Remove android crash defender (obsolete)

This commit is contained in:
LoafyLemon 2024-05-17 14:27:11 +01:00
parent 1d1d2ed0f7
commit 361330dd0b
2 changed files with 0 additions and 72 deletions

View File

@ -307,17 +307,6 @@ screen preferences_accessibility():
style gui.theme("pref_button")
action Confirm(gui.CONFIRM_DELETE_SAVES, Function(delete_saves))
if renpy.android:
label _("Android Crash Defender")
hbox:
style_prefix gui.theme("radio")
textbutton "Aggressive" action [settings.Set("crashdefendersetting", 3), Function(crashdefender.set_mode, 3)]
textbutton "Balanced" action [settings.Set("crashdefendersetting", 2), Function(crashdefender.set_mode, 2)]
textbutton "Relaxed" action [settings.Set("crashdefendersetting", 1), Function(crashdefender.set_mode, 1)]
textbutton "Off" action [settings.Set("crashdefendersetting", 0), Function(crashdefender.set_mode, 0)]
define gui.CONFIRM_DELETE_PERSISTENT = """{color=#7a0000}Warning!{/color}
{size=-4}You are about to reset all persistent data, including
achievements, seen text, and preferences.{/size}\n

View File

@ -1,64 +1,3 @@
init python:
if renpy.android:
settings.default("crashdefendersetting", 0)
# Attempts at fixing the texture leak plaguing
# android devices, mainly running on Android11 & Android 12.
class Android11TextureLeakFix(NoRollback):
def __init__(self, limit=100):
self.statements = 0
self.set_mode(settings.get("crashdefendersetting"))
def set_mode(self, mode):
if mode == 3:
self.limit = 15
elif mode == 2:
self.limit = 25
elif mode == 1:
self.limit = 55
else:
self.limit = 0
def __call__(self, name):
if renpy.is_init_phase() or self.limit == 0:
return
self.statements += 1
if self.statements > self.limit:
self.statements = 0
# Big thanks to Andykl (https://github.com/Andykl)
# for finding the issue and inventing this workaround.
# https://github.com/renpy/renpy/issues/3643
cache = renpy.display.im.cache
cache_size = cache.get_total_size()
cache_limit = cache.cache_limit * 0.95
if cache_size >= cache_limit:
if config.developer:
print(f"Cache limit reached, purging cache... ({cache_size}/{cache_limit})\n{renpy.get_filename_line()}")
cache.clear()
if renpy.game.interface is not None:
if config.developer:
print(f"Statements limit reached, cleaning textures... ({self.limit})\n{renpy.get_filename_line()}")
renpy.game.interface.full_redraw = True
renpy.game.interface.restart_interaction = True
if renpy.display.draw is not None:
renpy.display.draw.kill_textures()
renpy.display.render.free_memory()
crashdefender = Android11TextureLeakFix()
config.statement_callbacks.append(crashdefender)
python early hide:
import functools