More f-strings
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@ -1,12 +1,12 @@
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init python:
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def wardrobe_check_category(category):
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req = get_character_requirement(states.active_girl, "category {}".format(category))
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req = get_character_requirement(states.active_girl, f"category {category}")
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flag = get_character_progression(states.active_girl)
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return (flag >= req)
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def wardrobe_check_touch(what):
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req = get_character_requirement(states.active_girl, "touch {}".format(what))
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req = get_character_requirement(states.active_girl, f"touch {what}")
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flag = get_character_progression(states.active_girl)
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return (flag >= req)
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@ -18,7 +18,7 @@ init python:
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return (flag >= req)
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def wardrobe_check_unequip(item):
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req = get_character_requirement(states.active_girl, "unequip {}".format(item.type))
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req = get_character_requirement(states.active_girl, f"unequip {item.type}")
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flag = get_character_progression(states.active_girl)
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return (flag >= req)
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@ -45,7 +45,7 @@ init python:
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if not item.blacklist:
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return True
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req = max( ( get_character_requirement(states.active_girl, "unequip {}".format(i)) for i in item.blacklist ) )
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req = max((get_character_requirement(states.active_girl, f"unequip {i}") for i in item.blacklist))
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flag = get_character_progression(states.active_girl)
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return (flag >= req)
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@ -53,7 +53,7 @@ init python:
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def wardrobe_fallback_required(item):
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fallbacks = {"top", "bottom", "bra", "panties"}
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char = get_character_object(states.active_girl)
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req = [get_character_requirement(states.active_girl, "unequip {}".format(i)) for i in fallbacks if not char.is_equipped(i) and not i in char.blacklist]
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req = [get_character_requirement(states.active_girl, f"unequip {i}") for i in fallbacks if not char.is_equipped(i) and not i in char.blacklist]
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if not req:
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return False
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