Final f-string batch
some uses of str.format remain, but converting them would be more trouble than it's worth
(cherry picked from commit f17cffa3ec
)
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068629d34d
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36582d0f9c
@ -331,15 +331,15 @@ init -1 python:
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def get_store_menu_item(self, disabled=False):
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if disabled:
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return gui.menu_item('-{}-'.format(self.name), None, style="disabled")
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return gui.menu_item(f'-{self.name}-', None, style="disabled")
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else:
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return gui.menu_item('-{}-'.format(self.name), self)
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return gui.menu_item(f'-{self.name}-', self)
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def get_craft_menu_item(self, disabled=False):
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if disabled:
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return gui.menu_item('-Craft: "{}"-'.format(self.name), self.ingredients, style="disabled")
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return gui.menu_item(f'-Craft: "{self.name}"-', self.ingredients, style="disabled")
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else:
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return gui.menu_item('-Craft: "{}"-'.format(self.name), self.id)
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return gui.menu_item(f'-Craft: "{self.name}"-', self.id)
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def get_mix_text(self):
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return ">You mix the {i}" + potion_lib.get_name_by_id(self.ingredients[0]) \
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@ -15,16 +15,16 @@ python early:
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return "DirectX" if preferences.renderer == "angle2" else "OpenGL"
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class stdcol:
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PURPLE = '\033[1;35;48m'
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CYAN = '\033[1;36;48m'
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BOLD = '\033[1;37;48m'
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BLUE = '\033[1;34;48m'
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GREEN = '\033[1;32;48m'
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YELLOW = '\033[1;33;48m'
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RED = '\033[1;31;48m'
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BLACK = '\033[1;30;48m'
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UNDERLINE = '\033[4;37;48m'
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END = '\033[1;37;0m'
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PURPLE = '\033[1;35;48m'
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CYAN = '\033[1;36;48m'
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BOLD = '\033[1;37;48m'
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BLUE = '\033[1;34;48m'
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GREEN = '\033[1;32;48m'
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YELLOW = '\033[1;33;48m'
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RED = '\033[1;31;48m'
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BLACK = '\033[1;30;48m'
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UNDERLINE = '\033[4;37;48m'
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END = '\033[1;37;0m'
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if config.developer:
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# Debug
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@ -42,7 +42,7 @@ python early:
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orphaned.append(i)
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if orphaned:
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raise Exception("Orphaned compiled scripts detected, please delete them before continuing:\n{}".format(orphaned))
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raise Exception(f"Orphaned compiled scripts detected, please delete them before continuing:\n{orphaned}")
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detect_orphaned_rpyc_files()
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@ -91,7 +91,7 @@ init -2 python:
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return Image(file + ".png")
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if config.developer:
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raise IOError("Missing image: {}".format(path))
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raise IOError(f"Missing image: {path}")
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return Image("images/blank.webp")
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def missing_label_func(name):
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@ -86,7 +86,7 @@ init python:
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elif what == "temp_attr":
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setattr(node, "temporary_attributes", tuple(contents))
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else:
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raise TypeError("Type {!r} is not implemented.".format(what))
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raise TypeError(f"Type {what!r} is not implemented.")
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def replace_expression(self, expr, val):
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node = self.node
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@ -97,14 +97,14 @@ init python:
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# We need to make sure not to add quotes
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# to expressions or variables.
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if isinstance(val, str):
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val = "\"{}\"".format(val)
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val = repr(val)
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# Insert new expression
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d = self.get_expressions_active(who)
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d[expr] = val
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# Convert to list of tuples
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# l = [(k, "\"{}\"".format(v)) for k, v in d.items() if not v is None] # This is faster, but not robust enough.
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# l = [(k, repr(v)) for k, v in d.items() if not v is None] # This is faster, but not robust enough.
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l = _list()
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l2 = _list()
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@ -39,13 +39,13 @@ init python:
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if cache_size >= cache_limit:
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if config.developer:
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print("Cache limit reached, purging cache... ({}/{})\n{}".format(cache_size, cache_limit, renpy.get_filename_line()))
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print(f"Cache limit reached, purging cache... ({cache_size}/{cache_limit})\n{renpy.get_filename_line()}")
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cache.clear()
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if renpy.game.interface is not None:
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if config.developer:
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print("Statements limit reached, cleaning textures... ({})\n{}".format(self.limit, renpy.get_filename_line()))
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print(f"Statements limit reached, cleaning textures... ({self.limit})\n{renpy.get_filename_line()}")
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renpy.game.interface.full_redraw = True
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renpy.game.interface.restart_interaction = True
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@ -144,13 +144,13 @@ python early hide:
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# return (_CallException, (self.label, self.args, self.kwargs, self.from_current))
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# class _JumpException(Exception):
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# def __init__(self, label):
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# for i in renpy.config._label_callbacks:
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# i(label)
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# class _JumpOutException(Exception):
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# def __init__(self, label):
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# for i in renpy.config._label_callbacks:
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# i(label)
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@ -137,7 +137,7 @@ init -1 python:
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renpy.lint.report_node = node
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has_failed = True
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msg = "{!r} requires an integer, or a pre-defined named position, not {!r}".format(key, val)
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msg = f"{key!r} requires an integer, or a pre-defined named position, not {val!r}"
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renpy.lint.report(msg)
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# This would require fixing hundreds of calls. Might postpone it...
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@ -161,7 +161,7 @@ init -1 python:
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if key == "emote":
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msg = repr(key)
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fn = "characters/{}/emote/{}.webp".format(SAYERS.get(who), val)
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fn = f"characters/{SAYERS.get(who)}/emote/{val}.webp"
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if not has_failed:
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# Avoid repeating node destination
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@ -75,7 +75,7 @@ init python in cli:
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for i, s in enumerate(strings):
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n = round(float(i)/(nstrings)*100)
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print("\rGenerating strings for {} ... Total progress:{} % ... Stage 2/2".format(language, n), end="")
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print(f"\rGenerating strings for {language} ... Total progress:{n} % ... Stage 2/2", end="")
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tlfn = renpy.translation.generation.translation_filename(s)
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@ -96,17 +96,17 @@ init python in cli:
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tlfn = os.path.join(renpy.config.gamedir, renpy.config.tl_directory, language, tlfn)
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f = open_tl_file(tlfn, mode="w")
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f.write(u"translate {} strings:\n".format(language))
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f.write(u"\n")
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f.write(f"translate {language} strings:\n")
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f.write("\n")
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for s in sl:
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original = s.text
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translation = stl.translate(s.text) # Keeps translated strings
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f.write(u" # {}:{}\n".format(elide_filename(s.filename), s.line))
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f.write(u" old \"{}\"\n".format(quote_unicode(original)))
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f.write(u" new \"{}\"\n".format(quote_unicode(translation)))
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f.write(u"\n")
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f.write(f" # {elide_filename(s.filename)}:{s.line}\n")
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f.write(f" old \"{quote_unicode(original)}\"\n")
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f.write(f" new \"{quote_unicode(translation)}\"\n")
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f.write("\n")
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def retranslate():
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translator = renpy.game.script.translator
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@ -135,7 +135,7 @@ init python in cli:
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for language in translator.languages:
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print("\rGenerating dialogues for {} ... Total progress:{} % ... Stage 1/2".format(language, n), end="")
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print(f"\rGenerating dialogues for {language} ... Total progress:{n} % ... Stage 1/2", end="")
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for _, trans in translator.file_translates[filepath]:
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@ -159,9 +159,9 @@ init python in cli:
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f = open_tl_file(fp, mode="w")
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f.write(u"# {}:{}\n".format(trans.filename, trans.linenumber))
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f.write(u"translate {} {}:\n".format(language, trans.identifier.replace(".", "_")))
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f.write(u"\n")
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f.write(f"# {trans.filename}:{trans.linenumber}\n")
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f.write("translate {} {}:\n".format(language, trans.identifier.replace(".", "_")))
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f.write("\n")
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for n in trans.block:
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f.write(u" # " + n.get_code() + "\n")
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@ -196,7 +196,7 @@ init python in cli:
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f.close()
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if args.dry:
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print("Removal required: {}".format(filepath))
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print(f"Removal required: {filepath}")
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else:
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os.unlink(filepath)
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os.unlink(filepath + "c")
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@ -106,7 +106,7 @@ init python:
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current = getattr(store, "version", latest)
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if current < 1.452:
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for i in states.dolls:
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doll = getattr(store, i)
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doll._sprite = DefaultQueue()
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@ -121,7 +121,7 @@ init python:
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# Fix makeup object types inside saved outfits
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if j.has_type("makeup"):
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objects = [x.parent.clone() for x in j.group]
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j.group = objects
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@ -212,7 +212,7 @@ init python:
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doll.body.matrix = IdentityMatrix()
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if current > latest:
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raise Exception("Loaded save file is incompatible. (Save Version: {}, Game Version: {})".format(current, latest))
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raise Exception(f"Loaded save file is incompatible. (Save Version: {current}, Game Version: {latest})")
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if current < latest:
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setattr(store, "version", latest)
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@ -226,7 +226,7 @@ init python:
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def version_logo():
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url = UPDATE_URL
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filename = "logo_{}.webp".format(UPDATE_VER)
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filename = f"logo_{UPDATE_VER}.webp"
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path = os.path.join(config.basedir, "update", filename)
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# Read file if exists
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@ -30,7 +30,7 @@ init python in studio:
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fp, fn = os.path.split(f)
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fn, ext = os.path.splitext(fn)
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expression = os.path.split(fp)[1]
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if part in ("cheeks", "tears"):
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expressions = d.setdefault(charname, _dict()).setdefault(part, _list((False,)))
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@ -203,7 +203,7 @@ screen studio():
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$ bg_blur = studio.choices["background"]["blur"]
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$ bg_matrix = bg_hue*bg_saturation*bg_brightness
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$ bg_image = studio.choices["background"]["list"][studio.choices["background"]["image"]]
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$ bg_image = "images/rooms/_bg_/{}.webp".format(bg_image)
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$ bg_image = f"images/rooms/_bg_/{bg_image}.webp"
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$ bg = Transform(bg_image, matrixcolor=bg_matrix, blur=bg_blur)
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$ ov_hue = HueMatrix(studio.choices["overlay"]["hue"])
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@ -214,9 +214,8 @@ screen studio():
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$ ov_matrix = ov_hue*ov_saturation*ov_brightness
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$ ov_image = studio.choices["overlay"]["list"][studio.choices["overlay"]["image"]]
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if not ov_image is None:
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$ ov_image = "images/rooms/overlays/{}.webp".format(ov_image)
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$ ov = Transform(ov_image, matrixcolor=ov_matrix, blur=ov_blur, alpha=ov_alpha)
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if ov_image is not None:
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$ ov = Transform(f"images/rooms/overlays/{ov_image}.webp", matrixcolor=ov_matrix, blur=ov_blur, alpha=ov_alpha)
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else:
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$ ov = None
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@ -337,7 +336,7 @@ screen studio():
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selected v[1] text_color ("#009900" if active else "#f9d592")
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text_hover_color "#fff"
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text_first_indent 20
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background Transform("interface/icons/head/{}.webp".format(k), size=(16, 16), offset=(22, 3))
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background Transform(f"interface/icons/head/{k}.webp", size=(16, 16), offset=(22, 3))
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vbox:
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align (1.0, 1.0)
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@ -777,7 +777,7 @@ screen wardrobe_menuitem(xx, yy):
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pos (12, 108)
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for subcategory in category_items.keys():
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$ icon = lock_wardrobe_icon("interface/wardrobe/icons/{}.webp".format(subcategory))
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$ icon = lock_wardrobe_icon(f"interface/wardrobe/icons/{subcategory}.webp")
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button:
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focus_mask None
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@ -830,7 +830,7 @@ screen wardrobe_outfit_menuitem(xx, yy):
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pos (8, 108)
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for subcategory in category_items.keys():
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$ icon = lock_wardrobe_icon("interface/wardrobe/icons/{}.webp".format(subcategory))
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$ icon = lock_wardrobe_icon(f"interface/wardrobe/icons/{subcategory}.webp")
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$ action = Return(["subcategory", subcategory])
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if subcategory == "schedule" and not get_character_scheduling(states.active_girl):
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@ -903,7 +903,7 @@ screen wardrobe_schedule_menuitem(item):
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spacing 0
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for i in wardrobe_outfit_schedule:
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$ boolean = "" if item.schedule[i] else "Not "
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$ caption = "{}worn during the {}".format(boolean, i) if i in ("day", "night") else "{}worn in {} weather".format(boolean, i)
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$ caption = f"{boolean}worn during the {i}" if i in ("day", "night") else f"{boolean}worn in {i} weather"
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textbutton i:
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style gui.theme("dropdown")
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tooltip caption
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