Simplify and quicken summon list iteration

This commit is contained in:
Gouvernathor 2023-11-17 03:38:06 +01:00
parent 1918def870
commit 110847e9e6

View File

@ -3,7 +3,6 @@
#################################### ####################################
default summon_show_busy = True default summon_show_busy = True
define summon_categories_sorted = ("Snape", "Tonks", "Hermione", "Cho", "Luna", "Astoria", "Susan") #"Ginny", "Daphne", "Padma", "Patil", "Myrtle", "Mafkin"
label summon: label summon:
$ gui.in_context("summon_menu") $ gui.in_context("summon_menu")
@ -71,6 +70,7 @@ label summon_menu(xx=723, yy=90):
# Door dictionary # Door dictionary
summon_dict = { summon_dict = {
# the order will be the one in the menu
"Snape": {"ico": "snape", "flag": states.sna.unlocked, "busy": states.sna.busy, "loc": "randomsnape"}, "Snape": {"ico": "snape", "flag": states.sna.unlocked, "busy": states.sna.busy, "loc": "randomsnape"},
"Tonks": {"ico": "tonks", "flag": states.ton.unlocked, "busy": states.ton.busy, "loc": "randomtonks"}, "Tonks": {"ico": "tonks", "flag": states.ton.unlocked, "busy": states.ton.busy, "loc": "randomtonks"},
"Hermione": {"ico": "hermione", "flag": states.her.unlocked, "busy": states.her.busy, "loc": states.her.map_location }, "Hermione": {"ico": "hermione", "flag": states.her.unlocked, "busy": states.her.busy, "loc": states.her.map_location },
@ -78,6 +78,7 @@ label summon_menu(xx=723, yy=90):
"Luna": {"ico": "luna", "flag": states.lun.unlocked, "busy": states.lun.busy, "loc": states.lun.map_location}, "Luna": {"ico": "luna", "flag": states.lun.unlocked, "busy": states.lun.busy, "loc": states.lun.map_location},
"Astoria": {"ico": "astoria", "flag": states.ast.unlocked, "busy": states.ast.busy, "loc": states.ast.map_location }, "Astoria": {"ico": "astoria", "flag": states.ast.unlocked, "busy": states.ast.busy, "loc": states.ast.map_location },
"Susan": {"ico": "susan", "flag": states.sus.unlocked, "busy": states.sus.busy, "loc": states.sus.map_location} "Susan": {"ico": "susan", "flag": states.sus.unlocked, "busy": states.sus.busy, "loc": states.sus.map_location}
#"Ginny", "Daphne", "Padma", "Patil", "Myrtle", "Mafkin"
}, },
) )
@ -147,9 +148,9 @@ screen summon_menu():
vbox: vbox:
pos (6, 6) pos (6, 6)
$ allbusy = True $ allbusy = True
for char in summon_categories_sorted: for char, char_dict in summon_dict.items():
if summon_dict[char]["flag"]: if char_dict["flag"]:
if summon_show_busy or not summon_dict[char]["busy"]: if summon_show_busy or not char_dict["busy"]:
$ allbusy = False $ allbusy = False
frame: frame:
style "empty" style "empty"
@ -163,7 +164,7 @@ screen summon_menu():
text_xalign 0.6 text_yalign 0.5 text_xalign 0.6 text_yalign 0.5
text_xanchor 0.5 text_xanchor 0.5
text_size 20 text_size 20
if not summon_dict[char]["busy"]: if not char_dict["busy"]:
action Call("summon_menu.summon", char, from_current=True) action Call("summon_menu.summon", char, from_current=True)
else: else:
text_color "#8C8C70" text_color "#8C8C70"
@ -176,9 +177,9 @@ screen summon_menu():
background gui.format("interface/achievements/{}/iconbox.webp") background gui.format("interface/achievements/{}/iconbox.webp")
foreground "interface/achievements/glass_iconbox.webp" foreground "interface/achievements/glass_iconbox.webp"
xysize (48, 48) xysize (48, 48)
add crop_image_zoom("interface/icons/head/"+summon_dict[char]["ico"]+".webp", 42, 42, summon_dict[char]["busy"]) align (0.5, 0.5) add crop_image_zoom("interface/icons/head/"+char_dict["ico"]+".webp", 42, 42, char_dict["busy"]) align (0.5, 0.5)
text map_transcript_loc[summon_dict[char]["loc"]] size 10 xalign 0.625 yalign 0.9 xanchor 0.5 text map_transcript_loc[char_dict["loc"]] size 10 xalign 0.625 yalign 0.9 xanchor 0.5
if not states.sna.unlocked: if not states.sna.unlocked:
text "You don't know anyone" size 12 at truecenter text "You don't know anyone" size 12 at truecenter