Calendar + Paperwork + Moon phases
* Added simple calendar * Added half-moon phase (Artwork pending) * Made moon phases cyclical rather than random * Refactored paperwork and moon bonuses
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game/scripts/interface/calendar.rpy
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56
game/scripts/interface/calendar.rpy
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@ -0,0 +1,56 @@
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init python:
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class Calendar(object):
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def __init__(self):
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pass
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def get(self, span=35):
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contents = {i: "" for i in range(span)}
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# Add moon cycles
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for i in range(span):
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if (i % 7 == 0):
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contents[i] += "🌕"
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elif (i % 7 == 3):
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contents[i] += "🌓"
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# elif (game.day % 60 == 30) # Blood moon
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# Add letters
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letters = mailbox.get_letters(True)
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for i in letters:
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contents[game.day+i.wait] += "✉️"
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# Add parcels
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parcels = mailbox.get_parcels(True)
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for i in parcels:
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contents[game.day+i.wait] += "📦"
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return contents
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default calendar = Calendar()
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label calendar:
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call screen calendar
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jump main_room_menu
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screen calendar:
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default contents = calendar.get().items()
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grid 7 5:
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style "empty"
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align (0.5, 0.5)
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for i, ev in contents:
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fixed:
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xysize (64, 64)
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if i > 29:
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add "#888888"
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elif i == game.day:
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add "#ff0000ff"
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else:
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add "#fff"
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hbox:
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text "[(i % 30) + 1]" size 10 color "#000"
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text "[ev]" size 24
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textbutton "Close" action Return() align (0.5, 0.9)
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@ -65,9 +65,7 @@ init -100 python:
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raise ValueError(f"Unsupported weather type: {value!r}")
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self._weather = value
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moon_cycle = renpy.random.randint(5, 9)
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self.moon = (self.day % moon_cycle == 0)
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self.moon = (self.day % 7 == 0)
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screen gold(old, new):
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tag gold
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@ -8,7 +8,8 @@ default cupboard_OBJ = RoomObject(
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idle="cupboard_idle",
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action={
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"Open Inventory": (Text("🎒", align=(0.5, 0.5)), Jump("inventory"), "True"),
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"Rummage": (Text("🖐️", align=(0.5, 0.5)), Jump("cupboard"), "True")
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"Rummage": (Text("🖐️", align=(0.5, 0.5)), Jump("cupboard"), "True"),
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"Calendar": (Text("📆", align=(0.5, 0.5)), Jump("calendar"), "True"),
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},
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tooltip="Cupboard"
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)
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@ -315,8 +315,11 @@ label paperwork:
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call paperwork_progress_chapter
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if not game.daytime and game.moon:
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call paperwork_full_moon
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if not game.daytime and (game.day % 7 == 0):
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call paperwork_progress_chapter("The Full moon makes you feel vastly more productive.\n", bonus=2)
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if not game.daytime and (game.day % 7 == 3):
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call paperwork_progress_chapter("The half moon makes you feel more productive.\n")
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call gen_chibi("sit_behind_desk")
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@ -335,8 +338,8 @@ label paperwork_report_check:
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return
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label paperwork_progress_chapter(message = ""):
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$ states.paperwork_chapters += 1
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label paperwork_progress_chapter(message="", bonus=1):
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$ states.paperwork_chapters += bonus
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call notes
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if states.paperwork_chapters == 1:
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@ -347,18 +350,6 @@ label paperwork_progress_chapter(message = ""):
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call paperwork_report_check
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return
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label paperwork_full_moon:
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call paperwork_progress_chapter("The Full moon makes you feel more productive.\n")
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return
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label paperwork_concentration:
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call paperwork_progress_chapter("You maintain perfect concentration during your work and finish another chapter of the report.\n")
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return
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label paperwork_speedwriting:
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call paperwork_progress_chapter("You use your Speedwriting skills and finish another chapter of the report.\n")
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return
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screen gui_tooltip(img=None, xx=335, yy=210):
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add img xpos xx ypos yy
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zorder 3
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