Simplify and quicken summon list iteration
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1918def870
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110847e9e6
@ -3,7 +3,6 @@
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####################################
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####################################
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default summon_show_busy = True
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default summon_show_busy = True
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define summon_categories_sorted = ("Snape", "Tonks", "Hermione", "Cho", "Luna", "Astoria", "Susan") #"Ginny", "Daphne", "Padma", "Patil", "Myrtle", "Mafkin"
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label summon:
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label summon:
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$ gui.in_context("summon_menu")
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$ gui.in_context("summon_menu")
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@ -71,6 +70,7 @@ label summon_menu(xx=723, yy=90):
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# Door dictionary
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# Door dictionary
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summon_dict = {
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summon_dict = {
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# the order will be the one in the menu
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"Snape": {"ico": "snape", "flag": states.sna.unlocked, "busy": states.sna.busy, "loc": "randomsnape"},
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"Snape": {"ico": "snape", "flag": states.sna.unlocked, "busy": states.sna.busy, "loc": "randomsnape"},
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"Tonks": {"ico": "tonks", "flag": states.ton.unlocked, "busy": states.ton.busy, "loc": "randomtonks"},
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"Tonks": {"ico": "tonks", "flag": states.ton.unlocked, "busy": states.ton.busy, "loc": "randomtonks"},
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"Hermione": {"ico": "hermione", "flag": states.her.unlocked, "busy": states.her.busy, "loc": states.her.map_location },
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"Hermione": {"ico": "hermione", "flag": states.her.unlocked, "busy": states.her.busy, "loc": states.her.map_location },
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@ -78,6 +78,7 @@ label summon_menu(xx=723, yy=90):
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"Luna": {"ico": "luna", "flag": states.lun.unlocked, "busy": states.lun.busy, "loc": states.lun.map_location},
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"Luna": {"ico": "luna", "flag": states.lun.unlocked, "busy": states.lun.busy, "loc": states.lun.map_location},
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"Astoria": {"ico": "astoria", "flag": states.ast.unlocked, "busy": states.ast.busy, "loc": states.ast.map_location },
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"Astoria": {"ico": "astoria", "flag": states.ast.unlocked, "busy": states.ast.busy, "loc": states.ast.map_location },
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"Susan": {"ico": "susan", "flag": states.sus.unlocked, "busy": states.sus.busy, "loc": states.sus.map_location}
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"Susan": {"ico": "susan", "flag": states.sus.unlocked, "busy": states.sus.busy, "loc": states.sus.map_location}
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#"Ginny", "Daphne", "Padma", "Patil", "Myrtle", "Mafkin"
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},
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},
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)
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)
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@ -147,9 +148,9 @@ screen summon_menu():
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vbox:
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vbox:
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pos (6, 6)
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pos (6, 6)
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$ allbusy = True
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$ allbusy = True
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for char in summon_categories_sorted:
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for char, char_dict in summon_dict.items():
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if summon_dict[char]["flag"]:
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if char_dict["flag"]:
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if summon_show_busy or not summon_dict[char]["busy"]:
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if summon_show_busy or not char_dict["busy"]:
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$ allbusy = False
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$ allbusy = False
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frame:
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frame:
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style "empty"
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style "empty"
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@ -163,7 +164,7 @@ screen summon_menu():
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text_xalign 0.6 text_yalign 0.5
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text_xalign 0.6 text_yalign 0.5
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text_xanchor 0.5
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text_xanchor 0.5
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text_size 20
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text_size 20
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if not summon_dict[char]["busy"]:
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if not char_dict["busy"]:
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action Call("summon_menu.summon", char, from_current=True)
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action Call("summon_menu.summon", char, from_current=True)
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else:
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else:
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text_color "#8C8C70"
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text_color "#8C8C70"
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@ -176,9 +177,9 @@ screen summon_menu():
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background gui.format("interface/achievements/{}/iconbox.webp")
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background gui.format("interface/achievements/{}/iconbox.webp")
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foreground "interface/achievements/glass_iconbox.webp"
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foreground "interface/achievements/glass_iconbox.webp"
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xysize (48, 48)
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xysize (48, 48)
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add crop_image_zoom("interface/icons/head/"+summon_dict[char]["ico"]+".webp", 42, 42, summon_dict[char]["busy"]) align (0.5, 0.5)
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add crop_image_zoom("interface/icons/head/"+char_dict["ico"]+".webp", 42, 42, char_dict["busy"]) align (0.5, 0.5)
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text map_transcript_loc[summon_dict[char]["loc"]] size 10 xalign 0.625 yalign 0.9 xanchor 0.5
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text map_transcript_loc[char_dict["loc"]] size 10 xalign 0.625 yalign 0.9 xanchor 0.5
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if not states.sna.unlocked:
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if not states.sna.unlocked:
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text "You don't know anyone" size 12 at truecenter
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text "You don't know anyone" size 12 at truecenter
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