Bugfixes
* Fixed leaking menu option (dev) * Proofreading (dev)
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@ -298,30 +298,39 @@ label hg_vibrators:
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menu:
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menu:
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"-Send her out-" if not _temp_lockout and game.daytime:
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"-Send her out-" if not _temp_lockout and game.daytime:
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jump hg_vibrators_public
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jump hg_vibrators_public
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"-Send her out-" (style="disabled") if _temp_lockout and game.daytime:
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"-Send her out-" (style="disabled") if _temp_lockout and game.daytime:
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gen "She already said no..." ("base", xpos="far_left", ypos="head")
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gen "She already said no..." ("base", xpos="far_left", ypos="head")
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jump .choices
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jump .choices
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"-Send her out-" (style="disabled") if not game.daytime:
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"-Send her out-" (style="disabled") if not game.daytime:
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her "But it's already past curfew..."
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her "But it's already past curfew..."
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gen "Oh, right..." ("base", xpos="far_left", ypos="head")
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gen "Oh, right..." ("base", xpos="far_left", ypos="head")
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nar "This option is only available during the day."
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nar "This option is only available during the day."
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"-That shall do for now-" if _temp_lockout or not game.daytime:
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jump .choices
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"-Finish early-" if _temp_lockout or not game.daytime:
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jump her_vibrators_nevermind
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jump her_vibrators_nevermind
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"-Have her stay for a personal session-":
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"-Have her stay for a personal session-":
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jump hg_vibrators_personal
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jump hg_vibrators_personal
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label her_vibrators_nevermind:
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label her_vibrators_nevermind:
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gen "In that case, that shall do for now." ("base", xpos="far_left", ypos="head")
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gen "In that case, that shall do for now." ("base", xpos="far_left", ypos="head")
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her "Really?!" ("angry", "base", "base", "mid")
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her "Really?!" ("angry", "base", "base", "mid")
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if not game.daytime:
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if not game.daytime:
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gen "Yes, I've realised that my options are too limited at night." ("base", xpos="far_left", ypos="head")
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gen "Yes, I've realized that my options are too limited at night." ("base", xpos="far_left", ypos="head")
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her "Options?" ("angry", "base", "base", "mid")
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her "Options?" ("angry", "base", "base", "mid")
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gen "Yes, I know. It's a difficult concept, but I do in fact have options at times." ("base", xpos="far_left", ypos="head")
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gen "Yes, I know. It's a difficult concept, but I do in fact have options at times." ("base", xpos="far_left", ypos="head")
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her "..." ("annoyed", "base", "base", "mid")
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her "..." ("annoyed", "base", "base", "mid")
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gen "You can leave the vibrators here on my desk." ("base", xpos="far_left", ypos="head")
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gen "You can leave the vibrators here, on my desk." ("base", xpos="far_left", ypos="head")
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gen "Off you go." ("base", xpos="far_left", ypos="head")
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gen "Off you go." ("base", xpos="far_left", ypos="head")
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else:
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else:
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gen "Yes, you can leave the vibrators with me, if you like." ("base", xpos="far_left", ypos="head")
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gen "Yes, you can leave the vibrators with me, if you like." ("base", xpos="far_left", ypos="head")
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if her_tier >= 5: #wants to keep them
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if her_tier >= 5: #wants to keep them
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her "Oh... *Ehm*..." ("soft", "base", "base", "mid", cheeks="blush")
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her "Oh... *Ehm*..." ("soft", "base", "base", "mid", cheeks="blush")
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gen "Or you could keep them, of course." ("base", xpos="far_left", ypos="head")
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gen "Or you could keep them, of course." ("base", xpos="far_left", ypos="head")
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@ -337,10 +346,10 @@ label her_vibrators_nevermind:
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pause 1
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pause 1
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if game.daytime:
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if game.daytime:
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her "Good day then, [genie_name]." ("open", "base", "base", "mid", cheeks="blush")
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her "Good day to you, [genie_name]." ("open", "base", "base", "mid", cheeks="blush")
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gen "Until next time." ("base", xpos="far_left", ypos="head")
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gen "Until next time." ("base", xpos="far_left", ypos="head")
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else:
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else:
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her "Good night then, [genie_name]." ("open", "base", "base", "mid", cheeks="blush")
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her "Good night, [genie_name]." ("open", "base", "base", "mid", cheeks="blush")
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gen "Good night, [hermione_name]." ("base", xpos="far_left", ypos="head")
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gen "Good night, [hermione_name]." ("base", xpos="far_left", ypos="head")
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call her_walk(action="leave")
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call her_walk(action="leave")
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