So you'll have to buy another collar if you want to test if anything's changed..."
# ger "So you'll have to buy multiple collars if you want to test it on multiple subjects..."
# fre "Or multiple times on one subject to see if anything's changed..."
gen "I see." ("base", xpos="far_left", ypos="head")
gen "So, what did the collar say when you guys put it on?" ("base", xpos="far_left", ypos="head")
fre "Voyeu--"
ger "Thrifty!"
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ger "Wait, what did you just say, Fred?"
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fre "..."
gen "Alright then, I'll take it..." ("base", xpos="far_left", ypos="head")
fre "*Ahem*... It's a pleasure doing business with you, sir!"
hide screen blktone
with d3
elif item == poker_outfit_ITEM:
$ item.used = True
call unlock_clothing("Congratulations! You have unlocked a new outfit!", her_outfit_poker)
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play sound "sounds/money.ogg"
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if item.currency == "tokens":
$ tokens -= item.price
else:
$ game.gold -= item.price
$ item.owned += 1
$ item_store_achievements()
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return
init python:
def item_store_achievements():
# We require a function because lambdas aren't pickleable
if isinstance(item, Decoration):
_posters = filter(lambda x: (x.type == "decoration" and x.placement == poster_OBJ), inventory.items)
_hats = filter(lambda x: (x.type == "decoration" and "hat" in x.name.lower()), inventory.items)
if all(i.owned > 0 for i in _posters):
achievements.unlock("postman")
if all(i.owned > 0 for i in _hats):
achievements.unlock("hats")